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Author Topic: Zealots and Demons, The Fall of a God, Turn 122: A Standoff  (Read 136516 times)

SeriousConcentrate

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1215 on: January 16, 2013, 03:18:07 pm »

(Ochita was so lucky this isn't The Sims. XD)
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Tiruin

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1216 on: January 16, 2013, 09:03:17 pm »

"Kael is taking his time. No sounds of wailing or groaning in pain must mean he's alright though." Akari said to Mordekhai as she looked at the shed. "But...Tikan? Why are you wrestling with the door?"
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1217 on: January 17, 2013, 02:31:41 am »

((bamp))

lawastooshort

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1218 on: January 17, 2013, 04:19:19 am »

"I... it's stuck. It was open, and now it's stuck. Mordekhai, give me a hand, will you? Kael's stuck in there if the door doesn't open. And it was open just now, so something's not right... Take a look through the window will you, Akari?"

Open the door harder!
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Tiruin

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1219 on: January 17, 2013, 04:40:41 am »

"There was a window? Hrmm, we could've checked that first..."

Check the window, peer thru it and see whats going on inside. If I'm staring at..oh, say a brick wall, smash it open after telling the others of my find. If the scenery is mostly...tranquil, don't smash it in.
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Caellath

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1220 on: January 17, 2013, 10:43:27 am »

"Oh, locked? Was it Kael himself or did it simply close while he was looking around inside?" the crusader asked, moving closer. "In any case..."

If Tikan is unable to open the door, try to bash the lock open with a melee attack.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Ochita

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1221 on: January 17, 2013, 11:14:18 am »

"Thanks, Fleur.. So this place is haunted? Euugh, I really don't like ghosts.. They creep the hell out of me."
Aegnor quickly climbs out of the pool, tucking the box of matches into a pocket on his robe., as well as the gun, taking some care to brush the dirt off from it.
"So really, the best thing to do here is to not split up, and to not search for clues? I mean after all, we should have a map simply though it, right?"

Try to get the party to continue with the mission, asking them why they're all so interested by a shed
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1222 on: January 17, 2013, 11:35:35 am »

"Ghosts? Blech." Akari said, imitating a face of disgust as she approached the window, glancing at Aegnor as she moved, "Spirits are fine folk and all, but ghosts? That's a whole different thing you're talking about, sir Elf. If this place was haunted, I'd feel magic around...Unless that sort of magic I'm feeling for isn't the one that haunts this place..."
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Ochita

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1223 on: January 17, 2013, 12:50:52 pm »

Aegnor holds his hands up slightly.
"Well, I don't think there's that much I can do, other than to try to sanctify this place. However, by the size of it.. I just wouldn't have the mana, or power to remove all of these ghosts."
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Zako

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1224 on: January 18, 2013, 01:54:58 am »

((Woops! Sorry for being so late with this, I've been too distracted lately with other stuff and trying to come up with interesting things for my family to get me for my birthday which is coming up soon. Ideas would be welcome!))

Though he wouldn't admit it easily, Kael was unnerved by the spirits of the dead silently staring at him from across the room. Ghosts were not a good sign, and having met them so early in this place didn't sit well with him. Still, they hadn't done anything so far, so they must want him for a reason and seeing how they were most likely holding the door shut, he had to at least try something.

"Umm... Hello... Do ya... Need help with something? Are you in trouble?"

Communicate with the ghostly spirits but be ready incase they try anything.
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Tarangini

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1225 on: February 02, 2013, 11:18:19 am »

((On a scale of one to ten, how dead is this?))
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1226 on: February 02, 2013, 02:01:21 pm »

((Not, I just am working on a lot of things, wasn't expecting Client Operating Systems and my friends keep wanting me to do things.  Uggh.))

Zako

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1227 on: February 03, 2013, 08:43:55 am »

((Paitence my friend, all good things come to those who wait. Except when you go get them yourself. :P))
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V-Norrec

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1228 on: February 03, 2013, 07:12:22 pm »

((*Cautious optimism* I MAY get around to updating this tonight, barring intervention by unforeseen forces or my brain not being able to finish the story section I've been working on.))

Dwarmin

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Re: Z&D: The Fall of a God, Turn 86: The Haunting!
« Reply #1229 on: February 06, 2013, 05:54:24 pm »

Bump from beyond the grave
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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