School is back in session, that means it's time to get, UPDATING!!!!!!!!Zealots and Demons, The Fall of a God, Turn 86: The Haunting!
Open the door and head inside the shed to check it out. Take a good look around and then search the place for anything useful.
[6] You head inside the shed. Hmm, it's pretty nifty in here, nice countertops and such. There are some cupboards and some sharpening equipment in here. It looks pretty standard really. You're just about to turn around when you hear the door close behind you. You try to open the door but the handle won't move. Behind you, you can hear some kind of noise. You slowly turn your head around to look at it. Some kind of servant ghosts are staring at you. They don't appear directly hostile, but then again, they did lock you in here.
And Tikan stands guard outside the shed.
[5] You stand outside the shed, watching for anything suspicious when the door closes. You try to force it open, but it's going to take a lot more effort than just a simple shove.
Wait until the team is ready to roll.
[auto-success] You stand around, talking with the fox woman, wondering what is taking so long in the shed.
Akari sighed as gave up on her search, pocketing the grass while moving up close to Mordekhai, choosing to rest for the moment in hopes that someone better than she had found something more useful.
[auto-success] You rest, looking around. You shiver as you look at the house. Something just doesn't seem right about that place.
Get out of the pool and rejoin the group.
[6] You move over to one of the ladders out of the pool but as you get near it somebody pulls it up and leaves you stranded in there.
"Hey, guys... a little help please?" you yell out.
Go try and help Aegnor
[4] Fleur approaches the pool and sees the ladder just sitting there out of reach. She picks it up and holds it down allowing Aegnor to get out.
"Of course 'zey would set-up in a 'aunted 'ouse," Fleur murmurs.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (16 remaining, dirty pistol.
Health: 20/20
Mana: 30/30
Energy: 4/4
Status:
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 24/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health), Blade of Grass
Health: 19/20
Mana: 22/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
((OK, updates should be back to normal now, I'm all settled down at school and ready to roll, thanks for sticking with me through the break
))