Zealots and Demons, Turn 78: Y'all Need to Stick TogetherImbue that Orb on my bracelet with potential energy for later on - probably as a light source!
[6] You try to store some energy in your Bracelet but just as you finish, it winks out of existence. You'd forgotten how much havoc wild magic can play on it's more controlled counterparts. You realize you appear to have been left behind be roughly have the group. Fiddlesticks!
Follow team, but stay out of any shady negotiations they have with the followers of the God of Knowledge. Add: Tie a strip of blue cloth to Fleur's right wrist if allowed.
[6] No, you refuse to follow these associates, these acolytes to the God of Knowledge. You refuse to follow them to a life of debauchery and shady deals!
As the party travels to the tavern, think over what importance the diary could have.
[2] You don't know, you don't even remember reading it really. Maybe it tells where Denholm chopped up bodies and hid them as part of his murder collection! A part of you registers that you're falling behind, but it's not really important, you have Mordekhai and Akari here to keep you company.
((implied) GO TO 'DAT TAVERN!
[3] You travel to the tavern, you note that a large portion of the group appears to be content with being left behind... Namely everyone but you, Fleur and Tikan
Follow Mr. Troll Man (autoed)
[4] You follow Mr. Troll Man straight to the tavern! So efficient!
Answer previous questions, go to the tavern
"Well~ I was smelling you just to know your scent...It's a...thing I have."
"Hey Fleur, are you real?"
"But... I do not smell." Fleur says exasperated, but realizing getting angry wouldn't do anything so just glumly accepting her fate of being smelled by the strange woman.
"Well, of course I am real. As for 'ze duplicate, I don't recall running into any'zing, so I am not sure what it could be."[4] Fleur arrives at the Tavern.
"... Where did everyone go. It seems you all continually break-up. We should seek a remedy for 'zat somehow."Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), Diary of Denholm
Health: 20/20
Mana: 30/30
Energy: 4/4
Status:
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 24/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, First Aid Kit, (1 + 1d6 health)
Health: 19/20
Mana: 16/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
((Finals are almost here so posting frequency might slow down a tad, I'm trying to keep up with everything though. Good news is I just finished my last pre-final test, sooooo I have a week until my first final Q.Q . And an actual final in that class Q.Q Curse my degree's heavy dependance on testing and certification tests.))