Zealots and Demons, Turn 73: A bit of a boring turnSearch for the aforementioned presence of the creatures who might have seen what has happened around the docks.
Assist Mordekhai
Search for any tracks or traces of any creature that resembles what Mordekhai pointed out - those mutants.
Enchant dog whistle to be louder in that certain pitch range!
[5] You search around the docks trying to find somebody that might have seen what's going on. You find one house in particular that looks like it still might be inhabited. [4] You knock on the door and hear some movement inside. "
Open the door, I can't get it myself." you hear shouted out at you. You open it, despite thinking it an odd thing to say, it quickly becomes obvious why though. A man with the lower half of the horse seems to be stuck inside. "
Sorry about not being able to get the door... space is a bit tight." he says
((No real need to assist with those rolls, they were good so I just left them as they were >.> <.< Not sure what else to do with Tikan's turn))
[4] You end up at the same house belonging to the centaur. You're not really sure how Mordekhai got there. . . maybe he has super smelling powers too! That's how you go there, centaurs have a very distinct smell.
[6] You try to enchant your dog whistle, but you over-tax the magical construct and it disappears into aether nothingness.
TALKY STUFFZ!
Meanwhile, Aegnor starts to explore the tower, looking for where the prisoners diary may be.
[6]
"I don't want to talk to you anymore, just leave me alone. Denholm certainly seems to be... erratic. At a guess he's in here for some fit he had or something. It's just a guess though.
[6] You look for the effects lock-up area. It doesn't take too long to find it fortunately. Unfortunately everything is in a giant collective chest and it's locked. Also some of the more rowdy prisoners are calling at you, suggesting... well, it'd probably be best to ignore them anyhow. Now how to get into this chest?
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potions (Wild Magic)
Health: 20/20
Mana: 29/30
Energy: 4/4
Status: None
Inventory: Spiked Flail, Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 24/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets
Health: 19/20
Mana: 21/30
Status: None
Inventory: Concealed Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None