I really should have started this thread, oh a week or two back, but wasn't thinking about it.
Anyway, Cliffhanger Productions is trying to put together an online Shadowrun MMO, using the Unity3D engine. This project isn't related to Shadowrun Returns, but the two companies are working fairly closely. SRR is set in 2050 and will be a single-player story driven game. SRO is a MMO game, set in 2070, with more emphasis on tactical co-op and optional PvP.
You'll be able to play as an orc, troll, human, elf, or dwarf and pick from a small, but well defined list of classes: street samurai, mage, shamen, or hacker. Shadowrun has been a typically "classless" system, where even a mage can wear heavy armor and pick up a slug-thrower, or get cybernetic augmentations, the MMO treats the various archetypes as classes that will get different "HUD Overlays" that give the player access to extra information about the world and the enemies they face.
For example a street samurai, specializing in guns, blades, and street fighting, can size up opponents, terrain, and so on, calculating the cover or armor value, and getting an edge on how to approach an enemy such that the most bullets hit the target (or how to keep them from hitting you).
Magic users will see into the Astral Plane, able to spot unmaterialized spirits, determine the type of magical entity (including if a person is a mage or not), general health, and potentially, how much cyberware has been implanted. As well as spot things like magical wards and traps.
Meanwhile the hacker will see into the Matrix: the technological plane, of sorts. He'll be able to hack doors, control robots, and even spot hidden security nodes (like that cybernetically enhanced rat in the sewers, there).
It's not clear at this time the exact difference between the mage and shamen, other than mages will excel at
spell casting whereas shamens will excel at
summoning allied spirits. Presumably both will share the same HUD overlay, and will dabble slightly in the other's specialization (mages getting some summoning and shamens some spellcasting). The difference between them in the original source is more defined by their tradition (mages being the book-wizard and shamens being the nature-druid) rather than abilities,
Different races are better at different things (orcs and trolls being the beefy combat types, elves and dwarves making good magic users, dwarves and orcs making good hackers, and humans filling the jack-of-all-trades role), although any race can be any class and excel. Afterall, in a world where "geek the mage first" is a well known rule to live by, the extra toughness of a troll might come in handy for a spell-slinger.
The game will have a stand-alone client, but due to the flexible nature of the Unity3D engine, it will also be available in the browser and on the iPad. You can also get the game as Free-2-Play (i.e. Freemium) or the Campaign Server (i.e. the Guild Wars model: pay once, free subscription).
Go here, back the project today! Because tomorrow, it won't be there.
Time's almost up, so if the phrase "cybernetically enhanced troll firing an anti-vehicular weapon at a dragon" sounds cool to you, then you'll want to pony up a few bucks and get in on the action.