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Author Topic: High Fantasy Conquest  (Read 21527 times)

Grek

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Re: High Fantasy Conquest
« Reply #90 on: August 17, 2012, 12:33:50 am »

I'd prefer no further players, but also promise to end the game quickly. To wit:

This turn: Claim O-21, P-20, Q-19, R-18, S-17, T-16, U-15 and V-15.

Next turn: Raise armies in V-15, U-15, T-16, S-17, R-18 & Q-19. Claim T-14, S-13, T-12. Attack the five human sites I'm adjacent to.
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Ship of Freaks

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Re: High Fantasy Conquest
« Reply #91 on: August 17, 2012, 12:34:43 am »

is right next to the artifact much better than on top of it? wherever you base yourself, welcome
work the farms, claim M-10
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They are all one and the same. They are all Grek.

Corai

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Re: High Fantasy Conquest
« Reply #92 on: August 17, 2012, 12:37:36 am »

Okay...

I'm saying it now, I surrender. My towns submit to the elven overlords. I am going to get curbstomped.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

MrWillsauce

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Re: High Fantasy Conquest
« Reply #93 on: August 17, 2012, 12:41:15 am »

Quote
Okay...
I'm saying it now, I surrender. My towns submit to the elven overlords. I am going to get curbstomped.
I wouldn't give up so easily. He hasn't any weapons, so you would have a defensive advantage if you constructed some forts. Also he seems to be preoccupied with killing the other humans.
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Grek

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Re: High Fantasy Conquest
« Reply #94 on: August 17, 2012, 12:42:31 am »

Unicorns count as weapons.
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MrWillsauce

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Re: High Fantasy Conquest
« Reply #95 on: August 17, 2012, 12:44:06 am »

Fair enough. What are the conditions of your surrender Corai?

Edit: Also apologies for breaking my role as an impartial GM by giving tactical advice. It won't happen again.
« Last Edit: August 17, 2012, 12:47:00 am by MrWillsauce »
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Corai

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Re: High Fantasy Conquest
« Reply #96 on: August 17, 2012, 12:51:08 am »

Not sure what to say there, so i'll just say what Splint told me to say.

Quote
Don't enslave us please.
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Grek

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Re: High Fantasy Conquest
« Reply #97 on: August 17, 2012, 01:14:48 am »

I'll gladly trade 10 turns of not killing OR enslaving you for the Fortress technology.
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MrWillsauce

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Re: High Fantasy Conquest
« Reply #98 on: August 17, 2012, 01:15:42 am »

This should be obvious, but I'm just pointing it out. You won't lose the Fortress tech if you trade it, the recipient will simply gain it.
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Corai

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Re: High Fantasy Conquest
« Reply #99 on: August 17, 2012, 01:16:28 am »

Done. I assumed you would not need it because you would be rushing everyone, but okay.
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Jacob/Lee: you have a heart made of fluffy
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Grek

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Re: High Fantasy Conquest
« Reply #100 on: August 17, 2012, 01:17:48 am »

Other techs that I am interested in and can be traded for peace include: Mining, Mithril Mining, Smelting, Magma Smelting, Smithing, Armoring, Weapon Smithing, Charcoal Burning, and Sailing. You get 1 turn of peace per point of research cost.
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Corai

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Re: High Fantasy Conquest
« Reply #101 on: August 17, 2012, 01:21:00 am »

Grek, only dwarves can use mithril mining. Even if you got the tech, you couldn't use it.
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Grek

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Re: High Fantasy Conquest
« Reply #102 on: August 17, 2012, 01:22:41 am »

Are you sure? It says that only dwarves can research it, but it doesn't actually say anywhere that you have to be a dwarf to use it after you've gotten it.
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Corai

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Re: High Fantasy Conquest
« Reply #103 on: August 17, 2012, 01:23:26 am »

MrWillsauce will have to answer that one. "Empire must be dwarves" is very vague.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

MrWillsauce

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Re: High Fantasy Conquest
« Reply #104 on: August 17, 2012, 01:27:07 am »

Only dwarves may research it, but I guess (if they were filthy heretics) they could trade the techniques away. Same goes for Elvish mithril smithing. I really hadn't thought about it, or trading technologies at all, until now.
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