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Poll

So guise, what biome?

Desert.
- 2 (7.1%)
More Desert.
- 13 (46.4%)
Boiling hills
- 8 (28.6%)
A temprate forest at the north poll
- 4 (14.3%)
Other (please post)
- 1 (3.6%)

Total Members Voted: 28


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Author Topic: Taintbroil. Orcish Fort! (MASTERWORK SUCCESSION FORT)  (Read 9636 times)

Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #15 on: August 13, 2012, 03:51:05 pm »

A note: Creating magma in workshops will not enable magma-furnaces, because they are not in the buildings list, unless a volcano or magmalake is discovered.

Embarking on a volcano seems to be the only sane thing to do at this point. That, and the magma glass furnace, with some regular ones who only collect sand.

Also, we just might need a brewer, since water would be a pain in the arse to get until we puncture a cavern.
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Shingy

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Re: Ork Fortrees sucksessun fort.
« Reply #16 on: August 13, 2012, 04:29:55 pm »

Well, if we could get a volcano with a stream, that would be great. Otherwise, let's just forget the volcano and search for water, as there's still the magma sea.
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Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #17 on: August 13, 2012, 04:49:28 pm »

See, we can bring enough alchohol to sustain us until we can get a well down. The issue is that we are going to need that magma for making green glass efficently.
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Shingy

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Re: Ork Fortrees sucksessun fort.
« Reply #18 on: August 13, 2012, 05:00:32 pm »

Indeed, but as orcs aren't alchohol-dependent, having a stream will the make the situation easier as they'll drink in the river. If will make them a bit angry, but they won't tantrum. To speed up the process, you could even embark with one more of each: a bucket, a rope and a random boulder to turn it into a mechanism as fast as possible.
The volcano may be a good choice if we can get an industry running quickly, but if we focus on glass/metal and that we don't have a glassmaker/a novice one or a smith, our goods won't be very good. But, I think that if we get a Craftorc at embark it will be good for the smith as he will be level 3 in armor and weapon-making. I don't know if Craftorcs are naturally good for glassmaking.
Anyway, your choice, I have no particular preference, but I said the solutions I think are good.
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UltraValican

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Re: Ork Fortrees sucksessun fort.
« Reply #19 on: August 13, 2012, 05:13:13 pm »

It ain't an zoggin ork thread unless I post innit ya grot.
Spoiler (click to show/hide)
So boss, are we'z gonna build da fort all proppa and Orky, or burrow underground like dem stocky-gits.
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Nimtike

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Re: Ork Fortrees sucksessun fort.
« Reply #20 on: August 13, 2012, 05:26:38 pm »

I, Xequarg son of Thok, would also like a turn at this game.

So boss, are we'z gonna build da fort all proppa and Orky, or burrow underground like dem stocky-gits.
How many burrows/castles have you seen made by orcs? I say we have our workshops and everything, but the entire fort is just tent-like buildings a village, big stone quarry and what-not.  If orcs are supposed to be more asian in culture, why not also make closed roof "castles"?

« Last Edit: August 13, 2012, 05:38:44 pm by Nimtike »
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OREOSOME

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Re: Ork Fortrees sucksessun fort.
« Reply #21 on: August 13, 2012, 05:31:11 pm »

We Nee's a pro'er Place for the Warboss, he iz tha' biggest, so he's tha Boss.
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Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #22 on: August 13, 2012, 05:35:47 pm »

See, you can turn glass into almost anything. Barrels. Bins. blocks. Yes, crafts, but mostly everything we would need wood for, as far as I know.

Da Orks are so tough they can resist boiling to death at tempratures where wood combusts, so we -could- build outside, but to do that we need wood. Lots of wood. By all means, we would need to burrow inside at the first opportunity, particularly since evil wildlife keeps attacking my forts regardless of where I put them. Hordes of sweat men, bladefooted rancor, foul blendec, beak dogs, all attack the forts regardless of location. Until we could get an exterior wall up, the ground will be our only salvation.

I also plan to set up a WAAAAAGGH! banner-adorned stage asap. I Doubt even a small squad of danger-room trained orcs could stand back to back dwarf/human/drow/sieges. We don;'t need to worry about legolas cutting our orcs in half, since "Good" elves are extinct.
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Shingy

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Re: Ork Fortrees sucksessun fort.
« Reply #23 on: August 13, 2012, 05:53:45 pm »

Indeed, praise the glass!
Yes, we'll need wood, and we'll be in a desert so... Anyway, we'll have a lot of stone to build the village that will protect us, but I don't think that evil wildlife will be the bigger threat... I mean, humans and dwarves will attack year... 2 I think? So we'll have to be prepared, we'll have to get a lot of resources, because as you said, our orcs probably won't be powerful enough.
But I think that if we lure them into a trap and then shoot them with archers (composite bows are deadly, and since you can make batches of arrow in the factory, we'll have enough ammo to shoot them all) we may be able to win the fight without severe casualties, because I don't think that we'll have a real military melee squad.. except if we use the "Get this sword and charge" tactic, which may work at the cost of many lives.
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Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #24 on: August 13, 2012, 06:06:23 pm »

An untrained orc is equal to a competently trained dwarf. An untrained uruk is equal to a competently trained human. A competent uruk could function much in the same manner as an elite dwarf.

Also, Dwarfs WILL melt in the sun. We could just lock them out and let the sun do the work, and harvest the slow roasted dorflfesh afterwards. Jagged tipped arrows are insane, and are definitly the best ammunition for hunting, and since invaders don;t wear full suits of armor, there will be plenty of limbs to sever. Also, we WILL be fighting drow, who wield ironbone and bloodsteel. We can expect caravans from humans, dwarves, elves, and drow, so we have plenty of people to trade to, although I reccomend shielding the trade depot from the sun.
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GreatWyrmGold

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Re: Ork Fortrees sucksessun fort.
« Reply #25 on: August 13, 2012, 06:08:25 pm »

Ayd lyk an ork and uh tern, elvz.

Ork naym: GraytWormGlaz, uh glazmakker. S/hee lyks axiz, and wantz t' kil sumthin wit uh bigg ax mayd owt-uv glaz. Mebbe tu. Heehee. Cristil glaz, buht grene iz fyn.

Iz Ork-tok fyn?

Spoiler: Tranzlaytud: (click to show/hide)
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Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #26 on: August 13, 2012, 06:09:09 pm »

Ork tok fyn  :)
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Shingy

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Re: Ork Fortrees sucksessun fort.
« Reply #27 on: August 13, 2012, 06:28:29 pm »

As long as we don't have wooden weapons and that they don't have steel gear, we'll slaughter them.
I can't wait to start!  :)
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Wrex

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Re: Ork Fortrees sucksessun fort.
« Reply #28 on: August 13, 2012, 07:07:22 pm »

Any Embark Suggestions before I kick this off?



EDIT: Embark profile suggestions that is.
« Last Edit: August 13, 2012, 07:09:35 pm by Wrex »
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OREOSOME

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Re: Ork Fortrees sucksessun fort.
« Reply #29 on: August 13, 2012, 07:09:30 pm »

We must make it on a dwarvern road so we can raid them. Gork and Mork command it!
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