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Author Topic: Noble mandate fetishes  (Read 2973 times)

lcy03406

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Re: Noble mandate fetishes
« Reply #15 on: August 14, 2012, 11:43:56 pm »

At least you can forge bucklers from metal, and melt them, and forge them, and ... to make your king happy.
Since bucklers are not as good as shields, you can melt them all in the stock screen.

You are lucky. Nobles tend to want more catapult parts, or windows, and forbid the export of bins, barrels, trap components...

if that's your baron, pick a better baron next time.

Nobles only mandate/ban export items from their preferences. So the only way to get one to ban export of barrels, he has to like barrels, so he'll mandate barrels too. Never had a king yet, so no clue what they are like
My baron has no problem, but helps me to upgrade all mail shirts to masterwork.
You cannot pick the king. It's the king picks you.
Fortunately my king just want shields and windows. The windows cannot be melt down so maybe I should build one in each meager bedroom. In the other hand the king himself happily appraises a room with nothing but 10 green windows as a royal room.
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weenog

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Re: Noble mandate fetishes
« Reply #16 on: August 15, 2012, 12:45:56 am »

Well room quality relates to value, not to any specific thing it contains.  Put in a lot of expensive stuff (or one or two very expensive stuff), or start with a big room and then smooth and engrave it with a highly skilled engraver, and it's not hard to turn an office into an opulent throne room.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

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Emperor_Nero

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Re: Noble mandate fetishes
« Reply #17 on: August 15, 2012, 01:01:57 am »

A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
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weenog

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Re: Noble mandate fetishes
« Reply #18 on: August 15, 2012, 01:36:40 am »

A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
Demanding, or mandating?  He might just be concerned about the pitiful state of justice in your fortress, wanting the well to be nicer than some crappy rope job, or thinking your war dogs need some bling.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

Emperor_Nero

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Re: Noble mandate fetishes
« Reply #19 on: August 15, 2012, 02:04:38 am »

Demanding, he mandated crossbows.  haha
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lcy03406

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Re: Noble mandate fetishes
« Reply #20 on: August 15, 2012, 02:35:06 am »

Well room quality relates to value, not to any specific thing it contains.  Put in a lot of expensive stuff (or one or two very expensive stuff), or start with a big room and then smooth and engrave it with a highly skilled engraver, and it's not hard to turn an office into an opulent throne room.
Well room quality relates to value, not to any specific thing it contains. PERCEIVED quality does relate to if any specific thing it contains meets the owner's preferences.
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weenog

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Re: Noble mandate fetishes
« Reply #21 on: August 15, 2012, 03:18:14 am »

Well room quality relates to value, not to any specific thing it contains.  Put in a lot of expensive stuff (or one or two very expensive stuff), or start with a big room and then smooth and engrave it with a highly skilled engraver, and it's not hard to turn an office into an opulent throne room.
Well room quality relates to value, not to any specific thing it contains. PERCEIVED quality does relate to if any specific thing it contains meets the owner's preferences.

Well yes, but if you're already giving them a 4x4 office engraved by a legendary engraver, with a chair, table, and two precious metal statues, and all encrusted with every kind of gem you have available, I don't think it matters so much whether the chair is made of alder or slate.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

orius

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Re: Noble mandate fetishes
« Reply #22 on: August 15, 2012, 07:43:47 am »

This is why I carefully select my nobles to ensure mandates disrupt things as little as possible.  First, I use the splintermind DT branch to evaluate dwarves for what they're good at and by the second autumn migration wave I go over the various dwarves who have been relegated to hauling to see which one will produce the least annoying mandates as a ruling noble.  That dorf gets assigned as expedition leader/mayor as well as manager and bookkeeper and is recommended for the position of baron(ess) once it's offered.

My current duchess was chosen because of her relative uselessness and because she likes coins.  Coins are a great preference for your ruler unless you have no metal at all for a few reasons.  One, there's absolutely no quality level at all for coins so you can melt them all down without another dorf getting pissy that his work of art was destroyed.  Two, I think the rate of bar return on a stack of coins is 1.1, so you actually end up getting a little extra back every time you melt them down.  And three, coins are crap for trading so you're not going to have to worry about export mandates either.
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GreatWyrmGold

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Re: Noble mandate fetishes
« Reply #23 on: August 15, 2012, 09:17:46 am »

A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
Demanding, or mandating?  He might just be concerned about the pitiful state of justice in your fortress, wanting the well to be nicer than some crappy rope job, or thinking your war dogs need some bling.
Couldn't you make rope to satisfy that demand?
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lcy03406

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Re: Noble mandate fetishes
« Reply #24 on: August 15, 2012, 11:47:51 pm »

Well yes, but if you're already giving them a 4x4 office engraved by a legendary engraver, with a chair, table, and two precious metal statues, and all encrusted with every kind of gem you have available, I don't think it matters so much whether the chair is made of alder or slate.
It depends on personal play style. For me, it's difficulty to make metal furniture and gem because I never intentionally train them. I know I always have the option of weapon trap with 10 silver balls, or cloth bag with hundreds images, or lever with hundreds mechanisms, or just any furniture with hundreds low quality gems. It's boring and/or require more micromanagement than viewing the noble's preferences.
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weenog

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Re: Noble mandate fetishes
« Reply #25 on: August 16, 2012, 12:07:36 am »

A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
Demanding, or mandating?  He might just be concerned about the pitiful state of justice in your fortress, wanting the well to be nicer than some crappy rope job, or thinking your war dogs need some bling.
Couldn't you make rope to satisfy that demand?
Rope is not bling, no matter how much the hippies would tell you otherwise.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

GreatWyrmGold

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Re: Noble mandate fetishes
« Reply #26 on: August 16, 2012, 09:29:00 am »

A bit of a funny thing.

My mayor is always demanding chains... So I take it he is a freak.
Demanding, or mandating?  He might just be concerned about the pitiful state of justice in your fortress, wanting the well to be nicer than some crappy rope job, or thinking your war dogs need some bling.
Couldn't you make rope to satisfy that demand?
Rope is not bling, no matter how much the hippies would tell you otherwise.
Ropes are, however, CHAIN:NONE:PLANT_MAT:PIG_TAIL:THREAD or whatever.
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