The BridgeAfter saying what needs to be said, the officers of the ship begin to leave, one by one, doing whatever they need to to prepare.
AlexaviusThe Seneschal leaves the bridge with a respectful bow. The crew is new to him, made up of both House Toskhain retainers and what remains of the old owner's men. The latter's loyalties and thoughts are especially in doubt, but the former can't be safely left unconsidered either, especially with the relations between the head of the House and Miss Ferran being what they are.
Alexavius gets to work almost immediately. He's used to working alone, but with only two days before the
Hound reaches the station and the sheer size of any Imperial vessel, he decides to use some help. Choosing men he knows to be perceptive, but more importantly, already loyal and dependable, the Seneschal spreads his tendrils throughout the frigate, his operatives, efficiently directed and tasked, bringing him the chant from the deepest, forgotten holds to the prestigious bridge crew quarters.
Through the day and late into the night, Alexavius is busy processing the stream of information and visiting the crew in various parts of the ship. He notices with some amount of pride his reputation has preceeded him, and hears tales of his exploits spreading as he makes his way around.
Most of the news are nothing special. Actual information about anything trickles down to the crew in small bits and pieces, and it's no surprise they've given birth to a thousand rumours each teller swears he heard up from the bridge room, or from the mouth of the Captain herself. The Toskhain and old owner's crews have mixed fairly well, to Alexavius' slight surprise. Many of the former have brought their families and assorted rabble with them from Olandis, though, who've clashed with the scum who already were present. Still, he doesn't think they'll be much problem to the crew's working efficiency.
The Olandian crew seems in fairly good spirits, though being mostly made up of ex-SDF men their first taste of Warp travel has rattled this somewhat. They are excited to get out of their home system and see the edges of the Imperium, full of danger and fortunes just waiting to be taken. Alexavius gets less from the old crew, but they seem content for now, too.
Normal Investigation Inquiry, rolling against 52 (42+10 from difficulty). Unmodified time would be approx 24 hours.
[11], that's 4 degrees of success, and Investigation, so; 1d10+FB, which is; 9+4=13. The task takes merely 11 hours or so.
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Jericho and WulfricNew to the ship, Jericho takes his time before reaching the ship barracks. When he gets there, he spots the Missionary presumably preaching to some of his men.
Wulfric's question is greeted with, for the most part, indifference. The men turn from their conversation, tensing slightly, but they don't seem too threatened by the priest. Perhaps they're not quite aware of his undefined but relatively high rank aboard the ship - subject to the Captain's whims, of course.
'Yeah? What do you want, preacher-man?' one of them asks after a long silence. He's a tanned man with a muscled, compact body and a bulky naval shotgun hanging from around his neck. He drums his fingers on it as he speaks.
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YorkeOnce his Captain has left, the Astropath reaches out with his mind and touches the Warp, reading its tides and currents, seeking for beacons in the void around them that could mark warp-trickery or darker foes.
Beyond the background glow of human life, sparks flickering with petty ambitions and emotion, Yorke feels something more. It's faint, too faint, but it's something unholy, tasting of darkest sorcery. He can't shake the feeling it's somewhere ahead of them in the distance.
Rolling against 40. No scale specified, so I'll assume you meant inside the system.
[26], 1 degree of success.
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Captain FerranFinding her way to her luxurious if alcohol-free quarters, Ferran Toskhain settles down to study her overall resources, prepared beforehand by the Seneschal.
House Toskhain is one of the most influential noble lineages in the neighbouring sector. On Olandis, their word is practically law, and in much of the surrounding region few are those who openly speak against them. Though they possess considerable material wealth and resources, allowing even wayward scions of the family to match bets like a starship, but their real power lies in the influence they exert over many Imperial institutions while still remaining on friendly terms with them.
Personally, Ferran's wealth is limited to the walls of her ship - but that might change soon if the inheritance proceeds as planned. In any case, she has access to a limited part of the family's wealth for now.
Resource-wise, the ship is full enough with ammo and spare weapons, as well as supplies, and has several components and technology to allow longer periods in the void.