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Author Topic: Firefall!  (Read 21669 times)

Moghjubar

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Re: Firefall!
« Reply #45 on: August 25, 2012, 10:57:59 am »

Heheheh.... they are selling premium content... in beta! In an invite only beta!
Hahahahaha!!!
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Draco18s

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Re: Firefall!
« Reply #46 on: August 25, 2012, 11:15:17 am »

Heheheh.... they are selling premium content... in beta! In an invite only beta!
Hahahahaha!!!

Clearly beta testing their microtx system! 8D
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Ivefan

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Re: Firefall!
« Reply #47 on: August 25, 2012, 03:41:07 pm »

Heheheh.... they are selling premium content... in beta! In an invite only beta!
Hahahahaha!!!
Oooh. so that was what the mail was about. It sounded so dumb that i discarded the idea.
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magistrate101

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Re: Firefall!
« Reply #48 on: August 25, 2012, 08:28:48 pm »

"Donut" and "Baneling" won the invites.

Heheheh.... they are selling premium content... in beta! In an invite only beta!
Hahahahaha!!!
Oooh. so that was what the mail was about. It sounded so dumb that i discarded the idea.
The premium content is visual only, so there's no P2W.

hemmingjay

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Re: Firefall!
« Reply #49 on: August 25, 2012, 08:31:37 pm »

I would gladly buy content from them if they were to add missions beyond the 5 available or if they fixed the lag issues.
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Draco18s

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Re: Firefall!
« Reply #50 on: August 25, 2012, 10:31:09 pm »

I would gladly buy content from them if they were to add missions beyond the 5 available or if they fixed the lag issues.

I suspect that there will be more missions post-launch.

In any case, someone discovered a location that is thumpable that should not be, as it renders the thumper almost impervious to attack by mobs.  We drilled that location dry as a bone.  Ended my evening play session by shoving 10,000 dirt into the printer for refining (I started my evening with only ~2000 dirt and ended with over 12,000; and that was after squad-split of the resources!).
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Ivefan

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Re: Firefall!
« Reply #51 on: August 26, 2012, 03:59:40 am »

In any case, someone discovered a location that is thumpable that should not be, as it renders the thumper almost impervious to attack by mobs.
And i found a place where the mobs can't even get to you nor your thumper.
Though Xp is the main reason to use a thumper unless you find some good quality.
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Donuts

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Re: Firefall!
« Reply #52 on: August 26, 2012, 05:04:38 am »

I suck at this
« Last Edit: August 26, 2012, 05:09:50 am by Donuts »
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V-Norrec

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Re: Firefall!
« Reply #53 on: August 26, 2012, 05:26:24 am »

Draco18s

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Re: Firefall!
« Reply #54 on: August 26, 2012, 09:35:03 am »

In any case, someone discovered a location that is thumpable that should not be, as it renders the thumper almost impervious to attack by mobs.
And i found a place where the mobs can't even get to you nor your thumper.
Though Xp is the main reason to use a thumper unless you find some good quality.

The spot I was in was only a short hop from the starting city (still inside it's SIN area) and it had an ore rated at ~467 when we started.
Like I said, we mined it fucking dry.  The last two thumper loads were all dirt.
But yeah, we murdered all the mobs, too.
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Baneling

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Re: Firefall!
« Reply #55 on: August 26, 2012, 09:41:22 am »

Am I doing it wrong, or is this really hard? I've been mucking around, not very far, I'm at the tutorial starting mission thing where you use a scan hammer and thumper. I keep getting stomped by threshers and aranhas like a nub. Should I do a little grinding to research new weapons and stuff, or just keep trying?
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Draco18s

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Re: Firefall!
« Reply #56 on: August 26, 2012, 09:49:01 am »

Am I doing it wrong, or is this really hard? I've been mucking around, not very far, I'm at the tutorial starting mission thing where you use a scan hammer and thumper. I keep getting stomped by threshers and aranhas like a nub. Should I do a little grinding to research new weapons and stuff, or just keep trying?

You're (sort of) doing it wrong.

Thumpers attract a lot of attention and threshers are a PITA to kill, especially early game (and depending on your class).  The best way to succeed at that mission is to find a place near town that people congregate in (and already have a thumper).  There's a nice spot between the printer and where the water valve mission was that people like to thump.  (Edit: it's north east, not south, whoops, screenshot; the custom waypoint is the spot)  Show up, help defend a thumper, then when it's done, drop down your own.  Most people aren't going to take issue with you "stealing their spot" as defending someone else's thumper is almost as beneficial as owning the thumper.

And whatever you do, don't let a thumper die.  The stock thumper costs 500 crystite* and 15 minutes to replace.  Improved thumpers cost 1000 (yesterday sucked for me, blew up 3 improved thumpers and 3 stock thumpers in a span of about four hours, and every time it was because I was trying to send it back, and got killed during the 5 second arming operation, twice it was because something nommed its last HP as it was about to take off, and one time it was because a terrorclaw thought it was delicious and ate 35% of its HP in about 10 seconds).

And here's the location where you can place a thumper that mobs can't get to (exercise for the reader to determine how).  It's trivially defend-able alone, regardless of class.  The only thing that can hurt it, are the ones that spit acid.  Or the occasional (like one every two thumpers) that manages to jump up onto it and not miss.

*Crystite is the blue resource, and is effectively money.  The other resources start becoming important when you have a T2 battleframe.  Until then, feel free to convert whole piles of them into crystite (using "Crystite Refining 2"), if you need the money.
« Last Edit: August 26, 2012, 10:00:41 am by Draco18s »
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Baneling

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Re: Firefall!
« Reply #57 on: August 26, 2012, 10:45:41 am »

Is the location supposed to be in the watery bit at your waypoint? I was looking around there and I couldn't find a spot that was actually thumperable that couldn't be jumped up at by mobs.
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Draco18s

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Re: Firefall!
« Reply #58 on: August 26, 2012, 10:54:12 am »

Is the location supposed to be in the watery bit at your waypoint? I was looking around there and I couldn't find a spot that was actually thumperable that couldn't be jumped up at by mobs.

Hint: it is possible to stand under the thumper.
(Just don't do it while the thumper is inbound)

Spoiler: second hint (click to show/hide)
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Draco18s

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Re: Firefall!
« Reply #59 on: August 26, 2012, 10:46:30 pm »

I've started into the crafting system and I have to say, it's remarkably simple in its operation: 5 stats (conductivity, density, malleability, reactivity, and resistance) from each resource contribute some percentage to each of three item stats.  Density is great for things like damage reduction and bonus HP on plating, but not relevant to the reload speed of a gun.

Resources can also be blended with each other* to tweak the 5 stats, in a kind of averaging out.  50 con + 550 con => 300 con.  The material type is also whatever resource you put on the right (unless it's azurite, as anything blended with azurite is itself, which is probably intentional, as azurite is very hard to come by).

Only it's more complicated than that.  I haven't worked out the exact formula yet, as it's based on several values, but basically each resource has a minimum and maximum value for each of the five stats.  In the above example, if the result was brimstone, it'd have a con of 140 (it's maximum), but if it was ferrite, it'd end up as 600 (ferite's minimum).

It's also based on percentages.  So if you start with brimstone with a con of 140 (max), and blend it with ferrite with a con of 600 (min), you're going to get ferrite with a con of about 750 (halfway between ferrite's min and max).  I say "about" as all of that math assumes that you're blending an equal amount of each resource, and typically you aren't.

How the quantities effect the outcome, I don't know yet.  Suffice to say that more of one pushes the result in that direction, while more of the other pushes it in the other direction.  So in the above example, if you had more ferrite than brimstone, you're going to end up with a value less than 750.  More brimstone?  Value will move upwards.

More info on resources and blending.

I've been working on determining the precise math used to arrive at "4 HP regenerated per second" from "0.1*CON+0.4*DEN+0.5*MAL = 423.6" (easy one) and have formulas for the three pieces of equipment I can make currently.
If you're a dreadnaught and have a mammoth frame, blending Brimstone and Bismuth makes the best Kisuton Plate IMO: 9.43% damage reduction (medium), +39 health (lowish), +6 HP/sec regen (very high).  Takes a near 1-1 ratio of Bri to Bis to arrive at those values (my resulting bismuth has 564, 362, 799, 233, 112 in its stats, just enough to qualify for 6 hp regen per second; two points less MAL or DEN and it'd have been 5/sec, or about 2% less brimstone than I had).

Bonus HP is largely meaningless when you have health regen (it takes me what, 7 seconds to get that 39 health?) as is damage reduction (0.4% one way or the other works out to about 6 hitpoints after taking my health in damage).

*WARNING: If you blend, it will consume all of the two resource types you have in your inventory, you can't say "oh, I only need 500."
*WARNING: Blending resources will often require careful planning and you should never blend without the intent to craft something specific.
« Last Edit: August 26, 2012, 10:48:48 pm by Draco18s »
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