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Author Topic: Firefall!  (Read 21613 times)

beorn080

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Re: Firefall!
« Reply #135 on: September 07, 2015, 12:08:04 am »

I rather liked Firefall. Until I got my Assault to 40 and just got tired of the grind. It was tremendously fun jetting around, blasting everything with a rocket launcher. Sadly, everything else felt extraordinarily weak next to that. I unlocked the Bastion, which was tremendously fun to play, dropping almost a dozen turrets and support objects in a spot to make a deadly nest, but its gun was horrible. Every gun except the Assaults felt weak. "Here, have a giant minigun that shoots bb's." Take this tesla rifle, it can hit things 10 meters from you. Recon had a decent gun, but was nothing special. And the medics gun hit pretty darn hard with the shotgun mode. But everything else felt like I'd be better off with a secondary. The "active time" quest locals were nice. But it got rather boring raiding my five hundreth bandit camp by either blasting it with the plasma launcher or dropping 5 miniturrets in and decimating them.

Overall, this game had/had a lot of potential. But it suffers from severe shortcomings.

Oh, and the one real "boss" type mob I've seen, the one in the last instance? Has a MAJOR cheese spot you can sit in and just plunk at it with an assault rifle. With no risk.
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Gabeux

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Re: Firefall!
« Reply #136 on: September 07, 2015, 02:16:00 pm »

It's been more than a year since I played a MMOFPS and I'd love to get back into one...unfortunately, I've already played Firefall, Planetside2 and Defiance enough to get put off by their shortcomings and there doesn't seem to be much else offering  :(
Me too. Planetside 2 has a lot of fun to be had, but can get tiresome extremely quickly for some reason. Just the idea of infinitely conquering stuff so the map can lock and reset so you can conquer it again ad infinitum just feels weird and empty. Still, joining a platoon can make the game, but other than that, it's just not for me.
Defiance was surprisingly fun, but I had a lot of connectivity issues and the game felt somewhat dated or poorly designed. It was VERY 'MMORPGly' and, a lot of times, I saw that Gear and Level was would completely ignore Skill.

That's what I liked in Firefall PVP before it became an MMORPG (2-3 years ago? Before they removed PVP for like two years).
I had a mid-level Assault and I'd kill anything and anyone, only a end-game Recon would manage to almost insta-kill me, because I'd just keep moving and flanking and all my skills where on mobility. When I unlocked the Tigerclaw, PVP wasn't even funny. People would come at me with their Firecats and get steamrolled - I play Firecat PVE because it's a class for lazy people who like to miss and still murder everything.
Everything just felt good..I never had a good feeling (intuition) about the dev team, though.

It just makes me sad, because I loved the Chosen hunting so much. How they seemed to be intelligent, as they would flank and do some weird stuff that simply couldn't be a derpy "Attack Player" script. And when Juggernauts would nuke the hell out of noobs on starting areas and then higher level squads would have to drop in and make the clean up, making the noobs go "*-* dis gam so gud" on the chat.
I'd group up with people and try to break the game or find openings on the purple cloud thing (forgot the name) to see areas being developed. I once found a bug in which you could do something stupid with the motorcycle and take less damage behind the cloud for some reason, so we'd do that and explore a city that was going to be featured later on (I think it's the southeastern area of the main map nowadays).
To go around doing all sort of silly stuff, that shows how I liked it. It was the promise of an open-world FPS with no bullshit. An Explosive Aranha would be an Explosive Aranha everywhere. There was no "Level 10 Explosive Aranha" BS.
Same goes to crafting. You could fine tune your weapon with an insane amount of detail and care, and having a purple gun meant something. The grind wasn't that bad because it wasn't forced..you were free to go fight off incursions with your Level 1 Recon if you wanted. Now you can only do that if a Level 1 Chosen pops up.

It might sound like I care way too much, but in this case I actually do. Jet Packs, Exoskeletons, Battleframes, Power Armors, Customizing your battleframe piece by piece, Dynamic events with smart enemies, and freedom to craft legendary gear or just go stock and save the day non-stop? I was all in. I simply loved everything, especially the movement. It just felt right.
Then they progressively dumbed down (and MMORPGfied) everything: the resources, the crafting, the economy, the progression, the Battleframe equipment system. Initially you could change the jetpacks, the reactor, the servos, etc. You'd design the perfect gear for YOU. Now you can change..your guns and your "core".

I might play it again and try to get my Firecat back to end-game and see if there's any fun to be had.
But I highly doubt it.

TLDR2: God damn I'm salty.  :P
« Last Edit: September 07, 2015, 02:20:11 pm by Gabeux »
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Folly

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Re: Firefall!
« Reply #137 on: September 07, 2015, 07:10:47 pm »

Me too. Planetside 2 has a lot of fun to be had, but can get tiresome extremely quickly for some reason. Just the idea of infinitely conquering stuff so the map can lock and reset so you can conquer it again ad infinitum just feels weird and empty. Still, joining a platoon can make the game, but other than that, it's just not for me.
Defiance was surprisingly fun, but I had a lot of connectivity issues and the game felt somewhat dated or poorly designed. It was VERY 'MMORPGly' and, a lot of times, I saw that Gear and Level was would completely ignore Skill.

What I disliked about Planetside 2 was aimbots; sniper-rifles that can 1-shot infantry and be aimed with pinpoint accuracy are a recipe for disaster in any multiplayer FPS. Also there was the whole mess with the graphics...

Defiance simply had no endgame. With power-scaling a lvl 1 could pick up a common-quality weapon and be about 90% as effective as someone who had spent a year grinding for the absolute best possible weapon. Once I had seen the whole of both continents and tried each weapon variety, there was just no incentive to keep playing. And the PvP was basically a zergfest with everyone using only the cheesiest weapon types.
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Aklyon

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Re: Firefall!
« Reply #138 on: September 07, 2015, 08:13:01 pm »

It certainly wasn't what you are talking about when I tried it, Gabeux. Which is a shame, since it sounded pretty great. Although, I wonder if its better to go out abruptly without warning (End of Nations, and with it mmorts until someone does that again) or to just wander off into the land of mmo like it sounds like this did.
« Last Edit: September 07, 2015, 08:18:37 pm by Aklyon »
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Biowraith

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Re: Firefall!
« Reply #139 on: June 23, 2017, 01:30:36 pm »

Necro'ing this cos I don't really have enough info to warrant a whole new game thread:

So Firefall is pretty much dead at this point - apparently the servers are still up, but accessing them is difficult/unreliable, a lot of quests and game systems are broken, and Red 5 Studios are no more.

However, a former CEO of Red 5 Studios (who apparently got voted out by their board of directors back in the day or something, before it all died) started a new studio and started working on a spiritual successor called Ember (aka Em-8ER) that's being cited as a massive planetary wargame co-op shooter with mechs fighting giant monsters.  Might be fun.  It's still very early in development though, and to be honest I've not really read up much about it.

Anyway, the part that prompted me to make this post is that as a goodwill gesture / marketing ploy, they are offering credit for Ember's in-game store (once there is a game, and a store) to people who bought Firefall founders packs, or any non-founders that signed up to the Firefall forums before the end of 2015.  Founders get full credit for their founder level ($20/50/100 depending on tier), while non-founders pre-2016 players get $10.

No idea if Ember will see the light of day much less be any good, but hey if it does and it is the free credit will be nice.

You'll need access to the Firefall forums to make a claim as you need to retrieve your userID (username + an id number) and if you're going for a founders credit claim you'll need to ensure your founder status is set to visible in the forum preferences.  You'll need at least 1 post on the forum for their system to scan your details (but I don't think that post has to be pre-2016, so people have made threads for that purpose).  Also the offer is only available so long as the Firefall forums remain accessible (how long that'll be is anyone's guess).


Blurb about the offer with link to the claiming page is here: https://em8er.com/firefall-founders-and-firefall-player-credit-program/
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Mephansteras

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Re: Firefall!
« Reply #140 on: June 23, 2017, 01:55:06 pm »

I saw that. Hard to say if the new game will be good. The guy in charge was responsible for a lot of the meandering focus of Firefall...but he was also the guy responsible for the game back when I found it to be the most fun. So hopefully he's learned a few things and we'll get a good Firefall experience again.
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