Travelling with 4 or 5 hired soldiers. Get ambushed. Within three moves, dead from headshot by Kobald archer. You going to tell me that's avoidable purely through good decision making?
Hehehe. Gotcha.
By giving me that answer, you are basically saying that you would never be killed by archers in an ambush, unless you chose to play badly and get killed.
You are saying that you can, by your own good judgement, entirely avoid being killed in an ambush against multiple archers.
Effectively, you are saying that you can ensure either a) you are never fired upon OR b) never subject to a failed block/dodge/critical hit. (b) is impossible, since you cannot manipulate the RNG. I cannot disprove (a), but common sense would seem to dictate you will be fired upon at some point.
I would love to put this to the test! I would love to put your character in a series of ambushes, like the one my character faced, as many as it took, until you took an arrow to the knee
It would happen at some point.
Well firstly, most of the time you don't choose to play badly. If you make a poor decision that ends up in adventurer gibbing' it probably wasn't the intended effect, most of the time.
Secondly, yes. By your own judgement it is possible to avoid being killed when ambushed by multiple archers. There might be some place you can sneak off to, some way you can kill everyone or whatever your adventurer can do based on the situation present. If you've got companions it's very easy to never be shot at. This added with an adventurer who actually uses a shield for once (
) means that while your companions are busy being killed, you can leave the melee fighters off to do their own thing while you kill the bowmen who have the courtesy to stand still while you tear their lungs apart.
Regarding (b), yes, you can manipulate the RNG. Skills, attributes, armour and equipment aren't just for show. Travelling on precipitous grounds is great for stunning and knock backs, rivers are great sources of food and water, forests nearby cities are almost always death traps... The list goes on. If your quarrel is that there's the
chance that your adventurer will be killed by a flying bolt of some such, then your issue is literally that adventurers
can die.I would love to put this to the test! I would love to put your character in a series of ambushes, like the one my character faced, as many as it took, until you took an arrow to the knee It would happen at some point.
I've had adventurers who've woken up to see badgers gnawing their faces, adventurers who've run for day and night from bogeymen to seek the comfort of a night hag lair, adventurers who emerged bloody and weary from death defying combats and those who perished forgotten in the cold undergrounds of the world. Having an adventurer take an arrow to the knee would in no way make me destroy my +cedar table+, throw my =glass mug= in anger nor start fist fights with the local police, it would just give me an excuse to grab a crutch and go fight the biggest, nastiest creature I could find and win a worthy retirement, or die.
Either way, the adventure ends and a new adventure can begin!
It would happen at some point.
Oh no doubt. The thing about DF is you play to lose, lose in the most glorious and worthy way possible.
But if you want your adventurer to live till retirement, don't fight warlords, elite soldiers and the worst of the crowd with a fledgeling adventurer. If you acquire the fame such that bandits would take note of you, make damn bloody good use of your fame and recruit the nastiest and toughest looking soldiers and peasants you can find.