TomiTapio: Thanks! This is exactly why I put up my stuff in here; so anyone wanting a quick/modular reaction can search the forum and get an easy solution. And I am working on a stone-to-sand reaction right now! Still on the fence about whether to look up all the various stone types and find out which have high enough silica to make for glass-worthy sand or just say 'fuggit' and make a single reaction that uses any non-economic stone. I'll likely go with the research, if only to keep in line with Toady's verisimilitude of reality.
Quietust: I've found that creating more than 10 units of water is too much to fit into a bucket, and results in an empty bucket and the created water being left unavailable and "spilled" in the workshop, so I've tried to subtly direct the product amounts to prevent them from causing this sort of overflow. I figured that getting water from plants using pseudo-medieval technology isn't going to be easy, so that's why the resulting number is so low. If you think it's too low, however, I suppose I could add in a cloth as a preserved reagent and claim it's there to strain out the pulpy plant parts to help create larger returns (perhaps 1 unit per plant in the stack? I don't recall getting a stack higher than 8 of any non-modded plant). But because alcohol levels can vary widely (1-40 in size, given thirsty dwarves and my anecdotal 8 stack size), an arbitrary number should be used to prevent overflow and loss of product. Meph suggested 7 units in the reaction he provided for me, so I kept it. Oh, and the [PRODUCT_DIMENSION:150] is just a migrating tag that wandered in.
smakemupagus: That's a nice suite of reactions & tools, but my intent for this is around the subsistence-level of reactions, intended to just barely keep wounded dwarves in the deserts and arctic from dying of thirst. You've got the big brother of this work, which -- as I think about it for a second -- would work well as something for later in a fort's life when megaprojects are being started and excess plump helmets start becoming an annoyance. It would keep the fortress clean/er and help generate water for any number of ever-popular drowning traps. Yes, I like the thought of a group of elven invaders drowning in what could very well be strawberry juice; it's poetic, cruel, and a little tart.