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Author Topic: RTZ - Turn 13  (Read 16288 times)

Scelly9

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Re: RTZ - Turn 4
« Reply #60 on: August 15, 2012, 11:14:57 pm »

You two have three hours till I run the turn without you.
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Yoink

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Re: RTZ - Turn 4
« Reply #61 on: August 15, 2012, 11:18:19 pm »

>Stockpile food and booze in the attic.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

MrWillsauce

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Re: RTZ - Turn 4
« Reply #62 on: August 15, 2012, 11:19:12 pm »

Ah so Davo's gonna be riding out the swarm with me?
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Firelordsky

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Re: RTZ - Turn 4
« Reply #63 on: August 16, 2012, 06:08:11 am »

Stay and try to defend the place.
EDIT: Also try to help barricade the place alongside Davo and Wendy.
« Last Edit: August 16, 2012, 07:26:08 am by Firelordsky »
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Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

Caerwyn

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Re: RTZ - Turn 4
« Reply #64 on: August 16, 2012, 11:02:28 am »

Hope it's not too late to change my turn. We'll only survive if we're all together. I will now Use my construction skills to barricade, reinforce and prepare the house for the eventual zombie hordes! Try and find that secret exit hidden in the basement, too.
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Scelly9

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Re: RTZ - Turn 4
« Reply #65 on: August 16, 2012, 05:10:53 pm »

Yell at James for ruining the beautiful wooden floor. I fix Davo's botched job on the door cade so that it is completely secure. If there are any other doors I barricade them as well. I tie Rufus to something in front of the front door so he will alert us if something goes wrong. Then when everything's done, I retire to the attic to munch on chocolate and play video games.
[4] You yell quite loudly. [1] You screw the door up even worse, it's nearly hanging off it's hinges. [2] You try and tie Rufus, but realize you have no rope. Sighing, you head to the attic.

Try and find some type of looking glass or binoculars, and try and see which directions the zombies are coming from.  If there's a direction in which they're not going, let's start going that way.  Quietly.
[3] You find a tiny pair of toy binoculars. Good enough. Looking, you see that the zombies are coming from the west, you leave the house and start toward the east. Looking back, you notice everyone else is staying in the house.

>Stockpile food and booze in the attic.
You toss the beer in the attic, and look around. [2] You only find enough food for one day.

Stay and try to defend the place. Also try to help barricade the place alongside Davo and Wendy.
You decide to stay. Heading to the front door, you try and fix it up. [1] It falls off it's hinges. Fuck.

Use my construction skills to barricade, reinforce and prepare the house for the eventual zombie hordes! Try and find that secret exit hidden in the basement, too.
[3] You toss a board at the window. It cracks the glass. [1] You try and find the secret basement entrance, but you remember that there is no basement.
--------------------------------------------------------------------
Area
Farmhouse:
-4 windows, well boarded.
-1 door, broken.
--------------------------------------------------------------------
Enemies:
1 guard (unconscious)
2 guards (dead)
2 zombies (incoming, 1.5 mins remaining.)
200-300 zombies (incoming, 8 mins remaining.)
--------------------------------------------------------------------
Helia (Caerwyn)
HP: 12/12
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

Davo (Yoink)
HP: 12/12
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

James (Baradine)
HP: 11/11
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

Wendy (Mrwillsauce)
HP: 13/13
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)

Tarmo (Firelordsky)
HP: 10/10
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
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You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

Firelordsky

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Re: RTZ - Turn 4
« Reply #66 on: August 16, 2012, 05:15:16 pm »

EDITED:
« Last Edit: August 17, 2012, 07:14:07 am by Firelordsky »
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Country Name: Lindiria
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Region: North
In Thirteen Colonies Game

MrWillsauce

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Re: RTZ - Turn 4
« Reply #67 on: August 16, 2012, 05:35:01 pm »

Use carpentry skills to create super reinforced hatch for the attic that zombies could never break through, then replace the current hatch with it and wait up there until it needs to be closed. I also move all of my possessions into the attic along with Rufus.
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Caerwyn

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Re: RTZ - Turn 4
« Reply #68 on: August 16, 2012, 07:42:09 pm »

Help Mr. Willsauce complete his task, and then try to help Firelordsky.
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Baradine

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Re: RTZ - Turn 4
« Reply #69 on: August 17, 2012, 12:56:29 am »

((This is a bit of a conundrum.  I obviously don't want to travel alone, as I'll probably be killed in my sleep.  However, these guys are trying to fix up a house that has poor strategic value, and they are simply making it worse as well.))

Go back and convince the party that leaving would be a good idea.

"Hey, there's a direction that the zombies aren't coming from, and we can probably get out of here easily if we distract them using the horses and that last alive guard.  Staying here is only going to get ourselves killed."
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MrWillsauce

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Re: RTZ - Turn 4
« Reply #70 on: August 17, 2012, 12:58:01 am »

"It took a lot of effort to barricade this place up, and I'm not just gonna leave it. Have faith in my legendary carpentry skills and stay... or not I don't care."
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Baradine

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Re: RTZ - Turn 4
« Reply #71 on: August 17, 2012, 01:04:17 am »

"It took a lot of effort to barricade this place up, and I'm not just gonna leave it. Have faith in my legendary carpentry skills and stay... or not I don't care."

"You broke one of the doors, and you barricaded four windows that will be broken down anyways.  The zombies, as far as we have seen, are slow.  It's easier to outrun them than to try and barricade up.  If we try and stay, we'll be playing to their advantage.  If we try and run, we'll be playing to our advantage.  This place is useless as a base as well, even if we did survive it would be pertinent to leave, as those marauders will be back."
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Yoink

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Re: RTZ - Turn 4
« Reply #72 on: August 17, 2012, 04:51:58 am »

Davo cast an uneasy glance across the meagre food supply, scratching at his chin thoughtfully as he turned to the others.
"Ya know, we really don't have enough food to stay here for long... Dunno about you, mate, but as far as I know these dead fellas don't get bored easily. I don't think we could wait 'em out."
He hefted his carton of beer onto a shoulder. "I reckon James here's got the right idea. How about the rest of you lot?"

>Get my stuff together, make ready to leave in a hurry.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Firelordsky

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Re: RTZ - Turn 4
« Reply #73 on: August 17, 2012, 07:13:51 am »

"Truth be told, James probably has the best idea in running away from the zombie horde. Do you think we can hold out against 200 zombies with just 3 people and a shambling house? I'm going with James."
Pack up my stuff and prepare to leave in a hurry.
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Country Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game

MrWillsauce

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Re: RTZ - Turn 4
« Reply #74 on: August 17, 2012, 12:42:16 pm »

"I think I need help carryin' all my stuff if I'm to leave."
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