Turn 0: In the Kingdom of the Blind, every journey begins with a first stumble James G. "Zanzetkuken" ElrodYou wake at dawn from fitful dreams [10] where you are running from hooded figures trying to drive rusted iron awls through your eyes, running though a shadow city, running to a goal you can't see while rain like smoke falls from an angry purple sky. The images fade quickly [7] as does the crystal clear understanding of them you had mere moments ago. The clock on your bedside table tells you that its 6:53 AM on Monday the 12
th of January 2029 and dawn is just starting to break up an overcast sky (this last factoid is provided by your own observation). You should probably get up and go to work. The Government (or the Company, as you think of the specific Government research organization you work for) lets you keep "programer's hours", meaning that they don't really care if you roll in to work after noon, as they assume that you'll probably be working 'till dawn. Still, you like to show your face early in the day, if for no other reason than to keep up appearances and avoid unwanted interactions with co-workers with more traditional timekeeping habits. You get up and swing your feet from your bed, ready to begin the day.
Hidden Roll 1 [2+1=3]: Hmm. Something didn't go well for someone or something
Hidden Roll 2 [12-2=10]: Someone or something seems to have succeeded despite the odds. A troubling development
What do you do now?
Lars OlofssonYou and your Dormobile are parked on the outskirts of a small town close to Lubeck, in northern Germany. With you is an acquaintance from your years on the road, Traugott Geiger. The two of you have just returned from recycling some copper pipes you recovered from an abandoned house at the local scrap merchant [8] and are about to split the profit. Well, the house had certainly been abandoned by the construction workers building it late last night and if melting down waterpipes intended for a German household to fuel China's Industrial Imperialism isn't recycling then you don't know what is. Regardless of these fine distinctions, its time for the cash up. The stacks of pipes you sold came to almost €900, leaving your share at €445 and change. Traugott tells you that he's got some serious money problems right now and offers you a small bottle with a dropper containing enough LSD for about 200 tabs, or roughly enough to trip the fuck out of a company of marines, in exchange for your share. He'll understand if you want the cash, but would prefer to get rid of the acid.
Hidden Roll 1 [9+2=11] ESP Roll [9+3=12]: You feel that you've worn out your welcome in this town.
Hidden Roll 2 [7+1=8] ESP Roll [8+3=11]: You have this, like, urge to head south, just hit the open road and put it all behind you.
What do you do now?
((Well, the old "wait and see" was about as effective as a coconut blast furnace, so I decided to go ahead and start things off. Please keep track of your character spoilers (i.e. when you get loot/skills/injuries its up to you to paste them in to your spoiler). Of course, I'll be referring to them a lot, but this should make things easier for me
. And please
bold your actions. Both of these aren't so important with only two players but will make things a hell of a lot easier when there's more. Anyway, let disturbing adventures in the not so distant future commence!))