@jaass:
Ok, so at first I was a bit "aargh, this seems crazy overpowered", but then I looked it over a bit more thoroughly and realized that it's a good old fashioned mad scientist build (nothing wrong with that). Some things are a bit OP though and will have to be scaled back. And I've got some questions and stuff. So:
Intelligence: Definitely too high. Yeah, he's a polymath, highly skilled in multiple branches of the sciences but he's not superhuman (yet). As I said earlier in the thread, Steven Hawking might have an Int of 17 if he appeared as an NPC. In this case, I'm saying it should be 18, 'cos John has that "hahaha! I easily master all the sciences!" thing going for him that Leornardo Da Vinci and other assorted come-outta-nowhere geniuses had.
Will: This is really very high indeed, but then again he cut of his own leg (from the +2 medicine I'm guessing he did it himself under local anesthetic) to test an invention, vowed vengeance on the corporate world that was oppressing him and followed through. I'm going to allow it, but with the caveat that it's only 18 when John is In Control (see bellow).
Char: An average charisma, nothing crazy about that. You can be as sociable as most human's are expected to be, once again only when you are In Control (see bellow).
Personality Flaws:
I like this. This will be Fun. It's one of the things that really sold me on the character. Isolationist, Wild Mood Swings and Multiple Personality Disorder. Blam. You're not fooling with the Mad Scientist theme. These really are going to make things tricky for you (again, nothing wrong with that). THERE WILL BE ROLLS AS APPROPRIATE. *Ahem* Sorry about that. But there will be rolls for all three of these, depending on the circumstances.
Isolationist will be triggered when you have to interact with others and a failure will likely give (temporary) penalties to all the mental/social stats (Intelligence, Will, Charisma), maybe involuntary reactions in extreme cases. Same goes for you Zanzetkuken.
Wild Mood Swings will be triggered by stuff that happens (you succeed, you fail etc) + a roll and will give penalties/bonuses as relevant. May also happen randomly and will definitely happen in situations of maximum social awkwardness.
Multiple personality Disorder will also, of course, have rolls to determine stuff, but will be more random in what triggers it. Also, it'll have some plot relevant effects.
Your Friendly 2029 MD recommends using the harshest drugs your money can buy to suppress these little problems, but this may have... side effects. Up to you how you proceed.
Hephaestus:
Now, this is a tricky one. You basically own and control a large and powerful corporate entity. Kinda OP. However, it is integral to the whole point of your character and you're already being threatened by shadowy forces. And I did say you could be anyone. I've thought about it and I'm going to allow it. However, be warned. As a high profile individual you are going to be much more threatened from the start. You may be drawn into things you do not fully understand, with results that make a painful death seam the desirable option. Also, large scale research projects, although not quite as arduously slow as in real life, will take a considerable amount of time and require large amounts of resources. Certain things may... greatly accelerate the process, but will carry with them proportionate risks.
So, with that in mind, I need to know what projects Hephaestus is working on now. Pick one major project, one personal secret project and two side projects. Also, pick three locations for major research labs. You already have the Artificial Leg Patent, but please list any other inventions that you get income from. Also, list any other major corporate offices, Swiss bank accounts, hidden stashes of Nazi gold, illegal forces of former Navy Seals, blackmail information or other vital corporate supplies.
With the bunker, you can specify some specific security systems but I'll assume reasonable stuff for a rich mad scientist's bunker as outfitted with the best 2029 tech money can buy.
Right, that seems to be it. Just time for...
Giant Quick Note On Technology In Alternate 2029, many of the technologies we are just starting to bear fruit to the awesomeness we expected those asshole scientists to have sorted out by 2001, 2002 tops. 2026, the year of the invasion of N.K. by the Multinational Alliance saw the first deployment of not one but two combat exoskeleton systems, the M1 Giant, for the U.S forces and the P.X.J.17 for the P.R.C.. Both were ergonomic, both could deflect small arms fire and I.E.D. explosions without difficulty. Both suffered terribly in damp conditions. Like in North Korea, for more than half the year.
2028 saw the first successful launch of a Javelin Orbital Rocket, able to lift 1000kg into low earth orbit for less than $12 million, leading to a rash of reckless satellite launches and attempts to build ecologically stable space habitats, most of which failed spectacularly since they were built by rich space hippies.
2029 marks the fifth year of stem cell therapy being both practice and affordable (if you're somewhat flexible with the word affordable). There is currently a debate raging in congress about the legalization of man-portable military grade lasers (which are unreliable, impractical and extremely expensive) for personal ownership.
Gah, that's enough for now. If this wall of text falls over I'll certainly be crushed to death.
Just so you know, Deep and I are planning to have our characters start out as associates- hopefully, we can get the sheets in before the other slots are taken up.
Ok, you and Deep Waters are in (hey, you were the first to post in the thread, that's gotta be worth something) and as soon as you post chars, we can get going. Well, soon after that. If 10ebbor10 comes back I'll bump the number of players to six, otherwise its on the waitlist. I may let more people in depending on how things go.