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Author Topic: Europa Universalis IV  (Read 466621 times)

Rex_Nex

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Re: Europa Universalis IV
« Reply #2760 on: September 21, 2016, 03:38:25 am »

There is no way to westernize with a country like Ming that isn't silly. The only two ways to westernize as Ming early enough that it's worth the effort are via colonization of central America (particularly Panama) or creating a long snake of provinces through the hordes until you reach Genoa in the Crimea. The current tech/westernization system is ridiculously unfair to the Chinese/Indian nations, who have no hope of westernization without colonizing half the world away.

(Personally I'd wait a few weeks and pick up Rights of Man. Chances are good it'll improve things.)
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Micro102

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Re: Europa Universalis IV
« Reply #2761 on: September 21, 2016, 04:29:56 am »

There is no way to westernize with a country like Ming that isn't silly. The only two ways to westernize as Ming early enough that it's worth the effort are via colonization of central America (particularly Panama) or creating a long snake of provinces through the hordes until you reach Genoa in the Crimea. The current tech/westernization system is ridiculously unfair to the Chinese/Indian nations, who have no hope of westernization without colonizing half the world away.

(Personally I'd wait a few weeks and pick up Rights of Man. Chances are good it'll improve things.)

Who would you say would westernize first? Russia or whoever is in control of Alexandria at the time I get a province there?
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Rex_Nex

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Re: Europa Universalis IV
« Reply #2762 on: September 21, 2016, 01:46:35 pm »

Russia.
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Micro102

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Re: Europa Universalis IV
« Reply #2763 on: September 21, 2016, 05:47:27 pm »

I am witnessing yet another hard to explain fight. I'm fighting Oirat as Ming. I have more men, morale, and discipline. The same tech level, same tactics, no terrain modifiers, I have a commander with 3 movement and he has no commander, and yet with seemingly every difference in my favor the battles turn out like this.

Dice = Casualties

5 vs 5 = 70(me) 60(them)
1(me) vs 9 = 200+(me) 20-30(them)
8(me) vs 0 = ~30(me) ~50(them)

The final result ended with me losing over 8000 units while they lost a little under 4000. I just can't make sense of this.

EDIT: had another battle. Same stats. I roll an 8 with +1 shock from general, they role a 6. They do 102 casualties I do around 60.
« Last Edit: September 21, 2016, 05:54:15 pm by Micro102 »
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Persus13

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Re: Europa Universalis IV
« Reply #2764 on: September 21, 2016, 07:06:45 pm »

What year is it? What ideas do they have so far? How much cavalry do they have?
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Micro102

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Re: Europa Universalis IV
« Reply #2765 on: September 21, 2016, 07:48:59 pm »

What year is it? What ideas do they have so far? How much cavalry do they have?

Game just started we were both at tech 4, no ideas for either.. Reported damage took place with me having more horses fielding during battle. Somehow I had more width than they did which gave me flanking.
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Baffler

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Re: Europa Universalis IV
« Reply #2766 on: September 21, 2016, 07:56:47 pm »

Steppe Hordes get a 25% bonus to shock on open ground, maybe that's it.

http://www.eu4wiki.com/Steppe_hordes#Steppe_shock_bonus
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2767 on: September 21, 2016, 07:59:35 pm »

Hordes also get starting units with excellent pips (both infantry and cavalry).
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Micro102

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Re: Europa Universalis IV
« Reply #2768 on: September 21, 2016, 08:43:48 pm »

Hordes also get starting units with excellent pips (both infantry and cavalry).

Steppe Hordes get a 25% bonus to shock on open ground, maybe that's it.

http://www.eu4wiki.com/Steppe_hordes#Steppe_shock_bonus

Ahhh these would explain it, thank you. So are these strong troops event troops or just starting ones?
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2769 on: September 21, 2016, 09:04:33 pm »

The level 1 units here (there aren't special event troops): http://www.eu4wiki.com/Land_units
Though I'm not sure how up to date the wiki is.

Hordes get 4 infantry pips to china's 2, and 6 cavalry pips to china's 3. It's sort of like a +1 to 2 to all rolls, multiplicative with the terrain shock bonus.
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Persus13

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Re: Europa Universalis IV
« Reply #2770 on: September 21, 2016, 09:06:58 pm »

Your skill at wiki navigation is stronger than mine.
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Micro102

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Re: Europa Universalis IV
« Reply #2771 on: September 28, 2016, 04:22:27 pm »

So how would I go about finding which provinces to undo as states? I hit my state limit as Ming and have a lot of new land and want to clean things up a bit.
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pedrito

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Re: Europa Universalis IV
« Reply #2772 on: October 11, 2016, 11:45:21 am »

New expansion is out, with a revamped tech system (no more hard tech groups)!

Been waiting for this all summer, but not much time to play ATM.

Anyone experimented with this yet?
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PTTG??

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Re: Europa Universalis IV
« Reply #2773 on: October 11, 2016, 12:05:24 pm »

Sounds interesting. Would definitely make playing as non-westerners more flexible.
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Ghazkull

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Re: Europa Universalis IV
« Reply #2774 on: October 11, 2016, 03:47:06 pm »

Okay maybe i am misunderstanding this but reading that article it seems like in the end the Westerners get the better troops (albeit only at the end)...or am i forgetting something here?
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