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Author Topic: Europa Universalis IV  (Read 465452 times)

Bouchart

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Re: Europa Universalis IV
« Reply #2175 on: October 08, 2015, 11:59:55 am »

There's a decision called Cultural Shift.  If your capital is a different culture than your primary and you have more territories of that culture than any other, you can change your primary culture.  It comes at a huge stability penalty though.  If you want to take a look the Ottomans can switch to Greek very easily.

"Cultural Unions" can't use this decision.  Cultural unions are basically what the game calls modern nation states you can form by decision that treat all cultures in that cultural group as accepted cultures (Britain, Spain, Italy, etc.) and the HRE.
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RedKing

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Re: Europa Universalis IV
« Reply #2176 on: October 08, 2015, 04:40:57 pm »

The English just didn't march into Scotland, point at the nearest family and demand they got their stuff and moved to the Americas. Scottish emigration outside of their colonies would be in willful exchange for labour such as trappers, home duties, soldiers or scouts.
Of course there were also the slaves (from failed revolts in Scotland/Ireland) and the indentured servants sent to "work off loans". They were sent over in large numbers but obviously there were desire to suppress these "deviant" cultures.
Erm...for many Scots who were on the losing side (i.e. most of them except the Campbells and many of the lowland Clans), emigrating to the New World was about the only tolerable option. The Crown may not have forced them at the point of the sword/musket, but it was still the end result of government actions, in the same way that ISIS isn't forcing millions of Syrians to settle elsewhere, they're just creating the conditions such that it's about the only rational option.

And I say this as a descendant of a Scot who fought in the 1715 Jacobite rebellion and fled to North Carolina afterwards.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2177 on: October 08, 2015, 05:27:37 pm »

Can't it already happen? Like if you take over the whole of China, there will be so much Chinese in your empire your primary culture flip?
Nah, you can only shift culture with a national decision which costs -5 stability and is very much instantaneous and after you move your capital into China as opposed to having China move to your capital; it is not quite the gradual shift like the Byzantine shift to Greek or the Norman shift to English.
At best they can be an accepted culture. I'd be nice to see more Viccy style stuff with multiple populations by province, but I guess that's engine limitations at work
For that matter CK2 could also do with multipop provinces, as stuff like Mongols and black plagues do not nearly have the effect and gravitas they should, but that's for another thread

Baffler

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Re: Europa Universalis IV
« Reply #2178 on: October 08, 2015, 05:53:21 pm »

It won't convert any of your provinces though, and you can only "accept the cultural shift" at a crippling penalty of -5 stability even if the entirety of your country follows that new culture.

I'm happy to be able to do it though, it gives me the ability to settle Urbinos in one part of the new world and Tuscans in another and Swiss in yet another in an colonizing Italy run, for example, making the New World slightly more interesting when they get their independence. And it lets you grow your minorities along with your primary culture to prevent them from dropping out of acceptance if you paint Siberia or South Africa or something as a relatively small nation.
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Bouchart

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Re: Europa Universalis IV
« Reply #2179 on: October 08, 2015, 06:52:21 pm »

The best use of it is probably to let the Timurids form Persia.
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Culise

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Re: Europa Universalis IV
« Reply #2180 on: October 08, 2015, 06:56:40 pm »

I'm happy to be able to do it though, it gives me the ability to settle Urbinos in one part of the new world and Tuscans in another and Swiss in yet another in an colonizing Italy run, for example, making the New World slightly more interesting when they get their independence. And it lets you grow your minorities along with your primary culture to prevent them from dropping out of acceptance if you paint Siberia or South Africa or something as a relatively small nation.
That doesn't actually look possible, though.  Your only options in the Dev Diary are the primary culture (as exists in the game now), any adjacent culture, and the original culture.  So, f'rex, if you were playing as the default Cosmpolitaine France, you could invest Diplo points into pushing Gascons from Spain to Moscow as France, but not one Gascon could be settled in New Gascony, Arkansas, because there's no land connection between the Old and New World. 
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EnigmaticHat

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Re: Europa Universalis IV
« Reply #2181 on: October 08, 2015, 08:25:58 pm »

So this means in strict gameplay terms its always in your interests to switch cultures, because that way you'll have TWO options for culture shift instead of one?
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Rakonas

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Re: Europa Universalis IV
« Reply #2182 on: October 08, 2015, 08:35:35 pm »

I'd say in gameplay terms it's always in your interest to never use this mechanic unless you're a cultural union.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2183 on: October 09, 2015, 01:29:30 am »

It occurred to me that it'll actually be possible to get a 100% reduction in cultural conversion cost with that expansion (religious 25%, influence/religious policy 20%, muscovite/karamanid ideas 20%, trading in fish 10%, 25% from the expansion). Just checked it, and unfortunately like core creation cost it now has a sanity check, so it's capped at 90% reduction. There go my dreams of converting the world as pontic Karaman.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2184 on: October 09, 2015, 04:38:10 pm »

90% is still bretty good

Kot

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Re: Europa Universalis IV
« Reply #2185 on: October 09, 2015, 05:00:55 pm »

Screw fish then.
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Bouchart

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Re: Europa Universalis IV
« Reply #2186 on: October 09, 2015, 06:46:39 pm »

You'd probably have an easier time getting a very low accepted culture % threshold than going around changing cultures all over the place.  Humanist ideas, silk trade and enlightened despotism can get you pretty far.
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Wolock

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Re: Europa Universalis IV
« Reply #2187 on: October 10, 2015, 07:25:36 am »

Jamais vu une Ecosse aussi forte !

Well, it had the backing of France nearly since day 1 and its colonies rival those of England.

Those are some disgusting borders you have in that Scrubomans game. Expanding into dirty slav lands, have you no shame?!

None at all. Though I have respect for the Poles who offer me some fierce resistance during our first wars.

That's a nice empire.  Sure would be a shame if something were to... pull it into WW1.

Now it's 1700 and I'm actually preparing for one. It will be me, Castille, Austria, Boukhara and the Hansa vs Portugal, England, Sweden (if still under PU with England), Lithuania and France. Though I think the results will be different.
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Micro102

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Re: Europa Universalis IV
« Reply #2188 on: October 13, 2015, 04:44:23 pm »

Ok so I bought all the expansions, and realize I have no idea where to begin. Is development worth it? How do caravans work? How do privateers work? Is there a short guide that highlights the important parts of all the mods?
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Rex_Nex

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Re: Europa Universalis IV
« Reply #2189 on: October 13, 2015, 09:58:46 pm »

Development is only worth it if you've got no real use for your monarch points, which is rare (and means you're probably playing an OPM or somesuch). Conquest expansion is almost always better than internal development. Hopefully in the future we'll have more reasons to invest in development, but as of now monarch points are far too precious to put real focus on the mechanic. I usually just use it when I really need an extra ducat or two of monthly income to sustain myself.
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