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Author Topic: Europa Universalis IV  (Read 465451 times)

Catastrophic lolcats

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Re: Europa Universalis IV
« Reply #2145 on: October 01, 2015, 10:53:16 am »

Honestly estates look fantastic, especially once modders get their hands on them. They seem like they're going to be decently implemented but it still runs the risk of becoming Factions 2.0. Still I just can't get back into EU4 until development stops being a flaming wreck (which blows big time because I got a grand strategy itch).

Also hilariously Paradox knows how shit Buddhism is that they had to remove all hordes from the religion. Maybe just cut your loses and accept that the karma system is complete trash, boys.

EDIT: dev diary about culture next week. Hopefully it addresses the broken cultural acceptance and cultural conversion, preferably completely removing it (outside of colonising primitives of course).
DOUBLE EDIT: DLC will be called Leviathan. I'm willing to bet on it.
« Last Edit: October 01, 2015, 11:02:00 am by Catastrophic lolcats »
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2146 on: October 01, 2015, 04:09:49 pm »

With karma rebalancing towards the center on ruler death (like piety) and some peace deal actions having their effects reduced, it's not that bad really, and the bonus for balanced karma is quite good (mostly for the dip rep). There's also no unjustified demand cost for force releasing nations or returning cores now as a buddhist, so if you were otherwise just going to force someone to give up claims or do other things for prestige you can now do karma boosting actions for free instead. I think the only hordes that started out as buddhist anyway were Kara Del and Sarig Yogir, so it's not like it's that big of a change (but as the dev diary said, it was a really horrible system to work with as a horde, it makes more sense in indochina).

Edit: Reading through many of the recent diaries, it looks overall disappointing. That they've acknowledged how crazy development gets, and apparently don't think anything's wrong, is a strong indicator that I'm not going to be playing vanilla for a long time. Revanchism also looks incredibly dreadful, like they're going in the complete opposite direction they should be. When bleeding someone like France or the Ottomans at 20 WE until they finally explode into separatists, white peacing them, and then watching them recover completely within 5 years is something that happens now, why on earth do they want to make it even easier for them to bounce back?
« Last Edit: October 01, 2015, 04:28:47 pm by UrbanGiraffe »
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Bouchart

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Re: Europa Universalis IV
« Reply #2147 on: October 01, 2015, 07:53:36 pm »

I think there was a similar revanchism mechanic in Victoria 2.  I never played a full game of it so hopefully someone can fill in the details.  But from what I remember you could switch to a fascist government if you were lacking a lot of cores and fascism was powerful.
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Icefire2314

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Re: Europa Universalis IV
« Reply #2148 on: October 01, 2015, 09:03:53 pm »

tl;dr
Paradox creates new Estate system in next DLC.
Puts it in vanilla game but locks out the actual estates themselves.
Shrugs, says 'Whoops' and puts out a new DLC.

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Wolock

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Re: Europa Universalis IV
« Reply #2149 on: October 04, 2015, 07:21:32 am »

I shall remember the name of Eugeniusz Houwaldt. What would have been a somewhat easy war against Poland turned into a bloodbath. I've started the war with an army of 150k Ottomans and a reserve of 243k men versus an alliance with a split force of 100k with mostly depleted reserve. But that polish general won battle after battle with 2 to 1 odds. For my first win against him I had to send a 100k army against his 30k (his numbers swelled up to over 60k but luckily the reinforcements were too late).

My goal was to get land in the polish heartland but because of him I had to limit my expansion. When the war ended, my standing army was under 100k and my reserve was at 13k and it fell to 0 shortly after. In 1608, nearly half a million Turks were shouting ''Warsaw in 1610!'', half of them had to contend with Tarnow in 1615...
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Twiggie

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Re: Europa Universalis IV
« Reply #2150 on: October 04, 2015, 08:55:52 am »

Yeah, fighting poland or france as Ottomans is pretty damn hard.

I managed to murderise the pole pretty easily in my current game ( I think they had no union )

But now burgundy formed France, and is the only nation in the world who can challenge me. I'll fight them and win, but the losses are so ridiculous it's not worth it.
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Majestic7

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Re: Europa Universalis IV
« Reply #2151 on: October 04, 2015, 11:24:10 am »

So I played Mayans and managed to reform right as the Englishmen turned up... I pretty much gave them one province, reformed, westernized and... Now I'm kind of wondering what to do. I've turned Mixtec into vassals and I plan to conquer all Nahuatl lands, then feed to Mixtecs. I have no plans beyond that. I guess conquering all North America or something might be hilarious, but... a bit boring.
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PanH

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Re: Europa Universalis IV
« Reply #2152 on: October 04, 2015, 12:12:41 pm »

I think there was a similar revanchism mechanic in Victoria 2.  I never played a full game of it so hopefully someone can fill in the details.  But from what I remember you could switch to a fascist government if you were lacking a lot of cores and fascism was powerful.
Revanchism caused an increase in facism in your country, so if you were a facist govt (which is the best one), it was pretty good, otherwise it was hindering your reforms/counter - reforms. So, the name is the same, but the mechanism seems pretty different.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2153 on: October 04, 2015, 12:28:25 pm »

So I became the undisputed world hegemon as Byzantium and decided to try something else, as the Knights of Malta. Malta itself defected to the Knights, so I went from having Rhodes to Rhodes and Malta. I made a modest living on piracy in the Meditteranean, preying upon Mamluk ships, where I also happened upon the chance of a lifetime - a 100 army tradition general for only 50 gold. With that general I conquered Tlemcen, vassalizing them whilst taking a single province. From there I created a small West African archbishopric. As soon as the port in Tlemcen was finished, I sent off a single colony to Trinidad.
Then the Spanish attacked, with the Portuguese and all of Aragon and the Meditteranean islands. They seized all but two of Tlemcen's lands, including my own. Destroyed my fleet, forcing me to disband nearly all of my soldiers (all but two thousand made it to Trinidad) and the Knights spent the next two centuries being bullied by Ottomans, Mamlukes, Spaniards, Portuguese and all their allies in the Italian peninsula gradually abandoned them. The archbishopric, alone in West Africa, was conquered by Mali.
Then the protestant reformation happened. The Knights at this point had only one ally, the Papal State - and nonetheless converted to protestantism to continue expanding from Trinidad. After decades of expansion, where the Knights' economy recovered and pulled out of debt to become the 11th most powerful force in the Americas, the Knights really began shaping up. Over time a fleet grew until the pirates of the Caribbean were able to challenge even the Portuguese and Spanish. Although the Knights weren't able to stop the Spanish from conquering Mexico, the Knights themselves had a modest Empire stretching from Florida to Panama and all the way down to Chile.
Rather strange is that the Knights' only ally in the world was the Papacy in Rome. This is even stranger because the Knights are the only protestant nation in the world, with the Germans subjugated by a Catholic Australia, all of Scandinavia ruled by Catholic Swedes and Britain Catholic as well. I imagine there must have been some great conspiracy where the Knights accepted expelled protestants in some form of controlled opposition.
At first incapable of waging direct warfare on the Iberians, the Knights invested heavily in espionage and sabotage. Pirates in the Caribbean, rebels in Mexico and Morocco - making way for the war effort to follow, as the Knights gradually constricted their control over central America. And from there? The world.

WealthyRadish

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Re: Europa Universalis IV
« Reply #2154 on: October 05, 2015, 04:40:10 pm »

with the Germans subjugated by a Catholic Australia

Oesterreich -> Ostrichreich -> Holy Aussie Empire? Now there's something I haven't seen.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2155 on: October 05, 2015, 05:47:48 pm »

Ever since Eurovision, the Australians have never been the same again

Bouchart

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Re: Europa Universalis IV
« Reply #2156 on: October 05, 2015, 07:36:01 pm »

Well I finally just got the Poland Can Into Space achievement.  Now the total number of Steam achievements I have by that name is 2.
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Wolock

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Re: Europa Universalis IV
« Reply #2157 on: October 07, 2015, 11:07:19 pm »

The mighty Ottomans Empire ca. 1669:

Spoiler (click to show/hide)
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Inarius

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Re: Europa Universalis IV
« Reply #2158 on: October 08, 2015, 02:22:50 am »

Jamais vu une Ecosse aussi forte !
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EnigmaticHat

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Re: Europa Universalis IV
« Reply #2159 on: October 08, 2015, 03:14:22 am »

The mighty Ottomans Empire ca. 1669:

Spoiler (click to show/hide)
That's a nice empire.  Sure would be a shame if something were to... pull it into WW1.
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