Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 41 42 [43] 44 45 ... 216

Author Topic: Europa Universalis IV  (Read 468145 times)

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Europa Universalis IV
« Reply #630 on: August 30, 2013, 03:13:19 am »

Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis IV
« Reply #631 on: August 30, 2013, 03:35:12 am »

That is the best thing ever. Bookmarked. 
Do modded saves also work?
Logged

Mini

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #632 on: August 30, 2013, 05:00:03 am »

At a guess they would unless they change number or location of provinces (in which case it will likely ignore the new provinces or have everything in the wrong place). Mods that only change the shape of provinces might work, or they might have everything in the wrong place (the former I think is more likely, with my very limited knowledge of how EU4 generates province IDs).
Logged

ank

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #633 on: August 30, 2013, 08:49:41 am »

I crash consistently after forming Hindustan..

I had the same problem when forming scandinavia.
Wait a couple of years and try again.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Europa Universalis IV
« Reply #634 on: August 30, 2013, 06:40:41 pm »

Man after a hundred years, the native americans don't do anything.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Micro102

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #635 on: August 30, 2013, 08:01:51 pm »

Man after a hundred years, the native americans don't do anything.
Do what? Declare war on Super France?
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Europa Universalis IV
« Reply #636 on: August 30, 2013, 09:15:25 pm »

Man after a hundred years, the native americans don't do anything.
Do what? Declare war on Super France?
Expand, and colonized. They had time to expand before France.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Europa Universalis IV
« Reply #637 on: August 30, 2013, 09:45:31 pm »

Maybe they're programed not to pick up colonizing ideas, for an attempt at both historical accuracy (which, heh, will never happen in the New World), and to not annoy colonizing players.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis IV
« Reply #638 on: August 31, 2013, 01:33:25 am »

So this is rather good news.

Apparently there are plans to add "over 25" new unique national ideas to various countries. This has relieved a bit of my fears that EUIV would be heavily milked for DLC. If Paradox is smart they'd make the majority of these "cultural" ideas so that cultural regions with lots of minors (HRE, Ireland) won't all suffer from generic ideas.
Logged

PanH

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #639 on: August 31, 2013, 05:50:17 am »

Man after a hundred years, the native americans don't do anything.
Do what? Declare war on Super France?
Expand, and colonized. They had time to expand before France.
Afaik, only Portugal, Spain (Castille), France, GB (England), Netherlands and Norway (might have forgotten one) take Explorations. Plus, it can be quite hard to reach adm 4 before they arrive. As Kongo, I only have 20 years between the time I unlock it and they come, and Sub-Saharan is a bit better than New World. I'm pretty sure the AI don't reach it.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Europa Universalis IV
« Reply #640 on: August 31, 2013, 10:35:48 am »

Man after a hundred years, the native americans don't do anything.
Do what? Declare war on Super France?
Expand, and colonized. They had time to expand before France.
Afaik, only Portugal, Spain (Castille), France, GB (England), Netherlands and Norway (might have forgotten one) take Explorations. Plus, it can be quite hard to reach adm 4 before they arrive. As Kongo, I only have 20 years between the time I unlock it and they come, and Sub-Saharan is a bit better than New World. I'm pretty sure the AI don't reach it.

I've some of the African nations do stuff. But they also dont really expand. Like the Mali and Hausa wont really interact, even though they're oh so very close.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

PanH

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #641 on: September 01, 2013, 01:32:35 pm »

Don't they have natives in between them ? Natives are very though for sub saharan units. They war and expand, but they don't colonize.
Logged

Catastrophic lolcats

  • Bay Watcher
  • [FORTRESSDESTROYER:2]
    • View Profile
Re: Europa Universalis IV
« Reply #642 on: September 04, 2013, 12:41:58 am »

Brandenburg -> Prussia -> Germany -> Holy Roman Empire
Spoiler (click to show/hide)

Ironman. Not shown is my North American colonies funneling trade in from the west.
I would have formed it a bit earlier but I had to first dismantle the Danish mega empire, which gave rise to the Swedish empire. I dismantled France but Spain came in later and gobbled up the rest. Dismantled Britain since they were meddling in my colonial affairs, they came back decently unfortunately. However what really slowed me down was getting into massive wars with the Spanish empire which has a PU with Portugal.

Think I'm pretty much done now. All that remains is taking more of North America and consolidating gains in Europe. If I really wanted to I could move my capital to Italy and try to get to get into the Indian trade but I'm not sure if I want to make that commitment.
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Europa Universalis IV
« Reply #643 on: September 04, 2013, 03:06:53 am »

What does the Diplo Mod "Backward Monarchy" mean?
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Rakonas

  • Bay Watcher
    • View Profile
Re: Europa Universalis IV
« Reply #644 on: September 04, 2013, 08:49:57 pm »

Think I'm pretty much done now. All that remains is taking more of North America and consolidating gains in Europe. If I really wanted to I could move my capital to Italy and try to get to get into the Indian trade but I'm not sure if I want to make that commitment.
Except you're the Holy Roman Empire and the Ottomans are still around. You need to re-take Constantinople.
Logged
Pages: 1 ... 41 42 [43] 44 45 ... 216