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Author Topic: Europa Universalis IV  (Read 468240 times)

Dutchling

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Re: Europa Universalis IV
« Reply #570 on: August 23, 2013, 03:44:22 pm »

Out of curiosity, how does the performance/optimization compare to EU3? Things were a bit choppy on my crappy system... anyone try it on, say, a laptop? I could always wait for performance mods, just wondering if they went overboard on having DA BEST GRAFIX. A 2D strategic mode or the like would be perfect.
EU4 is faster than ck2, but obviously slower than eu3. I do not have the technobabble to say anything more useful than that :P
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Karlito

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Re: Europa Universalis IV
« Reply #571 on: August 23, 2013, 04:03:24 pm »

EU4 is faster than ck2
The opposite is definitely true for me.
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lemon10

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Re: Europa Universalis IV
« Reply #572 on: August 23, 2013, 04:07:44 pm »

For me it seems to have about the same laginess as CK II (which can be significantly reduced by lowering the resolution).
As for actual running time (per day) it seems to run about as fast, with one exception: instead of calculating taxes (ect) yearly, it does it monthly. This means that there is a pretty significant delay on the first of every month (it lasts 4-5 seconds, but it doesn't give lag, just takes a super long time to process the day).
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WealthyRadish

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Re: Europa Universalis IV
« Reply #573 on: August 23, 2013, 04:33:47 pm »

Tried the demo (I should've checked for one before posting, derp), definitely waiting for a performance mod. Why they think 3D modeling is even remotely important for games like these is baffling. That said, my computer is pretty garbage, so most people probably don't have a problem with it. It's just that I feel the strategy genre should be one place to go that doesn't have high/barely any requirements, and a 2D mode would've been fantastic and I'd assume not very difficult to add.
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Dutchling

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Re: Europa Universalis IV
« Reply #574 on: August 23, 2013, 05:45:14 pm »

Tried the demo (I should've checked for one before posting, derp), definitely waiting for a performance mod. Why they think 3D modeling is even remotely important for games like these is baffling. That said, my computer is pretty garbage, so most people probably don't have a problem with it. It's just that I feel the strategy genre should be one place to go that doesn't have high/barely any requirements, and a 2D mode would've been fantastic and I'd assume not very difficult to add.
I agree. It's partly why I don't play Civ V. Luckily, my laptop handles EUiv fairly well.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #575 on: August 23, 2013, 08:13:56 pm »

The weird thing is that Civ V actually did have a 2D mode (it's a toggle next the minimap, makes everything look more like a boardgame), which is something I didn't expect from firaxis. Then again, EU3 had very weak graphical options, so maybe I shouldn't be surprised that EU4 isn't playable on low end machines.
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Chaoswizkid

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Re: Europa Universalis IV
« Reply #576 on: August 23, 2013, 09:03:18 pm »

... I could have sworn there was a "Disable 3D Textures" or whatever mode in the options for EUIV. It's probably just for the map and buildings, but that should certainly help.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #577 on: August 23, 2013, 11:41:07 pm »

Does anyone have an original tradenodes.txt? I think I fuxed mine. Game runs too slow due to the routes being overcomplicated. :[
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fivex

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Re: Europa Universalis IV
« Reply #578 on: August 23, 2013, 11:57:57 pm »

Does anyone have an original tradenodes.txt? I think I fuxed mine. Game runs too slow due to the routes being overcomplicated. :[
Here
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #579 on: August 24, 2013, 12:09:30 am »

Does anyone have an original tradenodes.txt? I think I fuxed mine. Game runs too slow due to the routes being overcomplicated. :[
Here

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MoLAoS

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Re: Europa Universalis IV
« Reply #580 on: August 24, 2013, 09:55:09 am »

Does anyone have an original tradenodes.txt? I think I fuxed mine. Game runs too slow due to the routes being overcomplicated. :[

You know that you are never ever ever supposed to edit the base game datafiles right? You are supposed to add content using mods.

I mean, I edit them, but that's because I'm so off the chain and awesome. Regular people should stick to the intended content addition method of mods.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #581 on: August 24, 2013, 10:35:45 am »

I'll assume that's a joke. Being 'awesome' as you are, I figured you'd understand you have to combine mods and do patchwork to get varying types working at such an early juncture in the game's life.
« Last Edit: August 24, 2013, 10:37:33 am by Mictlantecuhtli »
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snelg

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Re: Europa Universalis IV
« Reply #582 on: August 24, 2013, 10:36:01 am »

It is howerver much easier to just change a few numbers than set up a mod for it. But yeah, doing it as a mod is safer.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #583 on: August 24, 2013, 10:38:46 am »

Incidentally, it's because Paradox did very little optimization of their own trade sytem. Making it too complex slows the entire game.
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ank

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Re: Europa Universalis IV
« Reply #584 on: August 24, 2013, 12:26:43 pm »

Incidentally, it's because Paradox did very little optimization of their own trade sytem. Making it too complex slows the entire game.

Jeez, who would have thought that the travelling salesman problem would be hard?
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