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Author Topic: Europa Universalis IV  (Read 465821 times)

Digital Hellhound

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Re: Europa Universalis IV
« Reply #375 on: August 15, 2013, 02:24:55 pm »

I haven't had much trouble with coalitions. They never seem to get anything done - the one against me fell apart after a few years of waiting and colonizing in peace (North America. As Novgorod. Fleet basing rights are funny.).

The whole game seems to be somehow faster, though that's probably the later start date. I'm already in the 17th century, what. 

It's kinda annoying that you can only rename provinces, not their capitals. Sure, I doubt many people ever used the feature, but I like a bit of customization in my colonization.
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ibot66

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Re: Europa Universalis IV
« Reply #376 on: August 15, 2013, 02:28:27 pm »

I was under the impression that, apart from perhaps native Americans and native Africans, all tech groups had certain times they did better, with the Muslim tech group having very good early units.
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stabbymcstabstab

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Re: Europa Universalis IV
« Reply #377 on: August 15, 2013, 02:36:52 pm »

Yeah the Muslims are actually dangerous early game but as you go on even if they westernize they'll be to far behind to put up that much of a fight.
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Sergarr

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Re: Europa Universalis IV
« Reply #378 on: August 15, 2013, 04:05:53 pm »

CK2 was good at release, they said. Paradox is bug-testing games more, they said. The game will be fully playable and bug-less at v1.00, they said.
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Dutchling

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Re: Europa Universalis IV
« Reply #379 on: August 15, 2013, 04:12:14 pm »

CK2 was good at release, they said. Paradox is bug-testing games more, they said. The game will be fully playable and bug-less at v1.00, they said.
You think it's not? It's pretty damn playable...
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EnigmaticHat

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Re: Europa Universalis IV
« Reply #380 on: August 15, 2013, 04:19:22 pm »

I've only encountered one bug (sound starts cutting out sporadically if I play for long enough) and one rage-worthy game mechanic (coalitions).  Compared what I've heard of previous launches in the series, like HoI and Vichy games that weren't playable until the second expansion pack, that's pretty much flawless.  Also, it has on release a lot of features that EUIII needed several expansion packs to get, and some extra stuff like the official converter and a Japan that isn't terrible to play in.  So I can only assume this game is going to be amazing once the mandatory 4 expansion packs are all out.
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Dutchling

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Re: Europa Universalis IV
« Reply #381 on: August 15, 2013, 04:21:02 pm »

Yeah I have encountered some annoyances too. Prime one was my army retreating from Thailand to Pakistan ;_;
Also the Mughals revolted from the Timurids which really shouldn't happen...
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Wiles

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Re: Europa Universalis IV
« Reply #382 on: August 15, 2013, 05:07:10 pm »

I think the personal union mechanic could use a little work. It seems that leaders in my game are dying without heirs a bit too often. As Norway I just had Russia become my vassal under a personal union. That seems a bit... broken. They are quite a bit larger than I am.
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stabbymcstabstab

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Re: Europa Universalis IV
« Reply #383 on: August 15, 2013, 05:35:38 pm »

PU and vassalizing is a bit broken, also the only I saw was because I have a Intel hd chip which the map doesn't like at all.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #384 on: August 15, 2013, 05:44:05 pm »

also the only I saw was because I have a Intel hd chip which the map doesn't like at all.

Elaborate? I'm having issues with certain graphical parts, too.
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stabbymcstabstab

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Re: Europa Universalis IV
« Reply #385 on: August 15, 2013, 05:50:28 pm »

Well my problem was that the unexplored map fog would cover Europe with everything still select able just unseeable but I could see all of Asia like I started their, fixed it but I got massive black shadows the world cover large chucks of oceans.
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #386 on: August 15, 2013, 05:58:20 pm »

Well my problem was that the unexplored map fog would cover Europe with everything still select able just unseeable but I could see all of Asia like I started their, fixed it but I got massive black shadows the world cover large chucks of oceans.

Ah.
Go to:
Documents\Paradox Interactive\Europa Universalis IV\settings.txt

See this on the first line?
force_pow2_textures=yes

Change to 'no' and the problem should be slightly alleviated. And I mean slightly.

It's an issue with certain cards deciding the underlying parts [the shadowy base] of the continents are shifted over, for some goddamn reason, which screws FOW and everything about the map. You'd think they'd playtest on different cards, but just shows they rushed the release.


Here's how it looks after that [WITH the fix, to make it so that FOW actually works right]:
Spoiler (click to show/hide)

The glory of playtesting. Wanna see how it looked before I figured that tweak out? Imagine a blank map.
« Last Edit: August 15, 2013, 06:08:32 pm by Mictlantecuhtli »
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Mictlantecuhtli

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Re: Europa Universalis IV
« Reply #387 on: August 15, 2013, 06:16:33 pm »

I really, really think they didn't playtest this before release at all...
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Tarran

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Re: Europa Universalis IV
« Reply #388 on: August 15, 2013, 06:26:59 pm »

Well, they certainly did have beta testers at least.
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Rakonas

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Re: Europa Universalis IV
« Reply #389 on: August 15, 2013, 09:22:53 pm »

I think the personal union mechanic could use a little work. It seems that leaders in my game are dying without heirs a bit too often. As Norway I just had Russia become my vassal under a personal union. That seems a bit... broken. They are quite a bit larger than I am.

That's WAD. You're supposed to be able to get a PU over a larger country, but good luck inheriting them. Personally I think there should be some kind of assimilation decision. ie: Stuarts of Scotland become greater partner in personal union with England. Stuarts move to London and suddenly Great Britain (okay not exactly but you get the point). So as Norway with a personal union over Russia your dynasty should be able to decide that Norway just isn't that important and to become essentially Russian.
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