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Author Topic: Europa Universalis IV  (Read 467856 times)

Errol

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Re: Europa Universalis IV
« Reply #45 on: August 11, 2012, 09:43:38 am »

I want it to have the depth of combat of HoI3, the economy and population of vicky 2, and a trade system and colonization system of the gods.

Wait for DF 1.0.
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Dutchling

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Re: Europa Universalis IV
« Reply #46 on: August 11, 2012, 09:54:51 am »

I want it to have the depth of combat of HoI3, the economy and population of vicky 2, and a trade system and colonization system of the gods.
You forgot the dynasty system of CKii.
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Oliolli

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Re: Europa Universalis IV
« Reply #47 on: August 11, 2012, 10:55:49 am »

I want it to have the depth of combat of HoI3, the economy and population of vicky 2, and a trade system and colonization system of the gods.

Wait for DF 1.0.

No, physical and chemical reactions being recorded live for the entire world down to the quantum level is not necessary.
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snelg

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Re: Europa Universalis IV
« Reply #48 on: August 12, 2012, 06:09:13 am »

Will be interesting to see if It's stable enough on release while still able to compete with EU3 and all its expansions. They seem to keep saying they learned their lessons with hoi3 and lots of new features becoming a problem. But they really have to do something more than a slightly improved EU3 for this one I think.
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MetalSlimeHunt

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Re: Europa Universalis IV
« Reply #49 on: August 12, 2012, 06:12:21 am »

I want it to have the depth of combat of HoI3, the economy and population of vicky 2, and a trade system and colonization system of the gods.

Wait for DF 1.0.
No, physical and chemical reactions being recorded live for the entire world down to the quantum level is not necessary.
I'm wondering if it is even possible to simulate quantum mechanics in a video game, or in a computer in general.
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Xeron

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Re: Europa Universalis IV
« Reply #50 on: August 12, 2012, 07:59:27 am »


I'm wondering if it is even possible to simulate quantum mechanics in a video game, or in a computer in general.
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ibot66

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Re: Europa Universalis IV
« Reply #51 on: August 12, 2012, 12:44:13 pm »

However it ends, the bugs will be Hilarious.
Imagine starting up a world in DF only for the entire thing to explode.
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inteuniso

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Re: Europa Universalis IV
« Reply #52 on: August 12, 2012, 03:20:19 pm »

Just read the destructoid article on Paradox, which included some insight into EUIV.

Some interesting quotes:
Quote from: Destructoid Article
Trade ceases to be a merchant placement mini-game, and looks set to become far more connected to conquest, colonization, exploration, and diplomacy. No longer do you have to conquer entire countries to get a gold mine in a specific province, you can use your fleet and strategic bases to control the flow of trade on your own terms.

Quote from: Destructoid Article
Johan clarifies how this will work. "So what we are trying to do is that in EU is you have the administrative, diplomatic, and military ability. So we’re making it so that each of these gives you points, then you use this points to do certain things. So if you have a really good monarch you get lots of points every month, these points are used for buying ideas, increasing your technology, making a province into a core, assaulting a fortress, and making a leader"

Quote from: Destructoid Article
They are improving their matchmaking system, adding a chat that, in Johan's words, "wasn't designed in the 80s", and stand alone servers running off players' PCs which allow for saving the game and jumping in whenever you feel like it.
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Johnfalcon99977

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Re: Europa Universalis IV
« Reply #53 on: August 13, 2012, 03:10:48 pm »

All of my yes, this has it.

EU III was one of my most favorite games ever, and I can't wait for the next one!
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RedKing

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Re: Europa Universalis IV
« Reply #54 on: August 14, 2012, 09:45:30 am »

I want it to have the depth of combat of HoI3, the economy and population of vicky 2, and a trade system and colonization system of the gods.
You forgot the dynasty system of CKii.
I'm eager to know more about how they're incorporating more "personality" to rulers. Honestly, I'd love to see something where your ministers and generals/admirals can be potential threats to power. Maybe they all have individual popularity and loyalty ratings, and in periods of severe unstability (-2 or -3 stab) they could support pretenders to the throne (or become pretenders themselves).

I'd love to see a system that could result in a Belisarius-type scenario, where you maybe don't send your most effective general to stop that invading army, because you're afraid the people will love him more than they do you. Maybe in conjunction with some kind of faction system like China in DW, but more dynamic. That could then evolve into political parties in Victoria.

Granted, that would be virtually a game's worth of dev work in itself.
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Dutchling

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Re: Europa Universalis IV
« Reply #55 on: August 14, 2012, 10:52:57 am »

I predict a very disappointed RedKing.
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RedKing

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Re: Europa Universalis IV
« Reply #56 on: August 14, 2012, 11:28:40 am »

Not really. Like I said, that's what I'd love to see, not what I expect. If anything, I'm expecting your ruler to have some traits which will give bonuses/penalties in diplomacy, not much else. Maybe some other production/trade/war/research modifiers too, beyond just the raw bonuses for skill level.
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snelg

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Re: Europa Universalis IV
« Reply #57 on: August 14, 2012, 12:10:21 pm »

Here's the "main features" according to an announcement on the forums.

Quote
  • Make your own decisions: Nation building is completely flexible
  • Use your Monarch Power: In this new system, a leader's traits will direct the ebb and flow of gameplay
  • Experience history coming to life: The great personalities of the past are on hand to support you as you make your mark on thousands of historical events
  • Turn the world into your playground: Enjoy over 300 years of gameplay in a lush topographical map in full 3D
  • Gain control of vital trade routes and make the wealth of the world flow to your coffers in the all-new trade system
  • Bring out your negotiating skills in a deeper diplomatic system
  • Go online and battle against your friends in an all-new multiplayer game mode that features hot-join, improved chatting, a new matchmaking server, and support for a standalone server
  • Create your own history and customize your game: Europa Universalis IV gives you the chance to customize and mod practically anything your heart may desire
And here's the link if someone's interested:
http://forum.paradoxplaza.com/forum/content.php?1044-Gamescom-2012-Europa-Universalis-IV-Officially-Announced-trailer-screens

Quote
Use your Monarch Power: In this new system, a leader's traits will direct the ebb and flow of gameplay
I'm interested to see if this will be something along the lines of what they did with Ming factions in DW (I hope not).
The random kings were always a pain in the ass when trying to westernize (seldom having high enough stats) so I hope it won't be something like that either.
But it needs to have a pretty strong effect to control how people play the game. Still, I don't really feel like doing nothing a lot of the time because options are out of the question thanks to the current monarch (especially since they tended to live long when you didn't want them to).
Based on EU3, perhaps the new one will add a lot of new things to do.
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Domenique

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Re: Europa Universalis IV
« Reply #58 on: August 14, 2012, 12:15:32 pm »

Redking, they usually make GS games that focus on a certain thing mostly, the rest is simplified. Like CK II was about managing a dynasty, so economy and warfare was made very simple, this will go on to Europa Universalis. It's hard to play an RTS GS with so many stuff to keep up if, since you might forget something, press space and BAM, your ruler has forgotten to put on his clothes for a ceremony, your daughter is pregnant with a bastard child, the mongols are pissing on your lawn and the rat infestation has eaten your barley and caused peasants and artists to starve to death.
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Johnfalcon99977

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Re: Europa Universalis IV
« Reply #59 on: August 14, 2012, 07:43:07 pm »

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