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Author Topic: Europa Universalis IV  (Read 467152 times)

Karnewarrior

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Re: Europa Universalis IV
« Reply #3150 on: January 25, 2019, 12:57:07 am »

Yup. Because, basically, the defender in the fort already has the best defensive ground, and when a marching army enters the province and attacks your dudes, they're basically pincer'd, meaning they don't get the defender bonus.
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FantasticDorf

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Re: Europa Universalis IV
« Reply #3151 on: January 25, 2019, 03:35:30 am »

Yup. Because, basically, the defender in the fort already has the best defensive ground, and when a marching army enters the province and attacks your dudes, they're basically pincer'd, meaning they don't get the defender bonus.

Core Teutonic strategy, they have the most wooded forts per capita and land-mass in Northern Europe for a independent country in defense against the large bordering slavic nations. Key problem being that lacking early troop density (11 - 14  standing troops isn't shabby but isnt 20 troops either) without the wooded fortresses against larger stacks you'll have a tough time, even with +5% discipline and a nice general imparted.

My dream setup would be to put another fortress on Neumark and a forward fortress in Lithuanian lands to cover the exposed eastern grassy side but funds rarely allow it. Pomerania is reasonably easy to defend and Berlin is harder to take (more lucrative to own) for said reasons.
« Last Edit: January 25, 2019, 03:37:47 am by FantasticDorf »
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pisskop

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Re: Europa Universalis IV
« Reply #3152 on: February 26, 2019, 11:04:59 pm »

Tried to learn this again, and got a few dlc a while ago to add to that.

I did a Napolean run.  I push the Pope out of rome early, but never took the rest of it, instead going around him and up the coastline all the way to venice and nice.  The asshole allied with the ottomans :|

And when I quit I felt that while I learned a lot about trade and money and colonialization, I got stale instead of learning new ways to play the mid to late game.  If 1580 is indeed late....

I fell behind in diplo tech because I kept taking land from, well, everywhere.  Nice, Tunis, Portuguese Guiana. I even tried to set up cuba.  Eventually I ran afoul of britain as it was me, otto, britain, and spain as the main powerhouses.  I realized I was boned when I lacked the men to cover all the rioting the ottomans seeded via spys.  oh well, when they dowed I agreed to quit.

But, If I controlled 80% of the genoian trade node and 50% of the venetian one, is it worth it to collect from venice and genoa?
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ZeroGravitas

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Re: Europa Universalis IV
« Reply #3153 on: February 27, 2019, 08:30:50 am »

Probably, although the better strategy is to control 100% of the Genoa or Venice node and not bother with anything in the other node. Then you conquer the upstream points.

One way to save on Dip is to switch to a Dip-free CB as soon as possible - like Religious ideas group. Otherwise you're paying hundreds every war.
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pisskop

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Re: Europa Universalis IV
« Reply #3154 on: March 15, 2019, 02:36:57 pm »

h
« Last Edit: March 15, 2019, 03:31:51 pm by pisskop »
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pisskop

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Re: Europa Universalis IV
« Reply #3155 on: March 15, 2019, 02:41:48 pm »

Ummm.


So I chose to play as the kongolese nation Lunda.  they have specific ideas differing from their neighbors, so.

Ive made it to 1700.  I own most of central aftica down, excepting some of Madagascar.  I spent many points eg on development instead of tech, since the penalty was so high.  now that I've equalized my institutions, I find Im behind all but some of the Polynesians in tech.


my issue is that with my own colonies and the surviving powerbases of indo-arabia, i am starting to bump uglies with much more advanced people who i cannot just overwhelm with hordes as i have been.  Persia, virhanija idianstan, northern indiastan, mamluks, aragon (who i just got to self destruct) - all really intimidating to me rn as a player.  I'm losing battles with small nations fielding a third of my army, and its my manpower that keeps me competitive.

how to turn my strong economy that can support a 60k army and 4 colonies running into tech?  i really am behind . . . and alliances are less protective for me than the geography of africa . . .
« Last Edit: March 15, 2019, 02:48:42 pm by pisskop »
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Digital Hellhound

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Re: Europa Universalis IV
« Reply #3156 on: March 15, 2019, 03:46:41 pm »

No quick and easy way to do it. Hire +3 advisors, downsizing your army as needed. Stop development and wait. Have all institutions appeared already? If not, save cash so you can embrace institutions ASAP or invest it in ways that help institution spread (like Manufactories, if it hasn’t triggered yet). Your big size is going to work heavily against you. If you’ve got them all already there’s no problem there.

There’s probably some gamey ways to increase tech gain... having advanced vassals will help for safe neighbor bonuses and a competitive army (make sure to March them, then send officers and subsidize). I’ve never tried Steal Technology espionage, but that might help too? Some Ideas also help with tech costs, but getting them does consume those points just as well.
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Rex_Nex

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Re: Europa Universalis IV
« Reply #3157 on: March 15, 2019, 06:18:55 pm »

Between neighbor bonuses, study tech, and the best advisers you can afford, you should be able to catch up fairly quick.

If you're playing in east Asia or south Africa, the only development you can really afford for the first few centuries is throwing 30+ into a single province to generate something like the Renaissance which would otherwise take ages to spread. Spreading it around will just leave you in your situation.
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Micro102

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Re: Europa Universalis IV
« Reply #3158 on: May 07, 2019, 01:01:26 am »

Moments like this make me hate this game:

I've gotten to a point where the great powers of the world just non-stop attack me. England is allied to the Ottomans and Morocco and they declare war on me. After waiting them out and plenty of losses, Spain who has consumed half a France, Naples, and the Netherlands declares war on me, and somehow gets military access through Morocco, their rival. Before I wait them out, England attacks me again, and now I'm at war with the ottomans and Morocco again (I'm Kongo). They have all been constantly hitting me with high level espionage attacks, I literally cannot counter espionage them all.

With only 2 tech levels behind my armies are losing 3 to 1 battles both on land and in the sea, and they always have 3 star generals. I have yet to see a 1 star. They are also rivaled to each other yet will not attack their direct (vulnerable) neighbors. I'm afraid that the next century is going to be me in debt fighting off endless armies from the great powers with nothing to show for it.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #3159 on: May 09, 2019, 12:32:05 pm »

What year are you playing? Being two army techs behind can be negligible or utterly decisive depending on what year it is, as not all miltechs are equal. Highly skilled generals come from high army tradition, which warlike states are going to have. You can also check with the diplomatic overview what states have what attitudes towards you, as well as what provinces they want to take from you (if any).

Karnewarrior

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Re: Europa Universalis IV
« Reply #3160 on: October 24, 2019, 09:21:50 am »

Recent update seems to have borked the CKII transfer system, and no matter what I do the development of every province has become 1-1-1... so I spent some time going around the map giving a bunch of different tags big honking piles of mana.
Some of it seems to have gone into development but most of it seems to have gone to technologies. I guess all those little smol nations floating around from CKII are going to be the bigger provinces, since they're going to get to invest their mana in one place instead of just piling it in the capital or spreading it out uselessly thin.

A bit irritating for my Megacampaign, but I guess it won't break things too bad. Might go through in a few years and hand out more 9999 bursts of mana to certain tags. Hopefully encourage more dev investment.
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pisskop

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Re: Europa Universalis IV
« Reply #3161 on: October 24, 2019, 09:57:44 am »

Where's the code bit that sets ai spending priority?  Might be worth it to find it . . .
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Karnewarrior

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Re: Europa Universalis IV
« Reply #3162 on: October 24, 2019, 03:53:29 pm »

Well, in terms of that I already tried to modify the files to allow for more states (shock and awe, but owning ALL OF EUROPE makes corruption shoot through the goddamn roof, despite the fact that it was stable as hell through basically all of CKII), but I couldn't find a file which changing would change the internal maths of the game.
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Karnewarrior

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Re: Europa Universalis IV
« Reply #3163 on: October 27, 2019, 09:33:28 am »

So I solved the epic corruption problem by releasing Africa and the Middle East as vassals, and then maxing out my slider to root out corruption, at about 40 ducats per month. I'm now, as a continent-spanning empire with three end trade nodes 100% under my control, making a whopping 3 ducats per month, which is nice. China, who I'm in a personal union with, has exploded, but now that I can see them I'm preparing expeditionary forces to help them reconquer their old lands. Unfortunately, because Mongolia never exploded, gathering Mandate is basically impossible for them, as an event keeps stripping them of it due to the horde in the north.
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The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Urist McScoopbeard

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Re: Europa Universalis IV
« Reply #3164 on: October 30, 2019, 05:23:57 pm »

Seems like the latest update destroyed modding for some reason. Can anyone access the workshop, download, or update mods?
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