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Author Topic: Europa Universalis IV  (Read 466636 times)

Orange Wizard

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Re: Europa Universalis IV
« Reply #2670 on: May 25, 2016, 08:05:58 pm »

An army could have arrived later and hadn't been in the battle long enough to be allowed to retreat, one army could have much lower morale and make a shattered retreat to the capital/whatever instead of a normal retreat to wherever you clicked, a fort could glitch out and make one army path around a different route to the others, etc. etc.
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Micro102

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Re: Europa Universalis IV
« Reply #2671 on: May 25, 2016, 08:32:47 pm »

None of those apply to the situation I explained. An army didn't retreat at all, got into another fight as an enemy army landed on them, retreated from that fight, still didn't move provinces, and then got attacked again.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2672 on: May 26, 2016, 02:47:42 am »

Fort ZoC BS will sometimes cause it, but there's a fairly recent bug with shattered retreat where that'll happen occasionally. I'm not sure how it's reproduced, and haven't even really played myself since 1.12, but I've heard loads of complaints about it.
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Rex_Nex

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Re: Europa Universalis IV
« Reply #2673 on: May 29, 2016, 11:32:02 pm »

Ah, that feeling of completing Westernization as Ming and all of your provinces dropping down to 0 autonomy when Celestial Empire expires:

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Orange Wizard

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Re: Europa Universalis IV
« Reply #2674 on: June 09, 2016, 04:26:52 am »

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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Loud Whispers

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Re: Europa Universalis IV
« Reply #2675 on: June 09, 2016, 01:09:02 pm »

Ah, that feeling of completing Westernization as Ming and all of your provinces dropping down to 0 autonomy when Celestial Empire expires:


Westernized Ming is plebian Ming

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Micro102

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Re: Europa Universalis IV
« Reply #2676 on: June 26, 2016, 08:24:15 pm »

Does anyone know how to fix this dam bug?!?!?!

When using the automatic transport feature, the ships decide that when ever crossing south of Kent (south of England), it should drop all the unit's off at Kent, and then pick them back up again. I have lost a few armies this way.
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Playergamer

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Re: Europa Universalis IV
« Reply #2677 on: June 30, 2016, 07:13:33 pm »

Gaaaaaaah! I used to like playing the Central American nations, like Xiu or Aztec, but it is GODDAMN IMPOSSIBLE now. Paradox screwed something up with the way sieges work, so it's completely impossible to conquer damn near any other country as Xiu. Declare war, stack wipe them, detach siege to take the capital while you occupy all the non-fort provinces. Then random country declares war on completely defeated, occupied enemy, and parks their army in the enemy capital. EVEN THOUGH YOU STARTED THE SIEGE A YEAR EARLIER, THEY GET THE OCCUPATION WHEN THE GARRISON SURRENDERS.

Sorry for caps. Just...really pissed right now, since this is screwing up all my Maya race against the clock playthroughs.
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MrRoboto75

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Re: Europa Universalis IV
« Reply #2678 on: June 30, 2016, 07:30:09 pm »

I have wished I could declare a "War of Conflicted Interest" on states that happened to be at war with someone I am also at war with.

WoCI would mean the third party is now considered hostile, but the war goals would be whatever they have occupied in the second state.  But neither the first nor third parties could take territories from each other.
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forsaken1111

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Re: Europa Universalis IV
« Reply #2679 on: June 30, 2016, 08:18:19 pm »

I have wished I could declare a "War of Conflicted Interest" on states that happened to be at war with someone I am also at war with.

WoCI would mean the third party is now considered hostile, but the war goals would be whatever they have occupied in the second state.  But neither the first nor third parties could take territories from each other.
sound like a really good idea. Write it up as a suggestion on their forums
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Orange Wizard

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Re: Europa Universalis IV
« Reply #2680 on: June 30, 2016, 09:38:53 pm »

Gaaaaaaah! I used to like playing the Central American nations, like Xiu or Aztec, but it is GODDAMN IMPOSSIBLE now. Paradox screwed something up with the way sieges work, so it's completely impossible to conquer damn near any other country as Xiu. Declare war, stack wipe them, detach siege to take the capital while you occupy all the non-fort provinces. Then random country declares war on completely defeated, occupied enemy, and parks their army in the enemy capital. EVEN THOUGH YOU STARTED THE SIEGE A YEAR EARLIER, THEY GET THE OCCUPATION WHEN THE GARRISON SURRENDERS.

Sorry for caps. Just...really pissed right now, since this is screwing up all my Maya race against the clock playthroughs.
If you were there first and didn't move your army away, you should still get the occupation?
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Micro102

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Re: Europa Universalis IV
« Reply #2681 on: July 01, 2016, 02:32:43 am »

Gaaaaaaah! I used to like playing the Central American nations, like Xiu or Aztec, but it is GODDAMN IMPOSSIBLE now. Paradox screwed something up with the way sieges work, so it's completely impossible to conquer damn near any other country as Xiu. Declare war, stack wipe them, detach siege to take the capital while you occupy all the non-fort provinces. Then random country declares war on completely defeated, occupied enemy, and parks their army in the enemy capital. EVEN THOUGH YOU STARTED THE SIEGE A YEAR EARLIER, THEY GET THE OCCUPATION WHEN THE GARRISON SURRENDERS.

Sorry for caps. Just...really pissed right now, since this is screwing up all my Maya race against the clock playthroughs.

Only time I have experienced something like this is when I merge or split armies up. Basically, don't do ANYTHING with the army once it is on the capital.

Also, now that I am thinking about it, isn't it unrealistic for these sieges to take years?
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Orange Wizard

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Re: Europa Universalis IV
« Reply #2682 on: July 01, 2016, 03:01:15 am »

Also, now that I am thinking about it, isn't it unrealistic for these sieges to take years?
Not at all. IRL sieges often took years, especially before cannon was a thing.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Rex_Nex

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Re: Europa Universalis IV
« Reply #2683 on: July 01, 2016, 03:45:41 am »

Yeah, but there's something to be said about there being many short sieges in history, too. Granted, I don't think it'd be very fun to get a "someone left the back gate open" event and suddenly you've been annexed. Probably one of those areas where gameplay trumps realism.
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LoSboccacc

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Re: Europa Universalis IV
« Reply #2684 on: July 02, 2016, 06:23:18 pm »

if you check longest sieges in history they have one specific tactical reason or another

http://listverse.com/2013/09/20/10-of-the-longest-sieges-in-history/

but I think statistic is skewed because of people not trying a siege without extreme advantages to begin with.
At any rate it's mainly a geological thing. Most city would fall in weeks without a water source, castles in month if they have stockpiles and eject all civilians.
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