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Author Topic: Europa Universalis IV  (Read 465335 times)

Orange Wizard

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Re: Europa Universalis IV
« Reply #2280 on: November 19, 2015, 09:08:47 pm »

Wait, they didn't specifically say existing tag-cultural thingies are gone, did they?
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Persus13

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Re: Europa Universalis IV
« Reply #2281 on: November 19, 2015, 09:26:50 pm »

Wait, they didn't specifically say existing tag-cultural thingies are gone, did they?

Quote from: Dev Diary
Cultural Unions (Free Feature)
Another mechanic that has always been rather opaque to players is the Cultural Union mechanic, whereby certain nations (such as France) will always accept all cultures of the same culture group. This has also received a rework in 1.14, by decoupling it from tags and instead making it so that Cultural Union status is something you achieve when your nation grows powerful enough to be able to lay claim to such status - either by achieving Empire rank (if you have Common Sense) or by having 1000 total development (if you do not have Common Sense).
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Bouchart

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Re: Europa Universalis IV
« Reply #2282 on: November 19, 2015, 09:34:34 pm »

France is already nerfed hard and this'll just make it worse.  Off the top of my head I can't think of any other countries that start the game as a cultural union but not an empire.  Ming is an empire so they won't be bothered.

This might help out the Ottomans more than anything else since they can easily become empire rank but couldn't otherwise form a cultural union.  It's a relief too since the Ottomans are just a tad underpowered.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2283 on: November 19, 2015, 10:02:27 pm »

Ottoblob's culture group is really scattered and low development outside Anatolia, so I don't think it'll make any difference for them. I think France will be fine as well. If some of the French cultures France starts with cores on don't make the threshold to be accepted, Paradox can just have them start with them accepted anyway in the history files, like how England starts out accepting Norman and Gasgon.
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Bouchart

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Re: Europa Universalis IV
« Reply #2284 on: November 24, 2015, 08:59:18 pm »

I downgraded to version 1.9 since I felt like fiddling around with some older stuff.

Playing as Austria and everything is going well.  I'm the emperor.  Burgundy declares war on Luxembourg and I get dragged into it.  I don't really want to fight cuz Burgundy's army is about twice my size.  A couple days after declaring war, the Burgundian king instantly dies and I inherit half of his stuff.

Fastest war ever.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2285 on: November 26, 2015, 05:33:27 am »

I downgraded to version 1.9 since I felt like fiddling around with some older stuff.

Playing as Austria and everything is going well.  I'm the emperor.  Burgundy declares war on Luxembourg and I get dragged into it.  I don't really want to fight cuz Burgundy's army is about twice my size.  A couple days after declaring war, the Burgundian king instantly dies and I inherit half of his stuff.

Fastest war ever.
I had something similar. Was playing as Byzantium, had grown quite large (to encompass much of the lost Anatolian, Levantine, Egyptian lands, pushing into Africa, the East and raising tensions with a colonial outpost in Brazil versus Portugal); was caught between trying to stamp out the Ottomans, the Poles, annexing the Georgians, the last Mamlukes, the French, the Papacy, the Spanish, the Portuguese and their vast overseas empire from Brazil to Australia (oh god why won't they declare independence) and the Austrians (who inherited Burgundy and then blobbed through all of the HRE bar Bohemia) when all of a sudden I inherited the Russian Empire.
Things got a lot easier after that.

Bouchart

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Re: Europa Universalis IV
« Reply #2286 on: December 01, 2015, 11:35:36 am »

Granada is exceptionally hard, more so than Byzantium.  You might try taking land from Tlemcen.
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Bouchart

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Re: Europa Universalis IV
« Reply #2287 on: December 01, 2015, 02:25:51 pm »

They changed strait blocking.  If they control both sides of a strait they can cross it even if it is blocked.  If you were to occupy that one province next to Constantinople (Erdrine?) they couldn't cross it.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2288 on: December 01, 2015, 04:38:17 pm »

Never forget that you are playing a nation whose every circumstance dictates they should be conquered; this is not quite Poland defeating Germany in WWII, this is Belgium defeating Germany, conquering France and then invading Russia for lebensraum

WealthyRadish

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Re: Europa Universalis IV
« Reply #2289 on: December 01, 2015, 05:08:07 pm »

I could never get behind the love of Byzantium. It's one somewhat tricky war followed by the game heaping every bonus it can at your feet as congratulation (not even including the nonsense in that DLC). The first thing I thought of seeing the strait crossing change was how wonderful the Byzantophile anger would be when they could not longer block the Biga/Edirne crossing in that initial war.
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Flying Dice

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Re: Europa Universalis IV
« Reply #2290 on: December 01, 2015, 05:50:48 pm »

I've now got the option to form the HRE. As Ireland.

I own all of Europe west of (this timeline's) Germany, so once I get my colonial game going in a few decades I'm probably going to release all of it as little Irish-Catholic micronations to make an absolute mess, retaining a wall of provinces from the Netherlands to Rome to keep my German allies from getting ambitious when they aren't fighting Sweden or the Byzantines. Sort of like a zoo. Starting as early as I did is weird, everything blobs up really fast. We're only in the mid-1400s but Europe is basically just me, Germany, Sweden, the Byzantines, Moravia, and maybe two smaller Eastern European states, now that I've eaten Italy, the Papal State, and the Muslims in Iberia. Asia is split between Japan, the Chinese blob, the Indian blob, and the eastern fringes of the hordes and Sultanate that own all of the Eurasian middle ground and all of the Middle East respectively.
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Cthulufaic

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Re: Europa Universalis IV
« Reply #2291 on: December 01, 2015, 06:27:20 pm »

I've now got the option to form the HRE. As Ireland.

I own all of Europe west of (this timeline's) Germany, so once I get my colonial game going in a few decades I'm probably going to release all of it as little Irish-Catholic micronations to make an absolute mess, retaining a wall of provinces from the Netherlands to Rome to keep my German allies from getting ambitious when they aren't fighting Sweden or the Byzantines. Sort of like a zoo. Starting as early as I did is weird, everything blobs up really fast. We're only in the mid-1400s but Europe is basically just me, Germany, Sweden, the Byzantines, Moravia, and maybe two smaller Eastern European states, now that I've eaten Italy, the Papal State, and the Muslims in Iberia. Asia is split between Japan, the Chinese blob, the Indian blob, and the eastern fringes of the hordes and Sultanate that own all of the Eurasian middle ground and all of the Middle East respectively.
You're using the extended timeline mod, yeah?  Is it better with all the DLC, or would it still be fun without Art of War or that one that lets you add development?
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Flying Dice

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Re: Europa Universalis IV
« Reply #2292 on: December 01, 2015, 07:01:37 pm »

I've now got the option to form the HRE. As Ireland.

I own all of Europe west of (this timeline's) Germany, so once I get my colonial game going in a few decades I'm probably going to release all of it as little Irish-Catholic micronations to make an absolute mess, retaining a wall of provinces from the Netherlands to Rome to keep my German allies from getting ambitious when they aren't fighting Sweden or the Byzantines. Sort of like a zoo. Starting as early as I did is weird, everything blobs up really fast. We're only in the mid-1400s but Europe is basically just me, Germany, Sweden, the Byzantines, Moravia, and maybe two smaller Eastern European states, now that I've eaten Italy, the Papal State, and the Muslims in Iberia. Asia is split between Japan, the Chinese blob, the Indian blob, and the eastern fringes of the hordes and Sultanate that own all of the Eurasian middle ground and all of the Middle East respectively.
You're using the extended timeline mod, yeah?  Is it better with all the DLC, or would it still be fun without Art of War or that one that lets you add development?

I'm playing totally sans DLC, since I'm a cheapass. Better with it, of course, but if you can stomach vanilla you can play ET without DLC.

Just make sure to avoid doing really early (i.e. Roman Empire) starts, since it takes a painfully long time to build up to the point where you can really do much of anything. Unless you want to spend 500 years in small-scale conflicts with nothing else to do.
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Aklyon

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Re: Europa Universalis IV
« Reply #2293 on: December 01, 2015, 07:05:12 pm »

Or if you want to play as Roman Empire.
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Flying Dice

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Re: Europa Universalis IV
« Reply #2294 on: December 01, 2015, 07:15:14 pm »

Which is basically what I said.  :P

But yeah, the tech rubberbanding is such that if you start as the Roman Empire in the 200s or whatever you're still going to stay roughly parallel with real history as far as technological development goes (even if politically everything goes all superblob), so you're in for something like 1000-1400 years of very slow progress depending on how early you start. Might be interesting to try to conquer your way all the way to the Pacific via land route, of course.
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