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Author Topic: Europa Universalis IV  (Read 467189 times)

WealthyRadish

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Re: Europa Universalis IV
« Reply #2265 on: November 12, 2015, 07:27:43 pm »

The threat feature is interesting, though a 5 year truce over one province isn't very good, and without the prestige, ducats, and army tradition. I'm guessing it'll only be usable on small neighbors with weak allies, who you could just full annex anyway. Being able to transfer claims to vassals is going to either be crazy useful or moderately convenient, depending on how many restrictions there are on valid provinces and how good vassals are about fabricating claims when you tell them to (another feature that's being added). You can transfer occupation to an overseas vassal if they have a claim on it, for instance, so you could potentially divvy up any nation in their range with new and exciting levels of border gore.
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Teneb

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Re: Europa Universalis IV
« Reply #2266 on: November 19, 2015, 09:02:41 am »

Dev Diary, since I seem to like to post stuff like this. For those who can't see images or just don't want to click the link, I copied the whole thing below.

Spoiler (click to show/hide)

I guess this will make achievement runs easier, especially those tied to resources.
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Sergarr

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Re: Europa Universalis IV
« Reply #2267 on: November 19, 2015, 01:33:18 pm »

Prevent Nation Ruining (Free Feature)
If you've ever played EU4 multiplayer competetively, you know that it can sometimes get rather emotional. People may not react well to being backstabbed or losing a war, and some of them will proceed to make rather hasty, emotional decisions because they conclude that they have lost the game, which they then come to regret once tempers have cooled. To help MP game hosts deal with this problem, we've added a new option called 'Prevent Nation Ruining' for multiplayer (default off). If enabled, this option prevents players who have recently lost a war where they were forced to give up core territory from ruining their nation by blocking the following:
- Truce breaking
- Selling cores
- Manually taking loans
- Releasing vassals
- Creating client states in cored provinces
- Accepting rebel demands with <50% progress
- Releasing colonial nations
- Giving money to other players

This block lasts for the duration of the truce.
That's, uh, quite a feature they have here. Wonder what triggered them to include in. Maybe someone rage-quitted in one of their "in-house" MP games?
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2268 on: November 19, 2015, 02:22:43 pm »

One of my friends is notoriously try hard and very good at grand strategy games, which I think is based off of an intense anxiety over losing. Inevitably everyone does their best to make him lose, and he is honest to god the only person I've ever seen rage quit because they got absolutely rekt xD

Bastus

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Re: Europa Universalis IV
« Reply #2269 on: November 19, 2015, 02:48:40 pm »

Am I the only one who thinks that the new cultural union mechanic is the most interesting part of the whole Diary? I mean I can finally take some historical irrelevant nation, lead it to greatness and still get the advantages the cultural union offers without making my alternate timeline boring by slapping some generic name on my country.
Oh and the colonial good think will be exploitable and I am 100% sure someone is gonna screw the system for his advantages regarding the ressources that spawn or get a world where there is next to none of some ressources.
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pedrito

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Re: Europa Universalis IV
« Reply #2270 on: November 19, 2015, 03:08:53 pm »

That's, uh, quite a feature they have here. Wonder what triggered them to include in. Maybe someone rage-quitted in one of their "in-house" MP games?

Happens in MP quite a lot. Players who get wrecked in a war (or just can't handle their loans) sometimes go and release every possible vassal or no-CB dow every nation on the planet, often forcing the host to reload an earlier save. And reloading a large MP game means losing 30 minutes in lobby!!

IMO this feature is spot on.
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Persus13

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Re: Europa Universalis IV
« Reply #2271 on: November 19, 2015, 04:02:40 pm »

Oh and the colonial good think will be exploitable and I am 100% sure someone is gonna screw the system for his advantages regarding the ressources that spawn or get a world where there is next to none of some ressources.
The colonial good system doesn't seem too different, its just outright telling you the base chance of getting a resource in a colony, instead of the current system doing that with event modifiers. Its another one of the changes to make things less arcanae. The current system.

That's, uh, quite a feature they have here. Wonder what triggered them to include in. Maybe someone rage-quitted in one of their "in-house" MP games?
How much multiplayer have you played? One friend of mine who plays EUIV just ups and quits if they lose a war, which is why I'm never playing a multiplayer game hosted by them again.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2272 on: November 19, 2015, 04:27:40 pm »

The cultural union thing to me seems like just yet another "blob more" incentive, and if anything I'd say you should be getting maluses instead. It's neat in a "pretty borders" way, and the bonuses aren't insignificant, but there's a greater problem of the game getting too easy at that size, and making it easier doesn't help. I think an empire rank isn't something you should earn by constant conquest and then hold onto until the end of time, but something that should have to be actively fought for and maintained after acquiring it (and maybe an empire rank should be in some ways a bad thing, that's forced on you). It's hard to imagine implementing something more advanced than the core system without something CKII-like with titles and succession, though, and even CKII suffers the same problem to a lesser extent.
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Bouchart

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Re: Europa Universalis IV
« Reply #2273 on: November 19, 2015, 04:41:01 pm »

The cultural union thing is just Paradox being lazy and not creating more nation-forming decisions.
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Culise

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Re: Europa Universalis IV
« Reply #2274 on: November 19, 2015, 04:44:35 pm »

The cultural union thing is just Paradox being lazy and not creating more nation-forming decisions "fixing" Italy.
Sorry, but I could not resist.  In seriousness, though, it feels like it was a relatively common thing in the forums there that someone will complain about Italy being worthless for any non-monarchic, non-HRE power, due to representing the Iron Crown instead of 19th century nation-state.  That's also why I suspect they chose the illustrative screenshot they did.
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Bastus

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Re: Europa Universalis IV
« Reply #2275 on: November 19, 2015, 04:45:09 pm »

The cultural union thing to me seems like just yet another "blob more" incentive, and if anything I'd say you should be getting maluses instead. It's neat in a "pretty borders" way, and the bonuses aren't insignificant, but there's a greater problem of the game getting too easy at that size, and making it easier doesn't help. I think an empire rank isn't something you should earn by constant conquest and then hold onto until the end of time, but something that should have to be actively fought for and maintained after acquiring it (and maybe an empire rank should be in some ways a bad thing, that's forced on you). It's hard to imagine implementing something more advanced than the core system without something CKII-like with titles and succession, though, and even CKII suffers the same problem to a lesser extent.
I think you are right but I have to admit that I lost my faith in Paradox to give this game some interresting peacetime mechanics quite a while ago and accepted that EU4 is a map painter and will probably always be one, so this "feature" fits into my perception of the game, which consist of picking some interesting countries and try to do some wacky alternate timelines. But I wouldn't mind if they gave goverments more depth, especially empires. It feel kinda weird too get to a certain size, get a cookie (the button to become an empire) and then forgetting about goverment ranks for the rest of the game.

Oh and the colonial good think will be exploitable and I am 100% sure someone is gonna screw the system for his advantages regarding the ressources that spawn or get a world where there is next to none of some ressources.
The colonial good system doesn't seem too different, its just outright telling you the base chance of getting a resource in a colony, instead of the current system doing that with event modifiers. Its another one of the changes to make things less arcanae. The current system.
But it seems so be a bit more predictable which can lead to some outcomes which are more favorable for the player. If a province has a 5% chance or gold for example you could save scum until you get gold. Which was something that was harder to achieve with the old system due to the lack of information. But I am not complaining. Actually knowing what I can expect beforehand seems kinda nice.  :)

The cultural union thing is just Paradox being lazy and not creating more nation-forming decisions.
Never understood this argument to say the truth. I think they added most of the formable nations that seemed logical for the timeline, the rest can be done by modding. Adding on that I never really understood the appeal of clicking a button to change your name and get some other ideas, which were worse than the ones you already had if you were unlucky.
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Culise

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Re: Europa Universalis IV
« Reply #2276 on: November 19, 2015, 04:50:57 pm »

Never understood this argument to say the truth. I think they added most of the formable nations that seemed logical for the timeline, the rest can be done by modding. Adding on that I never really understood the appeal of clicking a button to change your name and get some other ideas, which were worse than the ones you already had if you were unlucky.
Indeed, but I'll note that not all formable nations even give you a new set of NIs.  Russia is probably the biggest example; it keeps its forming nation's ideas, whether it's Muscowy, Novgorod, or a culture-shifted Milan.  As such, it seems like this is plenty more work than generating a few new tags with generic shields.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2277 on: November 19, 2015, 05:04:08 pm »

The cultural union thing is just Paradox being lazy and not creating more nation-forming decisions.

Yeah, but I'd say paradox has most of the reasonable formable nations for the timeline already scripted in (and many 19th century ones that don't make much sense as well). One neat thing about the change is being able to feel better about triumphing as a minor and refusing the decision to tag switch, without the game treating your nation as a lesser Spain or whatever. But honestly, I don't think cultural unions should exist at all.

I never really understood the appeal of clicking a button to change your name and get some other ideas, which were worse than the ones you already had if you were unlucky.

Personally I also don't like taking almost all of the nation forming decisions either. I mean, why conquer all of France as Nevers just to make the map look as though nothing happened? Aside from Sardinia-Piedmont (best map color in the game, and unique I think) I've always felt emptiness after taking a nation-forming decision.
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Orange Wizard

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Re: Europa Universalis IV
« Reply #2278 on: November 19, 2015, 05:23:20 pm »

I do like the new cultural union thing. Personally I'd like to see more mechanics making blobbing harder. Right now you expand and expand and become unstoppable juggernaut of death.
Even something as simple as raising minimum autonomy the more provinces you have.

I've always felt emptiness after taking a nation-forming decision.
> Reform into Prussia
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Teneb

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Re: Europa Universalis IV
« Reply #2279 on: November 19, 2015, 05:31:52 pm »

I think we are missing the most important part of these unions: it nerfs France. France does not start as an empire and has several provinces with cultures that will now no longer be accepted.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?
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