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Author Topic: Europa Universalis IV  (Read 465408 times)

Culise

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Re: Europa Universalis IV
« Reply #2205 on: October 20, 2015, 09:35:59 pm »

Pretend St. Thomas the Apostle succeeded beyond anyone's wildest dreams, and build the Coptic Kingdom of Prester John by starting in the Gujarat and expanding through the Indian subcontinent as a whole. 
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ZeroGravitas

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Re: Europa Universalis IV
« Reply #2206 on: October 20, 2015, 09:43:07 pm »

High American is already a tech though, at least in a slightly modded nation designer or converted game. Its th tech level they give the super-aztecs from Sunset Invasion if you bring over a save that used that from ckii, and basically a renamed western.

Well, with a lower cavalry ratio.

The point of excitement is that you no longer need to be using an imported game or custom nation.
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Baffler

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Re: Europa Universalis IV
« Reply #2207 on: October 20, 2015, 11:08:06 pm »

Make yourself a high american culture and start somewhere on the Great Lakes. Give yourself a colonist. See how you do when the Euros come to town.
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Lightning4

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Re: Europa Universalis IV
« Reply #2208 on: October 21, 2015, 01:51:58 am »

Be Australia.

Though honestly, it'd probably be kinda boring since it's unlikely anyone will bother you. :P

Might be good for an isolationist game I guess. Maybe do Asian techgroup so there's always the risk of being attacked by stronger powers, when/if they bother coming to you.
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Majestic7

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Re: Europa Universalis IV
« Reply #2209 on: October 21, 2015, 05:07:18 am »

I actually tried playing a fictional Viking colony in America. I made a custom nation in Canada, made them Norse and so forth. The problem was that it was very boring since... well... nothing was happening. Just creeping your way around one colony at the time isn't very fun.
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Aklyon

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Re: Europa Universalis IV
« Reply #2210 on: October 21, 2015, 06:27:45 am »

Yeah, either you want to be a bit cheaty and start with like, 4 colonists to expedite the america-claiming, or don't do the earliest start date in the americas. Its incredibly slow otherwise and you only have the central americans as anything close to fair fight, because most of the indians are opms at that point.
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Persus13

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Re: Europa Universalis IV
« Reply #2211 on: October 21, 2015, 11:55:00 am »

Playing as a West African Catholic Western nation with the Dutch Republic government type is my only experience as a custom nation and it was really enjoyable, if a bit easy. If I'd do it again I'd play with a more fun religion (although I got a Byzantine exiles event somehow)
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Digital Hellhound

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Re: Europa Universalis IV
« Reply #2212 on: October 21, 2015, 03:39:53 pm »

I've only played a Custom Nation game more than five minutes once. That was a wholly Custom Start with a bunch of weird nations on the coast of the Americas - I played the Scottish Republic of the Freemarches, situated around New York. Sadly, the AI nations never really figured out how to colonize the Old World, which I'd thought would be a cool mid- to endgame thing.

I make Custom starts all the time because I just like creating nations and set-ups. They're just not too fun to actually play (there's a hard limit to how many nations you can create, too, so unless you only create big blobs, most of the world will be empty).
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Rakonas

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Re: Europa Universalis IV
« Reply #2213 on: October 21, 2015, 09:59:13 pm »

I was excited at the idea of custom nations recently and decided to play with full random nations. I made one in the netherlands with aztec religion and was disappointed to discover that random nations does not mean random nations. I only had one province of my culture/religion and every nation was its historic religion/culture. So it's a little impossible to play it as anything more than novel starts (like vinland or al andalus).
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Uristides

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Re: Europa Universalis IV
« Reply #2214 on: October 22, 2015, 03:32:50 pm »

*sigh* that's it, goodbye sweet money, you'll be missed.
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Flying Dice

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Re: Europa Universalis IV
« Reply #2215 on: October 22, 2015, 04:22:10 pm »

...Oh my. It would be an understatement to call that "anticipated", I think.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2216 on: October 22, 2015, 05:23:14 pm »

Being able to reliably get vassals to fabricate claims sounds great. Really most of it seems like an improvement and extension of the rival system, since that's currently the only way to communicate with the AI in a way that can make them more willing to ally you and join wars. Making things more transparent will be nice, but I don't think much will change in their behavior. What I'm hoping is that the trust rework will actually make alliances less stable, since currently it's very difficult to break up the horrible +100 trust Spaintugals without fiddling them into a war with each other.
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Micro102

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Re: Europa Universalis IV
« Reply #2217 on: October 24, 2015, 07:32:36 pm »

So it seems that it is no longer possible to westernize in Asia without taking control of a province owned by one of the European colonizing super powers or pulling some crazy colonizing shenanigans.

Wish me luck, technically I should be able to fight off the navies of France and Portugal.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2218 on: October 24, 2015, 07:52:50 pm »

It's possible to beat the Eurotrash on the high seas while you're like 15 dip techs behind if you've got at least 3-4 times as many heavies in your fleet as their entire fleet size (including all their transports, lights, and galleys). In naval battles each ship in the fleet randomly picks a single enemy ship, inflicting hull damage based off cannons and hull (among other things) and morale damage based (probably) off maximum morale. A ship is rarely in danger of sinking if it still has even 0.5% morale left (unless it gets simultaneously targeted by multiple heavies) but when it runs out of morale, a ship will no longer fight at all and will take hull damage extremely rapidly. By having a much larger fleet than the opponent, most of your ships won't take any morale damage, while being free to gang up on the enemy ships that are distracted and sink them with the pure hull damage of heavies (even lousy early carracks). So even a disgusting English navy with 20 heavies + 20 others, naval ideas, and dip tech 22 can usually be sunk by a dip tech 3 navy many times the size, if you can afford the astronomical costs of that many heavies.

There's also a trick to prevent any of your ships from being sunk in battle. If you divide your navy into individual fleets of one ship each, and then watch the battle carefully for when a ship runs out of morale, you can order it to retreat individually, recover morale/hull at the tick of the month, and then order it back into the fight. It requires tons of micro, but it can be used to win battles that'd otherwise be lost, or prevent any ships from being sunk in easy victories.
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Bouchart

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Re: Europa Universalis IV
« Reply #2219 on: October 24, 2015, 10:26:01 pm »

Many Asian countries should choose Exploration first, and either try to reach Europeans by colonizing along the coast of Africa, or going from Siberia to Alaska to the west coast of the US.  Portugal also gets a mission to claim Goa, on India's west coast.
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