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Author Topic: Europa Universalis IV  (Read 465466 times)

Bouchart

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Re: Europa Universalis IV
« Reply #2115 on: September 22, 2015, 03:42:55 pm »

I've seen plenty of games where France disintegrates but never to that degree, usually because of a coalition war.  Looks like the Commonwealth didn't form either, which can happen if Poland is dragged off into an early war.  I take it Super Hungary is due to a personal union?

But the question that everyone is asking: what the hell is Ternate?
« Last Edit: September 22, 2015, 04:26:23 pm by Bouchart »
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Boksi

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Re: Europa Universalis IV
« Reply #2116 on: September 22, 2015, 04:05:38 pm »

I don't really know what happened in Europe, I only recently got a look at it. But Ternate is an island in eastern Indonesia. The Sultanate of Ternate was one of the main powers in the region when the Europeans arrived, historically.

In my game they're an empire spanning through Indonesia, parts of SE Asia, much of Australia, various Pacific islands, small parts of the east coast of America, and most recently a good chunk of Peru.
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Digital Hellhound

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Re: Europa Universalis IV
« Reply #2117 on: September 22, 2015, 05:30:10 pm »

That France soothes my soul. Brittany is finally getting the power and glory it deserves. Looks like GB is the strongest power in Europe by far... though that Super Hungary looks pretty lovely, too.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2118 on: September 22, 2015, 05:37:41 pm »

I can never be happy for Brittany unfortunately, the hostile core creation cost and exploration ideas are just too unpalatable. That probable Hungary PU over Austria is some poetic justice, though.
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Flying Dice

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Re: Europa Universalis IV
« Reply #2119 on: September 22, 2015, 05:42:26 pm »

So. Uh. That Leinster game. Things happened. I sort of ended up spending a decade or two continuously stomping on rebels with my already mangled armies. Post when I get back. But Sweden is a thing now, Islam is out of Europe, and I only have one alliance.
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Lukeinator

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Re: Europa Universalis IV
« Reply #2120 on: September 22, 2015, 07:32:37 pm »

What do you guys think is the best non cosmetic DLC? I was thinking about purchasing some, and I don't know which ones are good.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2121 on: September 22, 2015, 07:47:18 pm »

So far as expansions go, Art of War is the best. Being able to transfer occupation is huge, the later game content is neat, and there are loads of events and minor content that goes with it. Common Sense is a fairly good expansion, though not essential to really enjoy the game like AoW (arguably) is. Res Republica and Wealth of Nations both offer minor features that make them worth picking up at a large discount, but you should read the feature list first to decide if their content is relevant to the nations you like playing. El Dorado and Conquest of Paradise can be skipped entirely. The custom nation stuff in El Dorado is interesting, but I would only recommend getting it at a heavy discount, since the fun of custom nations is surprisingly short lived. CoP's only redeeming feature are some tribal native mechanics, but I would not recommend playing those nations even with the expansion.

The minor DLC (American Dream, Star and Crescent, Purple Phoenix) provides the type of content you could easily make for yourself, like events and decisions, unless you're super keen on ironman. I wouldn't consider any of it a good value for money.
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Uristides

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Re: Europa Universalis IV
« Reply #2122 on: September 23, 2015, 04:52:00 am »

Sometimes, the game doesn't need your help to go off the rails.

Spoiler (click to show/hide)
Who is the emperor there?

And indeed, OPM France + reverse PU Hungary is just beautiful.
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Loud Whispers

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Re: Europa Universalis IV
« Reply #2123 on: September 23, 2015, 03:01:35 pm »

YES FINALLY BYZANTIUM RISES

After two days straight of trying to revive the Byzantine Empire I have... Well, not quite succeeded in that, but have certainly gotten to the point of survival. After some brief moments of false hope (the most painful being one particular run where Genoese islands were returned to me by force of steppe hordes and just after everything seemed good Timurids and Tunisians landed in Greece) I managed to muster a coalition of Poles, Lithuanians and Greeks to stand fast against the Ottoman invasion - all the whilst the Ottomans fought Qara Qoyunlu in the East and the Mamluks bankrolled me in the South. The Serbians jumped out of the war almost immediately to pursue their bosnian conquest whilst Byzantine soldiers escaped Ottoman soldiers by running through Hungary to reach the Slavic forces up North. After about 60 battles which saw Bulgarian freedom fighters join the Byzantine army, the Polish and Lithuanians reluctantly withdraw and saw the Ottoman army reduced to a mere few thousand in a sea of rebellions and one lone bastion of Byzantine spirit - the Emperor managed to force the Sultan into giving up most of Greece and Albania back to the Empire. The Ottomans have made Byzantium their rival but we're now in the running to take them down. Whilst recovering from the devastating war I can annex Athens and then go for round two: This time with more galleys. We took down 7 Ottoman ships despite having a vastly smaller navy... We can do better.

Rex_Nex

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Re: Europa Universalis IV
« Reply #2124 on: September 23, 2015, 03:30:09 pm »

I've been trying to play as Theodoro, that little OPM that borders Crimea and Genoa, and starts the game doomed unless you make a very specific set of actions to acquire the alliances before Crimea annexes you. You also have almost no choices as to who to ally. Trebizond and Circassia are about it. None of the other nations care that you exist, and the usual go-to in the area (Georgia) starts off the game hating you.

So far I've found you have to start the game fabricating claims on the province that borders Crimea's capital (you cant take the capital itself; it requires double your forcelimit to siege, which you cant possibly support long enough to finish), accepting Trebizond's alliance offer, and improving relations with Circassia. Once you get Circassia to like you, you ask for access and then ally them. Use the couple transports you start with to move your small 4/5k man army over to Circassia's provinces so they wont get instantly crushed by the 10k Crimean army bordering your capital. Once you have the claim, hope to god Circassia hasn't set you as a defensive ally (or they wont accept your call) and go to war with Crimea. Put a leader on, attach your troops to Circassia's, and then hope for the best!

That's as far as I got so far, took a while just to get my order of operations right.
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Bouchart

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Re: Europa Universalis IV
« Reply #2125 on: September 23, 2015, 03:51:04 pm »

Now conquer all of Germany for the achievement.
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Micro102

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Re: Europa Universalis IV
« Reply #2126 on: September 24, 2015, 12:40:57 am »

YES FINALLY BYZANTIUM RISES

After two days straight of trying to revive the Byzantine Empire I have... Well, not quite succeeded in that, but have certainly gotten to the point of survival. After some brief moments of false hope (the most painful being one particular run where Genoese islands were returned to me by force of steppe hordes and just after everything seemed good Timurids and Tunisians landed in Greece) I managed to muster a coalition of Poles, Lithuanians and Greeks to stand fast against the Ottoman invasion - all the whilst the Ottomans fought Qara Qoyunlu in the East and the Mamluks bankrolled me in the South. The Serbians jumped out of the war almost immediately to pursue their bosnian conquest whilst Byzantine soldiers escaped Ottoman soldiers by running through Hungary to reach the Slavic forces up North. After about 60 battles which saw Bulgarian freedom fighters join the Byzantine army, the Polish and Lithuanians reluctantly withdraw and saw the Ottoman army reduced to a mere few thousand in a sea of rebellions and one lone bastion of Byzantine spirit - the Emperor managed to force the Sultan into giving up most of Greece and Albania back to the Empire. The Ottomans have made Byzantium their rival but we're now in the running to take them down. Whilst recovering from the devastating war I can annex Athens and then go for round two: This time with more galleys. We took down 7 Ottoman ships despite having a vastly smaller navy... We can do better.

If you ever need to try again, the way I did it was to go WAY over the force limit with galleys and then take over half of the ottoman's empire while their army is stuck on the other half, preferably the half that doesn't contain your capital. This is possible due to the Constantinople money.
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h3lblad3

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Re: Europa Universalis IV
« Reply #2127 on: September 27, 2015, 08:40:00 pm »

If anyone is still interested in my EU4 game as Burgundy, here it is circa 1801.
http://imgur.com/a/rkave

Sadly no more strong Theodoro. Also, not pictured: Ternate colonized Australia. After Ternate was annexed by Mexico, they took over Ternatian Australia as their colony. As such, Australia is effectively being colonized by Mexico. Britain currently only has one province on the far west side.
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Vendayn

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Re: Europa Universalis IV
« Reply #2128 on: September 28, 2015, 12:02:09 am »

http://i4.photobucket.com/albums/y149/Vendayn/EU4%20MEIOU/HashashkinsEU4.jpg

My custom Hashashkin nation for MEIOU :) They are the same, but my friend wanted me to have them colonized east south america, so they have two little provinces in south america and one province is under siege by rebels/natives to make it a challenge. And, since my friend wanted them in south america...

The Hashashkin saw renewed strength from underhanded dealings with surrounding nations. From stealing of valuable treasures, a valuable marriage with the Mazandaran and their biggest source of income: The hidden remnants of the Crusader States hiring them with vast wealth to destroy their enemies. In this, with a couple valuable provinces conquered, a valuable ally and a secret alliance with what remained of the Crusaders, they went from near destruction of the Mongol horde to being a rather strong force.

On the other side of the world...

When spain tried colonizing south america early on (secretly at that), an unknown source hired the Hashashkin, known for their brutal daytime killings, to infiltrate and take over the spanish colony. Obviously they wanted to scare the spanish from any further colonization, at least for the time being. They discovered Spain had some settlers, and cheaply made wooden walls. With little in the way of troops. Plus, they seemed lost in the "new world" as they called it. Explorers would leave and just never return, possibly taken by the natives to be sacrificed. It took merely a year and two of the small spanish colonies had been infilitrated by the Hashashkin and they had sent their own to replace them. The spanish? Some sent back to spain to tell of the horrors they saw, the others sent to the various natives in peace offerings...as the Hashashkin knew allying with the natives could prove very beneficial in this new world.

Gameplay reasons, my friend finds playing in the americas the most fun part of the game. And he likes playing in two areas at one time. So with the main holdings in India, and then a smaller area in South America, it accomplishes just that.

However, just a slight bug. I can't get HSH_ideas to work at all. It doesn't show the name I put for those in the localization file. No matter what I do, and spending over 2 hours trying to fix that stupid thing...it doesn't work. Even though its same exact damn format as the others listed. So I've given up and not gonna bother dealing with that sh! lol...its just a mod for me and my friend anyway, so a tiny bug not worth spending hundreds of hours fixing. Thats more annoying than the bug lol.
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Re: Europa Universalis IV
« Reply #2129 on: September 28, 2015, 01:29:20 am »

I'm so fucking done with EU4. New expansion on the horizon and they haven't fixed a single issue with Common Sense. They can't even take 5 minutes to open up development to modders either. Shame there's no alternative apart from CK2 which has it's own glaring flaws.
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