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Author Topic: Europa Universalis IV  (Read 465481 times)

h3lblad3

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Re: Europa Universalis IV
« Reply #2100 on: September 15, 2015, 02:10:31 am »

Cyprus is the sole possession of Greece.

The Commonwealth is the game's superpower. Whatever the Commonwealth says, goes. This includes the survival of Theodoro, the prevention of Muscovy forming Russia, and the repeated putting of the Ottomans in their place. The one time I fought them, Austria bowed out of the war within a year because the flood of Poles overran everything. That was back before the colonial times started, though, so I don't know if it would still be the same.
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

Bouchart

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Re: Europa Universalis IV
« Reply #2101 on: September 15, 2015, 07:08:54 pm »

So has anyone ever seen the computer excommunicate someone or declare a crusade?  I don't think I've seen it once.  It happened all the time in EU3.

Also, is there ever a reason to declare the statute in restraint of appeals?
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Culise

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Re: Europa Universalis IV
« Reply #2102 on: September 15, 2015, 07:25:54 pm »

Perhaps if you don't intend on using the Curia, such as in a game where you eventually intend to convert?  You lose the modifier when you convert, but its only long-term negative point (loss of papal influence) is irrelevant if you never intend to play in the Curia at all.  As long as you don't mind alienating your Catholic neighbors and especially if you don't have any, that's free stability, unrest reduction, and prestige, as well as unlocking certain early Protestant/Reformist religious decisions like the Church Taxes early.
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Bouchart

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Re: Europa Universalis IV
« Reply #2103 on: September 19, 2015, 03:40:50 pm »

Ulm's strategy: camouflage yourself as Austria

Spoiler (click to show/hide)
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Micro102

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Re: Europa Universalis IV
« Reply #2104 on: September 19, 2015, 09:16:49 pm »

Can someone explain the "relative power to liege" modifier in liberty desire to me? It's giving them a 10% bonus when they have 8 units compared to my 218 and 17 ships to my 255. 10% seems rather high.
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WealthyRadish

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Re: Europa Universalis IV
« Reply #2105 on: September 19, 2015, 09:39:22 pm »

It'll rarely hit zero, though I've never checked it after a vassal gets stackwiped while having just one vassal. It uses the same algorithm many AI decisions use to determine relative military power, including number of regiments and mil tech (I'm not sure if it takes morale, combat ability, or discipline bonuses from ideas or otherwise into account). The total military strength of all vassals is used for vassal liberty desire, while personal unions and colonial nations only compare their individual strength to yours (I think the vassals from the HRE reform will also only judge their individual strength, which is part of why it's a cheeseball thing to do).

10% is fairly low, all things considered, but I play very vassal heavy. Nothing like getting +50 liberty desire from lack of dip tech on all 6 of your vassals to make you value prestige and dip rep.

Edit: Oh, I think it also takes into account forcelimits and possibly some economic factors. Adding a new vassal with no military will instantly jump the liberty desire of the others substantially if you're a small nation.
« Last Edit: September 19, 2015, 09:46:04 pm by UrbanGiraffe »
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Uristides

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Re: Europa Universalis IV
« Reply #2106 on: September 19, 2015, 09:55:19 pm »

Can someone explain the "relative power to liege" modifier in liberty desire to me? It's giving them a 10% bonus when they have 8 units compared to my 218 and 17 ships to my 255. 10% seems rather high.
Not sure if that's even a factor in your case, but it seems to me it takes into account the units of nations supporting the independence of that one particular vassal too.
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Flying Dice

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Re: Europa Universalis IV
« Reply #2107 on: September 20, 2015, 11:18:04 pm »

It's been a long while since I've played EU of any stripe, and longer since I've posted one of these.

Spoiler: It's 1080 AD (click to show/hide)

Needless to say, it's my fault Western Europe currently looks like a pile of vomit. I started as Leinster in the mid-late 800s and went about the usual business of forming Ireland and conquering the British Isles -- it's much easier when they're a smattering of one and two province minors. The orange-peach whatsit with the vaguely germanic name, the one stuck between East and West Francia, it tried to make a land grab on some minors in England before I finished, which is what ended up drawing me onto the continent. A few decades after unifying I managed to pull off a diplomatic coup which is largely responsible for the current situation: I got alliances and royal marriages with East Francia and Italy, the blobs on my south and east borders respectively.

We've been at constant near-perfect relations for close to two hundred years; they get into wars in Eastern Europe and the Med that I can join without having to do anything, and they kept West Francia, wossname, Burgundy (for the decade or so it existed), and Brittany from getting help against me. Italy and I split western France about down the middle, now they're busy with the muslims in Iberia. Eastern Francia absolutely tore through Eastern Europe, and founded Germany in 1071.

The other major players are the Byzantines (maroon), Bulgaria (lavender), and Svealand (purple). Oh, and Western Francia technically still exists (at least until the truce is over, heh); it's the blue OPM sandwiched between our unholy triple alliance. I figure I'll provoke Germany into war at some point before it gets too strong and chop all this up to see what happens, 'cause as cool as it is having Germany founded 800 years ahead of schedule is, I miss the chaos of HRE-era Europe full of OPMs. So I won't annex much, just force a bunch of releases.

Only had one really close spot in the buildup, it was back in the 1050s when my monarch was in his 80s and heirless and I only had ~2-3 provinces on the continent. Thankfully the legitimize-daughter event triggered and she had a pretty obscene military score, so I could afford to pop a couple of policies on and reroll generals until I got a pair of monsters to stomp Western Francia's shit in with.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Rex_Nex

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Re: Europa Universalis IV
« Reply #2108 on: September 21, 2015, 11:57:28 am »

Great writeup, Dice! Reading some of the little AARs in this thread always manages to suck me back into the game. I don't know whether to thank or curse you guys :P
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Digital Hellhound

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Re: Europa Universalis IV
« Reply #2109 on: September 21, 2015, 01:02:33 pm »

Are you playing a mod or a converted game, for that 800s start?

And yeah, that got me to start a CK2-converted Austria game too - the Duchy of Austria is a OPM in CK2 in its earliest form, so I've been playing from those humble beginnings to reach its historical great power status. I took it slow for CK2, so there's still plenty of challenge in the world now in EUIV. And I'm a von Babenberg instead of a stupid Habsburg, mwah!
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Flying Dice

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Re: Europa Universalis IV
« Reply #2110 on: September 21, 2015, 07:40:39 pm »

Yeah, I use Extended Timeline, since it fixes the two things that always peeved me the most: limited playtime and permanent terra incognita. The tech progression is shaken up, too; it scales up to 100 with the highest techs being essentially modern-day (the highest cavalry unit is the M1A1 Abrams, for example), but that also means that really early starts are painfully slow. From what I've heard, doing a Roman Empire-era start (or anything else in the double or low triple digit years) takes so long to get anything done that it's not worth playing.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Bastus

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Re: Europa Universalis IV
« Reply #2111 on: September 22, 2015, 06:46:05 am »

I wouldn't say that you can't accomplish anything at a decent speed if you start at an earlier bookmark. I would say the main problem is that it is extremely easy to get big enough to just steamroll anybody befor the year 1.000 passes by. The AI simply never was good at war and the new situation with extreme low morale and manpower doesn't help either.
Adding to that the raise of Christianity is either painfully slow to a point where I  once had a completely pagan Europe for the whole game, or it hits lick a brick and half the world is force converted or drops into a doom spiral of breaking to rebells over and over again.
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Aklyon

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Re: Europa Universalis IV
« Reply #2112 on: September 22, 2015, 08:22:01 am »

Does it still have trouble not loading after a point because of the excess of history in the save or whatever was the problem?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Bastus

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Re: Europa Universalis IV
« Reply #2113 on: September 22, 2015, 08:25:01 am »

I never had any oustanding problems. It may crash from time to time and more frequent than vanilla but autosaves are your friend. The only thing is that sometimes perfomance tanks without any good reason. And sometimes the saves take forever to load, but that could come back to what you just mentioned a lot of stuff happens in 1000 years plus that need to be loaded I guess.
« Last Edit: September 22, 2015, 08:30:52 am by Bastus »
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Boksi

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Re: Europa Universalis IV
« Reply #2114 on: September 22, 2015, 03:12:19 pm »

Sometimes, the game doesn't need your help to go off the rails.

Spoiler (click to show/hide)
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

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