So then they get pissed about no food or booze, and the fact that you haven't given these special little snowflakes their very own bedroom the second they get to the fort, and boohoo long patrol duty, etc etc. I think within my next few fortresses I may start to get fairly medieval on some third migration wave dwarves.
I tried this - but the problem here is that I can't even finish some kind of a drowning pool, before the third wave arrives.
What if you lock them all out, draft them all into the military, and order one of them to kill another? The resulting loyalty cascade should wipe most of them out, and any survivors are likely marked enemies of your civ and will be killed on sight by your guards when they try to enter the fort.
Of course, that's only if you want to get rid of *all* of them... tho maybe some burrows could make it more fine-grained.
And then your guards would get marked as enemies...
Well, it depends really. You can't actually target civilians right now, will only work with caravan guards. Also, whether a singel surviving dwarf is marked as enemy depends on several different facters. The main problem is that civ loyalty is different from fort loyalty, so when a dwarf kills a caravaneer, he is a enemy of the civ, but not of fort. Someone who kills
him, becomes enemy of fort but not of civ. If that dwarf kills someone else, then he is enemy to all, and is safe to execute.
First say, 10 migrant waves: "alriight, you in the military, you in mining, you in smelting, military, military, smelting, smelting, hauler, mining, hauler, military..."
I just stop caring really. My military gets to be a fairly large portion of the population, but thats okay.