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Author Topic: Best way to kill Migration waves (formerly goal suggestions)  (Read 3694 times)

misko27

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Re: Migration wave goals suggestions
« Reply #15 on: August 10, 2012, 11:07:55 pm »

So then they get pissed about no food or booze, and the fact that you haven't given these special little snowflakes their very own bedroom the second they get to the fort, and boohoo long patrol duty, etc etc. I think within my next few fortresses I may start to get fairly medieval on some third migration wave dwarves.

I tried this - but the problem here is that I can't even finish some kind of a drowning pool, before the third wave arrives.
What if you lock them all out, draft them all into the military, and order one of them to kill another? The resulting loyalty cascade should wipe most of them out, and any survivors are likely marked enemies of your civ and will be killed on sight by your guards when they try to enter the fort.

Of course, that's only if you want to get rid of *all* of them... tho maybe some burrows could make it more fine-grained.

And then your guards would get marked as enemies...
Well, it depends really. You can't actually target civilians right now, will only work with caravan guards. Also, whether a singel surviving dwarf is marked as enemy depends on several different facters. The main problem is that civ loyalty is different from fort loyalty, so when a dwarf kills a caravaneer, he is a enemy of the civ, but not of fort. Someone who kills him, becomes enemy of fort but not of civ. If that dwarf kills someone else, then he is enemy to all, and is safe to execute.

First say, 10 migrant waves: "alriight, you in the military, you in mining, you in smelting, military, military, smelting, smelting, hauler, mining, hauler, military..."

I just stop caring really. My military gets to be a fairly large portion of the population, but thats okay.
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Loud Whispers

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Re: Migration wave goals suggestions
« Reply #16 on: August 11, 2012, 05:29:12 am »

Wave 8: Everyone joins the military, becomes a mason and/or a farmer, or is recruited into a !!SCIENCE!! program.
Please define this Program of !!SCIENCE!! I am most intrigued.

I'm also ecstatic about how this topic turned into "best way to murder dwarves" for a bit. :)
Murder? The deaths are purely accidental, I promise you. The migrants drafted into the !!SCIENCE!! programs mostly work with supernatural things that like destroying fortresses.
I.e. some migrants might be turned into were-civets or were-opposums.
Some might be fed to said were-creatures to gauge combat effectiveness (VERY EFFECTIVE).
Some might be fed/turned into vampires (no vampires yet).
Cavern creatures! This is a favourite amongst the migrants. Something about the giant pulsating worm covered in face melt slime just gets them all ecstatic.
Some might be used to help test with the necromancers... (Ok this one is very much 100% lethal).
Some might be used to help test with evil interactions (It's only as lethal as how well a Dwarf can fight off a group of zombies).
And whatever else pops up really. If it needs sciencing and will invariably result in the death of a Dwarf... You're off to the science squad.
It's just a coincidence that everyone in the science squad is dead or science.
And the dead get turned into medical zombies, for more testing. Dwarf recycling, 100% eco-friendly.

Mimodo

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Re: Migration wave goals suggestions
« Reply #17 on: August 11, 2012, 07:52:22 am »

Migrant wave 1: death sentence
Migrant wave 2: death sentence
Migrant wave x: death sentence

Well, that's in my current 4 dwarves only fort

As for killing migrants... I found the best way is to burrow them all in a sealable area (before they get hungry) and seal them in... They will eventually die out from starvation, and killing each other in tantrums.

I did try a loyalty cascade once, but it didn't turn out well. The one survivor I let in (stupid me)... He refused to do any work, an just hung around the place. The second I put him into the military, he would attack anything that moved, although no one would attack him until he took first strike. He eventually ended up being the only survivor of the fort, after killing the rest, and died with only the ghosts of those he murdered to keep him company
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misko27

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Re: Migration wave goals suggestions
« Reply #18 on: August 11, 2012, 11:09:52 am »

I did try a loyalty cascade once, but it didn't turn out well. The one survivor I let in (stupid me)... He refused to do any work, an just hung around the place. The second I put him into the military, he would attack anything that moved, although no one would attack him until he took first strike. He eventually ended up being the only survivor of the fort, after killing the rest, and died with only the ghosts of those he murdered to keep him company
Thats because only fort-loyal dwarves do anything.
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jesternario

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #19 on: August 11, 2012, 04:34:52 pm »

THAT DOES IT! I'm officially switching the post topic to ways to murder your migration waves, since that's what you guys have made it. I'm good with either, as it's still a fun read.
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GoombaGeek

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #20 on: August 11, 2012, 04:46:54 pm »

I like mass drowning chambers.

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Just hook a bunch of them up next to each other and assign them to your migrants. Wait until they're idling and KILL THEM ALL

It's terribly inefficient because I really hate using burrows. But it's fun :D

If there's no grate then you could possibly use it to train swimming.
« Last Edit: August 11, 2012, 04:52:29 pm by GoombaGeek »
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Loud Whispers

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #21 on: August 11, 2012, 04:48:21 pm »

How would you gauge the "best" way of killing migration waves?

Starver

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #22 on: August 11, 2012, 05:09:43 pm »

If you really want to do this (sorry, not my bag), seal yourself in, let them all starve.  And/or be killed by whatever hostiles turn up.  (And/or be at least partially victorious against whatever hostiles turn up, then let them starve anyway.)

If you're still wanting caravans, implement two or three parallel airlock systems with extended internal routes to traipse through, and then isolate those you don't want, allow through those that do, and open up the doorways in-between them when you've got a siege isolated in one adjacent to those migrants you're not bothered about.  Simple to do, so long as waves/hostiles/caravans don't arrive at almost exactly the same time.  But migrants can at least be drafted and ordered to go stand somewhere you want them (if you don't mind a little more micromanagement), which could be in harms way or in 'starvation gulch'... Your choice.
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PaleBlueHammer

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #23 on: August 11, 2012, 06:21:18 pm »

How would you gauge the "best" way of killing migration waves?

Whatever way is quick, hassle-free, and doesn't tear up their clothes too much (migrants are my clothing source).

Magma burns all the cloth so that's out, although it's very efficient.  Drowning chambers work well but have a bit of set-up and reset... plus occasionally I find my river doesn't flood it completely without a direct input pump (more hassle).  How badly would repeating spikes tear up the clothes?
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If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

Wrex

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #24 on: August 11, 2012, 06:24:58 pm »

I Use Masterwork now, so I draft them into the alchemist core and spam "Replicate Grimore of death" until I get some, or they die. Otherwise, I give them strand extractor/priest and tell them to "Offer life to Armok"
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misko27

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #25 on: August 11, 2012, 07:09:06 pm »

I keep a special arena for the purpose. I burrow one in there then lock him in. At that point, i release whatever I happen to have. If they kill it, more to come, if it kills them, It goes into the cages.

Right now its gobbos, since I have WAY to many in my cages. Next up, are angry wildlife. This approach is good because if someone survives, I get a soldier out of the deal.

If you want efficiency just lock them in a room till they starve and kill each other.
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Loud Whispers

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #26 on: August 11, 2012, 08:08:02 pm »

Whatever way is quick, hassle-free, and doesn't tear up their clothes too much (migrants are my clothing source).
Death by gravity.

Wrex

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #27 on: August 11, 2012, 08:09:21 pm »

Whatever way is quick, hassle-free, and doesn't tear up their clothes too much (migrants are my clothing source).
Death by gravity.

The issue is getting him to stand on the bliddy hatch.
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Loud Whispers

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #28 on: August 11, 2012, 08:15:22 pm »

Whatever way is quick, hassle-free, and doesn't tear up their clothes too much (migrants are my clothing source).
Death by gravity.
The issue is getting him to stand on the bliddy hatch.
retractable bridge.

Eldestish

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Re: Best way to kill Migration waves (formerly goal suggestions)
« Reply #29 on: August 11, 2012, 09:32:35 pm »

Why not just use a bridge to fling them?
Failing that,spikes don't mess with already dead things so you get a necromancer and let him have a LOS to the migrant burrow blockable with a bridge.
Once the migrants come you burrow them in there and seal them in with a bridge,then you dump corpses in and lower the necromancy containment bridge and let hell break loose.
After that close off the necromancy bridge and turn on spiketraps.
Afterwards its a matter of mining the dwarfinite  8)
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