Hey, just curious one what other players ideas are with each new migration wave, from initial skeleton crew to the tenth (after that, it really doesn't matter unless some severe fun has happened).
Wave 1: Two Dwarves set up the entire farming industry, gather plants for processing, hack down the immediate surrounding trees (for defense and infrastructure).
Two marksDwarves patrol the grounds shooting anything that doesn't keep a respectful distance away from the clearing, whilst also helping build the initial walls.
Two miners begin digging a quarry.
One Dwarf forges copper crossbows and bolts to last until the first migrant wave (Wave 2), and then helps build the walls as well.
Wave 2: Everyone joins the military, becomes a mason, woodworker and/or a farmer.
Wave 3: Everyone joins the military, becomes a mason and/or a farmer.
Wave 4: Everyone joins the military, becomes a mason and/or a farmer+craftsdwarf.
Wave 5: Everyone joins the military, becomes a mason and/or a farmer+craftsdwarf.
Wave 6: Everyone joins the military, becomes a mason and/or a farmer+craftsdwarf.
Wave 7: Everyone joins the military, becomes a mason and/or a farmer+craftsdwarf.
Wave 8: Everyone joins the military, becomes a mason and/or a farmer, or is recruited into a !!SCIENCE!! program.
Wave 9: Everyone joins the military, becomes a mason and/or a farmer+craftsdwarf.
Wave 10: Everyone joins the military, becomes a mason and/or a farmer.
Wave 11: Everyone joins the military, becomes a mason and/or a farmer, or is recruited into a !!SCIENCE!! program.
Wave 12+: Everyone joins the military, becomes a mason and/or a farmer, science conducted as necessary. It is preferable however to select migrants from wave 8 or 11 before taking from future waves.
Specialists jobs are sampled from the available skill sets and Dwarven resources available when required, across all migrant waves. By the 7th wave if the mortality rates are good, this is where children start getting born and by wave 29, the peasant child population can safely replace the migrants as a source of Dwarven labour.
It's a simple plan for a simple fort, but it lets me focus on things I want to do instead of keeping the Dwarves alive ^_^