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Author Topic: The final limitation of steel industry is, MARBLE?  (Read 7008 times)

lcy03406

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The final limitation of steel industry is, MARBLE?
« on: August 09, 2012, 01:17:11 am »

Heat = Magma.
Carbon = Tree Farm.
Iron = Goblin.
Flux?
Marble (and also other flux stones) is unrenewable, albeit plentiful.
I can't order anything after the king comes. The caravan won't bring any stone unless I order it. Marble blocks cannot be used as flux.
Goblins won't wear steel.
So when all the marble in the area is used up, I can't produce steel anyway anymore?
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Wrex

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Re: The final limitation of steel industry is, MARBLE?
« Reply #1 on: August 09, 2012, 01:18:40 am »

Make steel leggings, and melt them down again. You make More metal then you started with.
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Urist_McDrowner

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Re: The final limitation of steel industry is, MARBLE?
« Reply #2 on: August 09, 2012, 01:39:00 am »

Make steel leggings, and melt them down again. You make More metal then you started with.

Step one:

Create room with lever activate doors.

Step two:

Drop gobbo in room (forbid door), preferably with both legs broken and completely disarmed. fortifications inside the doors if you're paranoid about escape.

Step three: Have a dorf with really high AGI and dodge patrol in front of the doors, on pressure plates which open them. The pressure plates are two tiles from the doors, and between the plate and the door is a channeled out space

Step four: Station as many marxdorfs as you can on the opposite side of the patrol dorf.

Step five: Watch as fast dorf opens and closes each door. By the time the bolt almost gets to gobbo, the door is shut, it hits the door, and falls down.

Result: After making 25 steel bolts with one bar, you end up with (2.5 times 25) 62.5 bars of steel. This works with candy also.
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WealthyRadish

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Re: The final limitation of steel industry is, MARBLE?
« Reply #3 on: August 09, 2012, 01:43:03 am »

FPS is the more likely limit. Each stone equates to one bar of steel, so by the time it's all mined you'd have thousands of bars, a massive amount of space mined out, and all the numerous steel items produced. Unless your embark is tiny and you skimp on everything else to maximize FPS, I doubt flux will dry up before the fort falls or is abandoned from FPS problems.

But yeah, melting stuff like giant axe blades, leggings, coins, and other items does yield a net profit of metal, so it's infinite anyway. Once I actually made an above ground fort built entirely out of steel blocks, without doing any digging, and only having brought 4 steel bars worth of ore/flux on embark. Neat stuff.
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Loud Whispers

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Re: The final limitation of steel industry is, MARBLE?
« Reply #4 on: August 09, 2012, 04:35:48 am »

Step four: Station as many marxdorfs as you can on the opposite side of the patrol dorf.

Karl Marxdorfs

Helgoland

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Re: The final limitation of steel industry is, MARBLE?
« Reply #5 on: August 09, 2012, 04:53:13 am »

Melting arrows is sooo 2010! Melting coins is the new melting arrows!
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Urist_McDrowner

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Re: The final limitation of steel industry is, MARBLE?
« Reply #6 on: August 09, 2012, 02:45:27 pm »

Step four: Station as many marxdorfs as you can on the opposite side of the patrol dorf.

Karl Marxdorfs

Pfft, silly Whispers. Marxdorfs are green (or Red *rimshot*)
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Loud Whispers

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Re: The final limitation of steel industry is, MARBLE?
« Reply #7 on: August 09, 2012, 03:20:03 pm »

A Nobledwarf seemed to fit ironically :P

Urist_McDrowner

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Re: The final limitation of steel industry is, MARBLE?
« Reply #8 on: August 09, 2012, 03:53:52 pm »

A Nobledwarf seemed to fit ironically :P

With people like chairman Mao and Joseph Stalin, I thought it was perfectly appropriate. (Actually, Marx was a noble. He married a baronness, making him a baron consort that I have to build a whole freaking other tomb for! FRIIIIIIIIIIIIIIIICK)
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Ivir_Baggins

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Re: The final limitation of steel industry is, MARBLE?
« Reply #9 on: August 09, 2012, 04:12:40 pm »

What about Groucho Marxdorfs?
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Sutremaine

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Re: The final limitation of steel industry is, MARBLE?
« Reply #10 on: August 09, 2012, 04:26:28 pm »

This has always been the case, it's just a little more noticeable on embarks where you have only a small area of flux to dig out.

The caravans will still bring steel items, either as trade goods or on the backs of the caravan guards. If you're willing to do some modding, you can alter the steel / pig iron reactions to take flux blocks instead of flux stones. This will take the flux stones off the economic list, as the stone itself no longer has a use in any reactions or other jobs. This will also restore the ratio of flux to dug tiles to roughly 1:1, as it would have been in earlier versions assuming you were using a Legendary miner to do the digging.

Or you could abuse the new melting returns.
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lcy03406

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Re: The final limitation of steel industry is, MARBLE?
« Reply #11 on: August 09, 2012, 11:55:02 pm »

Yes the merchant guards sometimes wear steel. Now the king is in my fort. If I accidentally flood the trade depot and drown all the merchants, what should happen? Should some baron declare war on the king?
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Loud Whispers

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Re: The final limitation of steel industry is, MARBLE?
« Reply #12 on: August 10, 2012, 07:30:40 am »

Yes the merchant guards sometimes wear steel. Now the king is in my fort. If I accidentally flood the trade depot and drown all the merchants, what should happen? Should some baron declare war on the king?
Nope. You have to kill a lot of caravans before they get angry and declare war.

Findulidas

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Re: The final limitation of steel industry is, MARBLE?
« Reply #13 on: August 10, 2012, 08:24:42 am »

FPS is the more likely limit.

Damn fps. This game would be 10x times better if most of my forts didnt end up running at <10. Guess you cant have everything.
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Blizzlord

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Re: The final limitation of steel industry is, MARBLE?
« Reply #14 on: August 10, 2012, 08:42:06 am »

So, in reality the final limit to the steel industry is Intel and their most powerful single-threaded processor?
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