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Author Topic: Things that happen  (Read 4793 times)

GoombaGeek

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Things that happen
« on: August 08, 2012, 01:17:22 pm »

There's no thread for things that made you go "huh", is there? Because from now on this is it.

A hamster woman attacks a dwarven caravan as it rolls onto my map. The military traders kill it. Then I look on the "Deceased" screen. A wagon and the hamster woman are dead. Wait, a dead wagon?

I ignore it as the caravan turns around and rattles off without trading. "No, come back! I need my broker to learn to appraise things! Noooo!"

Then I see that everyone in my fortress is thirsty. This is confusing, because the status screen says I have 85 Drink. Eventually, people start to get dehydrated. One woman miscarriages and gets angry. So I dig a well down into a cavern ocean just in time to prevent certain doom.

Later, I see things in my Stocks that would be really handy, but are all forbidden for some reason. I unforbid some and soon notice a steady stream of dwarves toddling over to a log, and pulling out a completely unrelated item.

The dead wagon had dumped all its stuff on the ground, free for the taking. No wonder the caravan did a u-turn and left...

Huh.
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Loud Whispers

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Re: Things that happen
« Reply #1 on: August 08, 2012, 01:28:50 pm »

You need more drink. Dwarves can't all drink out of the same barrel you know.

GoombaGeek

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Re: Things that happen
« Reply #2 on: August 08, 2012, 01:46:05 pm »

You need more drink. Dwarves can't all drink out of the same barrel you know.
All the drink was forbidden because it was from the caravan :P
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Urist_McDrowner

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Re: Things that happen
« Reply #3 on: August 08, 2012, 01:47:06 pm »

Sounds like you've got a visit from the ghost of your last adventurer.
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GoombaGeek

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Re: Things that happen
« Reply #4 on: August 08, 2012, 01:47:53 pm »

I just noticed that this thread is right next to the "Things that don't happen" thread. Go figure :P
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adasdad

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Re: Things that happen
« Reply #5 on: August 08, 2012, 02:10:38 pm »

A (modded) planet sized turtle is quickly and easily killed by a bronze colossus. still not sure why.
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gyerfry

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Re: Things that happen
« Reply #6 on: August 08, 2012, 06:54:44 pm »

My own dismantled wagon is listed as "dead."
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Scruffy

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Re: Things that happen
« Reply #7 on: August 08, 2012, 07:02:52 pm »

You need more drink. Dwarves can't all drink out of the same barrel you know.
Perhaps you could give them all straws so they can share the barrel.
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Malecus

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Re: Things that happen
« Reply #8 on: August 08, 2012, 07:03:55 pm »

I had a quick fort I made to test a reaction and some physics things recently and accidentally drowned a merchant's wagon.  Seems Toady still has a few things to work out regarding moveable buildings.  I believe it has something to do with needing to treat the wagon as a creature because it moves because some testing has shown that I cannot drown a ballista (no ballista bone bolts for me, *sigh*).  I think the creature_equipment file needs a few more tokens in it ([NOFEAR],[NOSTUN],[NOBREATHE]...)
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Loud Whispers

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Re: Things that happen
« Reply #9 on: August 08, 2012, 07:34:09 pm »

You need more drink. Dwarves can't all drink out of the same barrel you know.
Perhaps you could give them all straws so they can share the barrel.
No can do, Dwarves manufacture alcohol in such a way that the pressure exerted by the vacuum caused by straws makes plump helmets turn into plasma and undergo nuclear fission.

SixOfSpades

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Re: Things that happen
« Reply #10 on: August 08, 2012, 11:26:19 pm »

A wagon and the hamster woman are dead. Wait, a dead wagon?
Of course! Where do you think "wagon wood" comes from?
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DrKillPatient

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Re: Things that happen
« Reply #11 on: August 09, 2012, 02:51:02 am »

Hm, since wagons are creatures, one could hypothetically give them CAN_LEARN and CAN_SPEAK, and build a meeting hall around one. Eventually, it would most likely become mayor...
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Xantalos

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Re: Things that happen
« Reply #12 on: August 09, 2012, 03:11:02 am »

This happened in the adventurer thread. The wagon thing. The guy was in a perpetual state of undeadness, as it had no organs but also only one body part. Just like giant sponges! No wonder their civ won a few battles.
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Sus

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Re: Things that happen
« Reply #13 on: August 09, 2012, 03:32:42 am »

Hm, since wagons are creatures, one could hypothetically give them CAN_LEARN and CAN_SPEAK, and build a meeting hall around one. Eventually, it would most likely become mayor...
The Wagon has become enraged!
 :D
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Xantalos

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Re: Things that happen
« Reply #14 on: August 09, 2012, 03:49:36 am »

Hm, since wagons are creatures, one could hypothetically give them CAN_LEARN and CAN_SPEAK, and build a meeting hall around one. Eventually, it would most likely become mayor...
The Giant Wagon has become enraged!
 :D
Fixed it for you.
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