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We now return to your (ir)regularly scheduled badassery.

Magnificent! I shall break out the champagne at once!
- 7 (77.8%)
'Bout fuckin' time, you sporadic bastard...
- 1 (11.1%)
Aww, no more tranzizzled text? :(
- 1 (11.1%)

Total Members Voted: 9


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Author Topic: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2  (Read 93216 times)

Parsely

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #870 on: February 15, 2014, 06:49:54 pm »

Do a Predator thing and leave the brave guy hanging in a tree with all his skin gone. Unless that would take more than 5 minutes in which case just boot+skull. For the other guy I'll put him through a tree. Once the executions are done with stomp away happily to the nearest camp.

Examine map's details. Is it just a sketch or is it an actual one with circles and annotations in magic marker?
Not looking for an actual picture just rough descriptors unless you already have one. No need for oppa crazy detail style.
« Last Edit: February 15, 2014, 07:45:13 pm by GUNINANRUNIN »
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Kestrel_6

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #871 on: February 15, 2014, 10:12:37 pm »

"Nah, I had that implant removed. Yeah, I'm clear."
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
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King DZA

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #872 on: March 05, 2014, 07:02:05 am »

Aaaaaand holyfuckingshitIcan'tbelievethistookalmostthreeweeksbutnowwe'rebackandreadytorock SO LET'S DO IT!

Sir Havel the Unyielding
((While I don't have any suitable pictures available at the moment, I doubt it'd be too much trouble to make one, if you'd find it more convenient. Though, due to the fact that I'm a couple hundred miles away from my Base of Operations and lack access to a freely-usable scanner at this time, you'd probably have to settle for a shitty MSPaint sketch (as opposed to a marginally less shitty pencil & paper sketch).))

Satisfied with his findings, though not so much with the individuals on which he found them, Sir Havel unsheathes the confiscated machete and settles to abandon his life-cherishing ways long enough to dispose of the two men in startlingly gruesome fashion:

With the reasonably sharp machete in one hand, the bellicose bandit in the other, and his pitifully frightened first catch still tucked tightly under his arm, the Chosen One starts by making a staunch attempt at skinning his more aggressive captive alive. Yet, despite his most assiduous efforts, the knight of stone is forced to give up on the task after only a couple of minutes, as his ornery victim simply refuses to stay still. The nerve!
Seeing that it will be impossible to flay the flailing outlaw in any timely manner, Sir Havel instead merely drops him onto the ground, before swiftly and unsparingly bringing a heavy foot down on his head.

Having now witnessed for a second time the unpleasant demise of one of his partners, the final bandit suddenly ceases his desperate pleading, once again scared to the point of speechlessness. The sense of horror and dread he is experiencing at this very moment must be truly unbearable. Graciously, the Chosen One does not intend to have him suffer it for long.
His ruthless work yet unfinished, the knight of stone carries his remaining captive over to one of the great many towering trees in the area, and lifts him up to face its broad, mossy trunk...
As his inhuman detainer slowly draws him back, the small man becomes bitterly aware of the cruel fate that is about to befall him. But even so, is powerless to do anything more than let out a sharp, terrified cry right before being slammed headfirst into the massive tree with enough force to partially uproot it.
Although certainly successful in ending the bandit's life, this execution, much like the previous one, doesn't turn out quite like the knight had hoped, as the small man does not really go through the tree as much as he just sort of...splatters against it. Luckily, the multitude of scavenging animals and insects that inhabit the jungle will likely be more than happy to clean up the mess.

Eager to continue his righteous cleansing of the Amazon, the blood-splotched Chosen One strolls onward, humming a jaunty tune and closely studying the design of his looted map all the while...

The small, pencil-drawn map is just about as simple as it can get. And, from the looks of it, probably didn't take any more than ten minutes to scribble down.
A tangled maze of thin lines crisscross most of the map, seeming to signify a multitude of obscure paths that snake across the region, while slightly bolder lines delineate the extent of each camp's controlled territory. Within each of the six outlined territories is a triangular symbol—presumably marking the specific location of the camps—accompanied by an unmistakably banditesque name, including 'Milicia de Liberación del Pueblo' and 'Soldados de la Nueva Forma'. There are a number of less prominent symbols as well, but what it is they are supposed to represent is unclear.
Far from the work of a professional cartographer, it's obvious that this map was only meant to be used as a quick reference for one already fairly well-acquainted with the land, rather than a detailed and comprehensive guide for navigating through the extensive wilderness.

Presently, Sir Havel hasn't the foggiest idea as to his own location on the map, and thus no way of knowing which encampment is closest to him. However, if all the commotion coming from just a few dozen yards ahead is any indication, that won't be much of a problem; it would seem the Chosen One's tireless walking has brought him to the very outskirts of one of these unlawful settlements.

The Moderator(s)

Dr. Weller looks at The Moderator somewhat skeptically. "...Alright, but you'd better be sure about that. And not just for your sake."

The doctor checks over everything one more time, and with minor reluctance, allows the scans to commence...

Estimated time passed: 25 minutes.

10:40 remain.

Parsely

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #873 on: March 08, 2014, 07:33:13 pm »

Foldy fold that beauty up and tuck it in one of me cavities. Sneak as best as a man made of stone can on over to the suspected location of the camp. Halt once its within sight and scope the scene.
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King DZA

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #874 on: March 13, 2014, 07:50:38 am »

Sir Havel the Unyielding

Being doomed to contend with the terrible condition that is his utter lack of pockets, the knight of stone carefully folds up the crude yet invaluable map and stashes it away in a bodily crevice that shall for discretionary reasons remain unspecified. Then, with a level of stealth truly remarkable for one of his stature, Sir Havel creeps ahead til he is but a scant several feet away from the edge of the clearing in which the contemptible encampment is situated.
It's not a perfect spot, but should nevertheless provide a decent enough viewpoint for the Chosen One to survey the enemy and get a good look at what he'll be up against...

The sight before the Chosen One is a striking one; large tents and sturdy huts set up in such a way, and in such quantity, that this brigand hideout almost resembles a small village. The number of its inhabitants is equally impressive, with the knight of stone counting well over thirty individuals within just the first couple minutes of his observation. The majority of them look like young men, some just barely adolescents. And while they don't appear to have much in the way of armor, almost every one of them is equipped with some kind of firearm.
At the moment, most of the bandits seem to be busy either carrying out menial tasks around the camp, or casually lounging and conversing amongst themselves. The primary source of the commotion that lead Sir Havel to their jungle haven emanates from the western portion of the encampment, where a large group of the outlaws are currently hustling to unload a hefty assortment of wooden crates from a small convoy of jeeps.

Estimated time passed: 10 minutes.

10:30 remain.

Parsely

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #875 on: March 14, 2014, 08:57:47 pm »

Circle a bit and see if I can see what they're unloading. If not, head back into the forest a bit and knock down the biggest tree I can find, then hide within eyesight of it.
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King DZA

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #876 on: March 21, 2014, 01:23:38 pm »

Sir Havel the Unyielding

The stalking Chosen One looks to the convoy with piqued curiosity, and, doing all he can to maintain what is for him a phenomenal degree of stealth, very slowly and very quietly begins to make his way over toward the western portion of the encampment. Constant vigilance is required as he prowls along the edge of the clearing, for although his surroundings may provide ample cover, and the attention of his opponents is, for the time being, focused elsewhere, the knight remains wholly aware that a single hasty movement or out-of-place sound is all it might take to reveal his presence...

Once in a position that allows for a clear view of the bustling bandits, Sir Havel stops, watching in silent stillness as he tries to discern the nature of their mysterious shipment:

The contents of the crates are not immediately apparent to the Chosen One, on account of the crates themselves being unmarked and made most entirely out of solid wood. This matter is made only more difficult by the fact that nearly all of the crates are picked up and hauled off to one of the nearby huts just as quickly as they are offloaded, leaving Havel frustratingly little time to examine them.
Fortune has not yet ceased to smile upon the knight of stone, however, as he very soon takes notice of a random few crates being carried aside and set at the feet of two slightly older-looking bandits standing not far off, evidently having been assigned to oversee the operation. Before long, this pair of overseers starts to crack open the small assemblage of crates set before them, enabling both themselves, and a certain prying lunar servant to inspect the goods held within...

Much of what is pulled from the crates is exactly the type of stuff one would expect a large camp in the middle of the jungle to be receiving; tools, food rations, various garments and the like. It is the rest of the equipment included in the delivery that effectively removes any traces of doubt one might have regarding the ill motives of these unscrupulous individuals; an alarming selection of weaponry, seemingly ranging all the way from pistols and pocket knives to machine guns and RPGs, in addition to a whole host of different ammunition.
Anyone can guess from such a sight that the actions and intentions of this group must be, without excuse, absolutely deplorable. Yet even the noblest of souls cannot deny that, in order for them to successfully get their hands on such a formidable array of armaments in the first place, they have to be doing something right.

Estimated time passed: 15 minutes.

10:15 remain.

Parsely

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #877 on: March 21, 2014, 02:24:51 pm »

Heft a large log and spear the nearest truck with it. Charge into the heart of the camp and barrel directly through as many tents as possible, slashing and stomping everything in my way.
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Vgray

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #878 on: March 21, 2014, 08:44:13 pm »

Jorn sighs.

"You really are a stubborn spirit."

Jorn looks around the room for anything that might be useful in banishing the ghost.
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King DZA

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #879 on: April 01, 2014, 08:17:40 am »

Greetings, all. I come to you today not only with another dissatisfyingly rushed & ridiculously overdue update, but a pretty big announcement concerning the future of this game:

I've had a lot of time to think over the past couple of days, and have come to realize that, for a game structured around the epic adventure of various badasses and badassery in general, it's writing has been severely lacking in a certain gangstarific flow that I've always intended it to have. To remedy this, I hereby declare that all future updates from this day forth shall be put through the Gizoogle Textilizer before posting, to ensure that you all never again have to settle for anything less than the funky-phresh quality of literature you expect and deserve.

Jorn Darkmane

Da hate-laden haunt say nothing, apparently too concerned wit preventin its exile ta tha Underworld ta offer any response ta Jornz brusque remark. Well shiiiit, it has even ceased tha incessant beatboxin n' roarin dat it only a short while ago seemed so fond of.
Instead, n' like even somewhat mo' disconcertingly, tha pimp has now simply begun ta stare all up in tha Chosen One, lockin onto his ass wit a gaze dat promises a ghetto of vengeizzle should it manage ta escape its arcane snare.

Da warlockz deft eyes scan tha room thoroughly fo' anythang dat could be of aid ta his ass up in tha banishment ritual, yet, distressingly, ta no avail. Just lookin at how tha fuck humiliatingly ill-equipped dis household is fo' dealin wit supernatural conflicts, itz no wonder tha pimp was able ta grow so straight fuckin attached ta tha place. But, then again, if tha household were mo' betta equipped fo' such matters, tha warlockz skillz likely would have never been required ta begin with...

Suddenly, Jorn is struck wit a realization; it appears there is up in fact suttin' up in dis doggy den dat may just be able ta help his ass permanently rid dis crew of all they debilitatin pimp shits...the crew itself!

As tha leader of any ancient cult or witch coven will rap , one potentially phat way of increasin tha potency of a given ritual is ta big-ass up it up in league wit multiple playas biaaatch! Whilst chantin alone, Jornz spectral adversary has continually proven itself ta be just barely phat enough ta resist tha banishin ritualz juice n' shit. But fuck dat shiznit yo, tha word on tha street is dat wit tha combined, focused effortz of tha homeballa n' her daughter added ta his own, tha warlock feels certain dat all of tha rage n' desperate determination on Ghetto wouldn't be enough ta save tha wroth ass from tha malefic embrace of tha nether realms.

Of course, tha one big-ass issue wit dis possible resolution is tha mutha & childz total lack of hustlin up in tha dark arts, n' you can put dat on yo' toast. In order fo' dem ta assist up in tha banishin chant, both would require a straight-up specific crash course on precisely what tha fuck ta say n' how tha fuck ta say dat shit.
With tha ritual circle as it aint exactly bein da most thugged-out stable one eva pimped, as well as already havin been activated fo' some time now, nahmeean?..if some portion of tha ritual was ta be carried up incorrectly at dis point, tha inadvertent summonin of a funky-ass boggart would be tha least of tha Chosen Onez concerns...

All up in all, tha option is far from ideal yo, but itz one of exceedingly few dat tha warlock has left.

Sir Havel tha Unyielding

Da evidence of dis campz trespasses is overwhelming. Da corruption dat exudes from its presence, sickening. Da question of how tha fuck these dudes came ta be all kindsa prosperous (compared ta tha standardz of livin dat most outlaws gotta put with, at least) up in dis isolated n' untamed environment iz of lil importizzle ta Sir Havel; regardless of they means, his schmoooove ass cannot allow dis foul settlement ta taint tha land any further.

Da time fo' passive surveillizzle is over n' shit. Now, comes tha minute of judgment.
 
Notin tha distinct absence of any conveniently accessible pre-cut logs up in his vicinity, tha Chosen One improvises by jackin a shitload of tha limbs off of a nearby tree wit tha confiscated machete, rippin it outta tha ground wit a mighty heave, n' burstin from tha foliage wit it held threateningly overhead. Y'all KNOW dat shit, muthafucka! While nowhere near tha phattest dat tha area has ta offer, holla'd tree is sufficient all tha same up in bustin straight-up dope amountz of chaos when skillfully launched all up in tha air n' directly tha fuck into tha side of tha nearest jeep.
Da surroundin bandits—caught up in a thugged-out daze by tha sudden, unexpected assault—struggle ta organize theyselves as tha knight of stone rushes further tha fuck into tha camp, dashin all up in every last muthafuckin thang n' mah playas fucked up enough ta be caught up in his thugged-out lil' path. By tha time his opponents come ta they senses n' start scramblin ta action, Sir Havel is standin unscathed n' battle-hungry all up in tha center of they encampment, havin already brought destruction ta a cold-ass lil considerable swath of tha settlement before its gangstas could even be thinkin bout mountin anythang close ta a proper defense.

In they dopest efforts ta retaliate against they imposin intruder, nuff scatter up in search of cover n' mo' bangin weaponry, while all dem haphazardly fire all up in tha Chosen One from up in tha open. I aint talkin' bout chicken n' gravy biatch. None of them, though, is as much a immediate concern ta tha knight as tha two jeeps from tha convoy dat have begun rollin towardz his ass at high speed.

Parsely

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #880 on: April 01, 2014, 11:56:11 am »

Run towards them in a crouch, grab their bumpers and flip them upside down. Continue fighting, prioritize threats with explosives.
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Vgray

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #881 on: April 01, 2014, 04:24:25 pm »

"Alright, gather round and hold hands. Quickly now."

Commence crash course on demon banishment.
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DreamerGhost

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #882 on: May 07, 2014, 10:04:56 am »

Can I still apply for a chosen one?
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It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

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Quote from: GUNINANRUNIN
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King DZA

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Re: Slaves to DZA: God of Everything: Chapter I: The Chosen Ones: Day 2
« Reply #884 on: May 31, 2014, 04:36:50 am »

And the God-King looked down upon His people of the forums, and yea, was well-pleased by their longsuffering. "For thy endless devotion, I shall extend to ye all my grace." Spoketh He from the throne of his computer desk. And as it was spoken, the great update drought was lifted from the thread, and yea, the people of the forums did rejoice. - Slaves 59:14

Sir Havel the Unyielding

Loath to spare his despicable adversaries one shred of mercy, Sir Havel charges forward to meet the speeding jeeps with dauntless ferocity. Aghast, the vehicles' passengers hurriedly respond by peppering him with a spray of bullets, but, tragically for them, to little effect.
Slowing down only at the very last second, the Chosen One braces himself as he catches both jeeps by their front bumpers, stopping each dead in their tracks, then savagely flinging them back end over end. The luckier of the two violently tumbles off to the side some meters away before slowly tipping to a halt, while the other, evidently victim to a much more well-positioned grip, flies several feet clear off the ground and crashes through one of the few surrounding tents the knight was careless enough to leave standing, subsequently bursting into flames moments later.

As he moves in to finish off any possible survivors still inside of the wrecked jeeps, the knight of stone catches in the periphery of his vision a particularly foolish trio of RPG-toting bandits, taking aim at him from what they must be assuming is a safe, secure distance. A most grave mistake indeed.
A mere instant after the small group opens fire, Sir Havel takes off in their direction, deftly dodging their explosive projectiles and closing the distance with a few solid bounds. Leaving them no opportunity for escape or retaliation, the Chosen One assails the young men with a volley of crushing strikes, reducing each in short order to a blood-soaked mess of mangled flesh and bone.

Though beset by constant gunfire, the occasional grenade blast, and all manner of cutting Spanish invective, Sir Havel's murderous determination does not waver; without so much as a small prayer for the young lives thus far extinguished, the towering warrior charges back into the fray, smiting enemy after enemy with cold, brutal efficiency...

While just as barbarous as any chaotic life-or-death conflict is bound to be, the fighting persists for less than half an hour before the frantic screams and incessant attacks of his foes readily fade into a defeated silence; rather than stay and face seemingly unstoppable entity responsible for singlehandedly decimating their numbers and razing their home, the demoralized survivors of Sir Havel's onslaught quickly scatter into the surrounding jungle, leaving him unchallenged as the lone, bloodied victor over what little remains of their ravaged and dead-ridden camp. Better still, despite being grazed, chipped, and riddled with bullets, the only truly substantial injury incurred by the Chosen One throughout the entire battle is the considerable chunk of stone that was blown off his lower left leg by a hand grenade he was a split second too slow in evading.

Displeasingly, just as the triumphant servant of Lunus thinks his work in this area of the Amazon is done, an unexpected sight suggests to him that the land remains yet to be utterly cleansed of human corruption; through the flames of a burning debris heap that once stood as one of the encampment's central huts, Sir Havel spots an old, injured brigand being hastily escorted to the last & only jeep from the convoy not completely totaled in the battle.
It is certainly uncommon to see one in their elder years participating in such a dangerous occupation as banditry, yet he surely must be someone of particular importance if his comrades are risking their own hides in order to save him. Perhaps it would prove a short but worthwhile undertaking to go over and 'inquire' into the matter?

Jorn Darkmane

With no greater wish than to end their dreadful ordeal without any further delay, and no real choice at this point but to rely on the professed powers of their robed guest, the mother & daughter swallow their fear and warily join the Chosen One around the ritual circle for a brief hands-on lesson covering all the fundamentals of demon banishment...
Now, some people might argue that ghosts and demons are in many ways two distinctly different types of entity, and that the mixing up of their respective banishment rites could very easily beget unwelcome consequences. However, as any (reckless) adept of the dark arts will surely attest, those people are obviously much too concerned with petty semantics, and should no doubt leave the actual banishing to professionals such as Jorn, who fully trusts that the knowledge he has chosen to share will enable his languished hostesses to be an essential help in vanquishing the restless soul for good.

As soon as he is confident in his impromptu assistants' understanding of the ritual, The Chosen One looks to the center of the circle and locks eyes with the entrapped apparition, matching its baleful stare with a menacing gaze of his very own as he once more commences his ominous chanting. Meanwhile, with the warlock's instruction still fresh in their minds, the mother & daughter do their best to follow along, and with a surprising rate of advancement, soon even begin to grow louder and more aggressive in their chanting as each repetition of the occult utterances causes them to feel more comfortable and empowered in the presence of their tormentor...

After roughly ten minutes of impassioned chanting, the reinvigorated ritual circle glows brighter than ever, and the now impenetrably black pillar of smoke spewing up from its center seeks to consume the apparition whole. In spite of hours of vehement struggle, an expression of very mortal dread suddenly creeps across the ghost's frightful visage when, in a moment of dismaying realization, it finds itself no longer able to resist the overwhelming force steadily tearing it away from the Earthly plane. A final, deafening shout echoes furiously throughout the house, before, at long last, all sight of the apparition disappears into the pillar of unworldly smoke.
The three continue to chant until even the faintest lingering essence of the ghost's presence is completely cleared from the residence. And even then, it takes Jorn several more minutes to fully convince the woman and her daughter that it is safe for them to relax and catch their breath. Thanks to the warlock's noble efforts, their strife with the supernatural is over, and the gift of a ghost-free abode may now be enjoyed by all. There does, however, appear to be one more itsy-bitsy little problem left to deal with before all can truly be considered said & done:

Under most normal(?) circumstances, the banishing circle's bright, hellish glow and big scary smoke pillar would have dissipated shortly following the ritual's completion, leaving behind nothing more than a thin layer of soot and the salt used to create the circle itself. Yet in this case, despite the Chosen One's ultimate success in banishing the restless soul, it would seem the banishing circle is, for some reason, staying just as active as it was during the height of the trio's chanting.
It may not be any hugely dire issue in the long run, but seeing as in this day & age, glowy, smoke-spewing, magical salt circles are generally not regarded as being suitable living room furnishings, allowing it to go untended could be taken as bad guest etiquette.

The Moderator(s)

"Welp, I'm at least happy to say you don't appear to have any ruptured internal organs. Some hairline fracturing of the skull, as well as several pretty nasty rib fractures. Though it doesn't look like any of the bone is at risk of poking anything really important, so surgery shouldn't be too urgent a priority..." Dr. Weller explains as she helps The Moderator out of the machine and onto his feet. "...Did I ever mention how lucky you are?"

Estimated time passed: 20 minutes.

9:55 remain.
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