This is a forumbased Cardgame. But not just any cardgame. In this cardgame the starting deck is entirely blank(at the beginning) and is composed of an infinitif amount of cards, divided into 50 different cards, of which there's an equally infinitive amount. Each player has 7 cards on hand, each card identified by a number between 1-50. When a player plays a blank card, he may define that card (What it's effects are and so'on). This defines all cards with that number. Whenever a player now plays that card, those effects happen. (Note that the blanc card didn't have any effects). A defined card may be vetoed by the GM or 50% of the players.
Rules that are set in stone:
1. The player with the most victory points at the end wins.
2. Everyone starts with 7 cards. The GM will PM you their numbers and will also PM you newly drawn cards and such.
3. If you're not sure about a rule, ask the GM. He's always right, except when he's wrong.
4. The GM or 50% of the players may veto a card. The GM may veto a player veto.
Rules not set in stone:
1. A player can play as much cards as he wants during his turn.
2. A player can skip his turn and grab one card
#3- When this card is played it creates a game-wide effect, cards that give a player victory points cannot be played. The effect can only be removed by playing a card that can somehow remove effects, otherwise it stays in play until removed.
4- Renames Victory Points to something else of your choosing (such as Willsauce Points). If points are currently named after you, all point gains and losses are doubled.#5 - When this card is played it copies a card of your choice that has been played by the preceding player#9 - When this card is played all players lose1 victory point
#21 - When this card is played it creates a permanent game-wide effect, every player will lose 2 victory points per turn starting from the next turn
#22 - When this card is played you steal a random card from the next player's deck
#24- When this card is played you gain five victory points.
26- If 10 of these cards are played, the game ends
#28 - When this card is played you may steal 3 victory points from another player
#31- When this card is played your opponent skips his next turn.
#36 - reverses turn order;
41- Everybody except a player of your choice gains x2 victory points
#42 - When this card is played you may ignore one game effect of your choice and doubling that effect for all players for 1 full round
44- Changes the dynamic of the game so that the person with the lowest number of victory points wins. This effect is reversed if another 44 is played
#49 - switches your victory points and the ones of a player of your choice;
-Bdthemag
-Ukrainian Ranger
-Furtuka
-Mr Willsauce
-Dariush
[spoile=examples]
Valid hands:
1,1,2,1,1,1,1
12,35,47,34,23
...
Valid cards:
Cards can affect a lot of things. They can add secondary goals. Add or subtract victory points, allow you to draw new cards, add new types of cards to the game, change the rules....[/spoiler]