Started getting interested. The teaser had very little actual gameplay footage though, and the gameplay that was included certainly wouldn't be the bulk of the game. You're likely to spend most of your time shuffling room positions and tweaking the AI, not capturing enemy ships. Showing a climactic seize is like showing a dragon fight in Skyrim - it happens, but it's not what you do most often.
And then I noticed that they've set very low goals. Sure, it looks nice and all, but the $6,000 goal enables fifteen missions. It may be a solid 15 missions, but it's still very limiting, especially as it's only 5 per category, and your ship would definitely change what's functional or not. If one mission is "you're attacked by raiders" then your cargo pusher might have trouble, but your battleship would just wipe them out - this seems to indicate that only a few missions will be valid for you based on your ship size. So you might actually end up with 3 or 6 missions that fit your ship type. And that's sorely lacking. Especially with everything possible today, it seems like having at least randomly generated encounters would be required.
And do notice, that's all they actually advertise. The "core game" at $6,000 does NOT brag about any campaign mode, it ONLY offers 15 instance missions. It looks like persistent gameplay only starts at $16,000 during multiplayer. So if you get the core game, then you can design a nice ship but not do a whole lot with it.
Unless they just neglected to mention campaign mode in the core game, but it seems like that would be one feature that you'd want to stress, and not just assume.
Started losing interest now.