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So what is this mod, you ask? Well, really it's pretty small as it all it does is change the playable civ to Koakuma. Dwarves remain in-game, and should get along with the Koakuma civ just fine. I at least, have not seen them start out warring with one another. Dwarven RAWs aren't changed, so their caravan should arrive in the Autumn in the second year and beyond. Should.
This started out as little more then a pet project of mine, and I shared it amongst some friends, and I figured: Why not just share it with the DF community at large? What's the worst that could happen! They're kind, upstanding, and only slightly mentally insane people after all. While I eventually plan to add more features that'll help make the Koakuma civ be more standout, as it stands now this is what they have as pros and cons:
Pros- Koakuma have higher regeneration, agility, and disease resistance on average then other races.
- Atelier building will eventually allow them to access a wide variety of materials via alchemy.
- Mana industry!
- Credits to who made the Sawmill mod, as the Koakuma use it.
Cons- They cannot use adamantine, at a later point they can use it in alchemy to produce other things, but it won't be as good as adamantine.
- The steel they make isn't dwarven, which is to say it's weaker and the original steel RAW has been re-named to dwarven steel and is only produced by the dwarves.
- Their wings, headwings, and tail may or may not be protected by armor. I'm not too sure on this one, but in my experience, they tend to lose wings really easy.
- They are human-sized, so they can't actually wear any armor salvaged off smaller creatures.
- A high female to male ratio means you may want to be careful how you use the males. (3 to 1, to be exact)
What is a Koakuma?Koakuma is a character from Touhou Project, and my inspiration for this project is the Suika Fortress mod. While Suika is more aesthetically correct, Koakuma is one of my favorite characters so I decided to do this anyway. Koakuma literally means "little devil".
CreditsBy default the mod is packaged with Phoebus tileset, so all credits go to him for those tiles.
Original Koa base icon is credit to a friend of mine, although all the professions are done by me.
I'll probably prettify this at some point or another. And make it look more organized.
Download is here:
http://dffd.wimbli.com/file.php?id=6745Changelog:
v1.3
- Added in Winged Spears, Half-Pikes, and Long Bows for Koakuma civ
- Trolls and Ogres given a petvalue
- Tea Mushrooms. Because why not?!
- Mana reactions now use Strand Extraction instead of Concentration
- Sawmill uses Woodcutting instead of Carpentry, and only yields 10 planks instead of 20.
- Koakuma stats have been tweaked
- All female humanoids have breasts (may be removed)
v1.3.1
- Minor bug fixes caused by me reading the wrong tokens (Labor tokens =/= Skill tokens)
- Koakuma given custom language
v1.4
- Orichalcum and Mithril added to the Mana Furnace. Orichalcum is made from copper and gold with a mana gem, and Mithril is made from aluminum also using a mana gem. Orichalcum is stronger then Koakumian Steel and Mithril is about half as strong as Adamantine.
v1.5
- Suika civilization added. For now they use mostly Dwarven set-ups. Although they are far, far stronger and have a very limited selection of weapons. They aren't intended to be playable, but if you do try them out well... they may be a bit too strong. Suikas use all Japanese-named weapons, armor, and clothing.
- Koakumian Steel is renamed to "Crude Steel" and every Civ (except Elves) has access to it now. Including Goblins! Crude Steel is still about half as good as Dwarven Steel.
- New folder 'optional' has the 'silly' Koakumian language. If you use it, remember to back up your original!
- Tweaks to Koakumian civilization should allow them to actually expand and should prevent them from being small, tiny one-city civs now.