Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: (Not) abandoning a mountain home  (Read 2955 times)

mostly_harmless

  • Escaped Lunatic
    • View Profile
(Not) abandoning a mountain home
« on: August 06, 2012, 04:43:18 am »

I managed to attract the king to my fortress, which is now a mountain home for my civilisation.
Is there a way to quit/abandon the fortress in a way that it will continue to run as the capital?
So when I start a new fortress in the same world, liaisons and caravans will come from that earlier fortress?

mh
Logged

brainfreez

  • Bay Watcher
  • THIS IS !
    • View Profile
Re: (Not) abandoning a mountain home
« Reply #1 on: August 06, 2012, 04:47:09 am »

i think DFhack can do it .
Logged
I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
Sleyerhero90 : You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!
Breainfreez : wait .... really ?

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: (Not) abandoning a mountain home
« Reply #2 on: August 06, 2012, 04:55:02 am »

i think DFhack can do it .

mode set (arena mode)
control a creature
mode set (adventure mode)
[ESC]
[give in to starvation]

mostly_harmless

  • Escaped Lunatic
    • View Profile
Re: (Not) abandoning a mountain home
« Reply #4 on: August 06, 2012, 01:10:53 pm »

First of all, thanks for the instant replies.  :)
After reading a bit here and there, I think I get the concept.
The "control a creature" comes with dfusion, as far as I understand. Unfortunately dfusion gives me only error messages when attempting to run:
Quote
dfusion/common.lua:45: ,Text region not found!
stack traceback:
[C]: in function 'error'
dfusion/common.lua:45: in function 'GetTextRegion'
dfusion/common.lua:89: in fucntion 'unlockDF'
dfusion/init.lua:66: in main chunk

Any help or directions are highly appreciated.

Thanks
mh
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: (Not) abandoning a mountain home
« Reply #5 on: August 06, 2012, 01:40:44 pm »

You can control a creature without dfusion using [mode set] in DFhack, by changing fortress mode to arena mode.

parlor_tricks

  • Bay Watcher
    • View Profile
    • http://noyb
Re: (Not) abandoning a mountain home
« Reply #6 on: August 08, 2012, 12:54:11 pm »

You can control a creature without dfusion using [mode set] in DFhack, by changing fortress mode to arena mode.

I tried the something awful system, but ended up with an adventurer who couldn't retire anywhere, only
 Give in to starvation. On top of that if you fast travelled or slept, you would end up swapping bodies with some creature.

I ended up becoming a falcon, then an owl, then th fast travel map colors changed, - no idea why, next. I was an underground creature, then swapped again to a reacher/grabber.

(And as a Grabber I ended up finding a mysterious underground structure. )

If you have any idea why that may be happening...

I figure I must have disconnected the adventurer from the game somehow. His name wouldn't even show up in the save game title, so he must have become a black hole in the game history. Probably why he couldn't retire either.
Logged

Urist_McDrowner

  • Bay Watcher
    • View Profile
Re: (Not) abandoning a mountain home
« Reply #7 on: August 08, 2012, 01:15:10 pm »

The question is, how will your fort survive?

Unless, NPCs don't need to eat in adv mode.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: (Not) abandoning a mountain home
« Reply #8 on: August 08, 2012, 01:33:03 pm »

You can control a creature without dfusion using [mode set] in DFhack, by changing fortress mode to arena mode.

I tried the something awful system, but ended up with an adventurer who couldn't retire anywhere, only
 Give in to starvation. On top of that if you fast travelled or slept, you would end up swapping bodies with some creature.
You are supposed to give into starvation. That saves the game, and leaves your fort with the Dwarves inside intact. Easiest way to save the fort.

Unless, NPCs don't need to eat in adv mode.
Yes

Urist_McDrowner

  • Bay Watcher
    • View Profile
Re: (Not) abandoning a mountain home
« Reply #9 on: August 08, 2012, 01:52:44 pm »

Well, that makes things significantly easier. Can you retire in your mountainhome?

Also, do they respawn like they do in hamlets and towns?
Logged

parlor_tricks

  • Bay Watcher
    • View Profile
    • http://noyb
Re: (Not) abandoning a mountain home
« Reply #10 on: August 09, 2012, 12:17:20 am »

Well, erm, heres the sad part about that story,

I made an adventurer who I wanted to get armor for, so I ended up embarking on top of him and building a city so that I could arm him.

So when you say that I had to let the adventurer give in to starvation... :(..

Oh crap - so you mean I could have saved the fort with him in it, then in adventure mode swapped bodies and used him?

(*&@#(*!!!

Damn I wish I had known about that before I rage killed THE ENTIRE SAVE!  argh.
Logged

Urist_McDrowner

  • Bay Watcher
    • View Profile
Re: (Not) abandoning a mountain home
« Reply #11 on: August 09, 2012, 02:11:43 am »

You start with fort, then go adv. Dunno if it works in reverse.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: (Not) abandoning a mountain home
« Reply #12 on: August 09, 2012, 04:36:26 am »

So when you say that I had to let the adventurer give in to starvation... :(..

So... You didn't expect the adventurer to die of starvation when you made it die of starvation? o-o

Oh crap - so you mean I could have saved the fort with him in it, then in adventure mode swapped bodies and used him?
I'm a bit iffy on hax. But sure if you knew how you could body swap for another adventurer.

Damn I wish I had known about that before I rage killed THE ENTIRE SAVE!  argh.
Ouch. The idea was once you saved your fort via starvation, you just started a regular adventure...

parlor_tricks

  • Bay Watcher
    • View Profile
    • http://noyb
Re: (Not) abandoning a mountain home
« Reply #13 on: August 09, 2012, 05:41:20 am »

So when you say that I had to let the adventurer give in to starvation... :(..

So... You didn't expect the adventurer to die of starvation when you made it die of starvation? o-o

Oh crap - so you mean I could have saved the fort with him in it, then in adventure mode swapped bodies and used him?
I'm a bit iffy on hax. But sure if you knew how you could body swap for another adventurer.

Damn I wish I had known about that before I rage killed THE ENTIRE SAVE!  argh.
Ouch. The idea was once you saved your fort via starvation, you just started a regular adventure...


Yes. I'm quite happy of how far I've grown. I've not rage demolished my table yet.

I am now trying to figure out a way to teach an adventurer a ressurection spell :P.

Then I am trying to figure out a way to get that adventurer to my heroes corpse, in order to rez him.

Sadly my biggest road block is not knowing how to appease Those-That-Know in the distal Mt. Homes of Moddness. I know nothing of how to ask the question, just that there is a One-True-Form of questions. Perhaps if I put it forth with a riddle.


Second road block is that to use magic systems you need to regen the world. Which is a no no.

Quite lost at that step. :(.

Maybe if I made a special reaction that forged a book which was hard coded to have a resurrection spell in them ?
----

ANYWAY---- sorry, got side tracked.

Yeah, I hope he can be resurrected.
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: (Not) abandoning a mountain home
« Reply #14 on: August 09, 2012, 10:56:45 am »

I suppose you *could* make your race suddenly grow the abilities to make zombies...
Pages: [1] 2