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Author Topic: Bobetakith, The Trifling Wrath, A Rough Wooden Door  (Read 5405 times)

Hurize

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #15 on: August 06, 2012, 02:27:17 pm »

I want to know what the value of that was... 200? :p

Its value was 10.
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The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

MadocComadrin

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #16 on: August 06, 2012, 02:50:28 pm »

an artifact iron spear
How is this not useful?
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Joben

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #17 on: August 06, 2012, 04:03:26 pm »

lisigziksis, Berrysplit, a crundle bone mace. It is elaborately decorated and worth 39140.
But it weighs <1, which will I imagine make it almost useless as an impact weapon.
Spoiler (click to show/hide)

Zuglar Luzat, The Ship of Rubbing, a birchen blowgun. It's special because "All craftsdwarfship is of the highest quality. It is encircled with bands of birch"
Great, an exotic weapon with no ammo, and one of the most mundane decorations possible.


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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

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Seraphim342

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #18 on: August 06, 2012, 05:51:12 pm »

an artifact iron spear
How is this not useful?

Because it's worse than a masterwork steel spear?
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MadocComadrin

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #19 on: August 06, 2012, 09:07:56 pm »

Eh,when it comes to artifact weapons, I usually take what I can get; and that's a decent material for a spear, so the 3x to-hit modifier makes it pretty good overall in the hands of a middling speardwarf against sieges. If not, it makes great weapon trap material.
« Last Edit: August 07, 2012, 07:30:02 am by MadocComadrin »
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Loud Whispers

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #20 on: August 07, 2012, 07:16:32 am »

an artifact iron spear
How is this not useful?
Because it's worse than a masterwork steel spear?
That kind of logic says you shouldn't bother with bronze, iron or steel because adamantine exists. An artifact iron spear is a godly powerful weapon.

orius

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #21 on: August 07, 2012, 09:31:44 am »

My current list of junx:

  • goose bone short sword
  • water buffalo bone animal trap
  • rhyolite toy axe >:(
  • blue peafowl bone ring
  • emu bone mini-forge  >:(
  • fungiwood bow
  • obsidian ring
  • fungiwood cup

Stuff that isn't quite phail:

  • obsidian weapon rack (given to the duchess)
  • blue peafowl leather shirt  Yet this one is called Worthlessfailures....
  • cave spider silk headscarf
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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #22 on: August 07, 2012, 10:20:52 am »

People complaining about bone impact weapons don't know what to do with them. Give that shit to your guard, it'll keep them from smacking the internal organs out of your legendary weaponsmith when he gets antsy because his cat died.
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wuphonsreach

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #23 on: August 07, 2012, 10:52:34 am »

Best ways to make a specific dwarf use a specific item of clothing?  Without it being claimed by some other useless dwarf?
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Callista

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #24 on: August 07, 2012, 10:58:26 am »

Best ways to make a specific dwarf use a specific item of clothing?  Without it being claimed by some other useless dwarf?
Yes, I've never quite mastered this either. Ditto for weapons. I had to lock my hammerer in with an artifact adamantine warhammer before he would claim it, and even then he nearly starved twice.

Actually, I'm off to start a new topic on that.
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Urist_McDrowner

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #25 on: August 07, 2012, 11:14:25 am »

Legendary furniture isn't bad. Yak bone bucklers are. Legendary furniture can be used to bait building destroyers into traps.
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Loud Whispers

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #26 on: August 07, 2012, 11:32:26 am »

Best ways to make a specific dwarf use a specific item of clothing?  Without it being claimed by some other useless dwarf?
Yes, I've never quite mastered this either. Ditto for weapons. I had to lock my hammerer in with an artifact adamantine warhammer before he would claim it, and even then he nearly starved twice.

Actually, I'm off to start a new topic on that.

(E)quip
(SPECIFIC WEAPON)
Select from your armoury of Dorfiness

As for clothing, there is sadly no (SPECIFIC ARMOUR) option yet

Hurize

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #27 on: August 07, 2012, 06:31:14 pm »

I just got a dwarf bone door.
WAT.
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The amount of malice in this thread is actually causing me some concern. I mean, chaining up mothers and forcing them to breed, just so we can drown their children to harvest their organs? Does this strike no one else as absolutely horrific?
You misspelled 'hilarious'

krenshala

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #28 on: August 07, 2012, 08:34:31 pm »

lisigziksis, Berrysplit, a crundle bone mace. It is elaborately decorated and worth 39140.
But it weighs <1, which will I imagine make it almost useless as an impact weapon.
Spoiler (click to show/hide)
Sounds like a perfect weapon for your Hammerer. :D
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

No2religions

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Re: Bobetakith, The Trifling Wrath, A Rough Wooden Door
« Reply #29 on: August 10, 2012, 01:44:00 am »

Ambushes? Hardly a problem. Your woodcutter is simply an early warning system. In every fort I just set all of underground as a burrow, send my civies there when I get the ambush notice and watch goblins get chewed up by traps. Sieges are more of a problem, but dwarves die. So what? I don't even select who is I'm the arm by looking at their qualifications. They live, they're qualified.
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