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Author Topic: Roll to be a Turnip  (Read 15702 times)

Dirg

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Re: Roll to be a Turnip
« Reply #75 on: August 05, 2012, 08:29:35 am »

START ABSORBING PEOPLE WAR OF THE WORLDS STYLE FOR NUTRIENTS.
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Person

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Re: Roll to be a Turnip
« Reply #76 on: August 05, 2012, 11:35:12 pm »

>Become radioactive, and start producing nutrients at an high rate.

As a sidenote, is it implied that all the turnips are in the same garden/farm, except the one who's defending against zombies obviously.
« Last Edit: April 04, 2019, 11:36:27 am by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Unholy_Pariah

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Re: Roll to be a Turnip
« Reply #77 on: August 06, 2012, 02:38:55 am »

Trade bonus points in the most advantageous way my turnippy mind can think of.
(6)you trade your bonus points for laser cannons, spider legs and a semi trailer full of fertilizer (+50 nutrients).

BE PLANTED.
(6) you are planted in the pentagon and steal control of the American Defense Network.

Fine. My drill is the drill that will pierce the heavens. It's time to go to space.
(6) the GM's die seems to be broken and you are now an exploratory mining vessel en route to mars.

Be an Anti-Turnip
(3) you devise a plan to become the anti-turnip.

>GROW.
(3) you start to grow.

start mutating into a magnetshroom that’s on coffee
(4) you mutate into a magnetshroom but cant find any coffee.

Absorb nutrients.
(5+3) you gain 3 nutrients.

I order Jeeves and Albert to consume the wall nut and use the nutrients to make more Gatling plant things. I order the baby plants to continue fortifying the house until it is perfectly zombie-proof. Meanwhile, I design an autobiographical game about my experiences on the lawn called "Plants vs Zombies" and sell it to the other players.
(2) Jeeves and Alfred are too busy conversing with the wall nut to eat it, (5) the baby plants finally give up on their tantrum and zombie proof the house as an apology, (2) you don't know how to code a video game and give up in despair.

START ABSORBING PEOPLE WAR OF THE WORLDS STYLE FOR NUTRIENTS.
(2) you're too busy watching war of the worlds on one of Tokyo's many TV billboards with Mecha-Godzilla to consume anyone.

>Become Radioactive, and start producing nutrients at an high rate.


As a sidenote, is it implies that all the turnips are in the same garden/farm, except the one who's defending against zombies obviously.
(2) you cant find any radioactive substances lying around to leech off of,
you are wherever the hell you want to be unless previously specified.


Characters:
LordYoinkPoke:Immune to pesticide, poisonous, 5.5 nutrients.
Yoink: 335% larger than original size, fused with LordSlowPoke.
LordSlowPoke: 25% larger, is a Carratato ,Fire Wizard plant, Burning, steam powered nutrient factory, fused with Yoink.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 4 Mini Gatling turnips +2 Gatling turnips, 4 nutrients.
Sinpwn: Exploratory mining vessel, Biotic Combustion thrusters, 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, owns Gothams central park, produces 500 watts of electricity every hour, distinct lack of eyebrows, 7 nutrients.
ansontan2000: Is a Rose (has bloomed), 8 nutrients
Dirg:becoming a turnip, redefined the definition of turnip, 5 nutrients.
Lordcooper: Mecha-Turnip, 55 nutrients.
Killerhellhound: Magnet shroom, 5 nutrients.
Corai:In control of American defence network, 5 nutrients.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

MrWillsauce

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Re: Roll to be a Turnip
« Reply #78 on: August 06, 2012, 02:42:19 am »

I devout all lawn space to extreme nutrient and baby production
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Dirg

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Re: Roll to be a Turnip
« Reply #79 on: August 06, 2012, 02:47:35 am »

Ask mecha godzilla out on a date.
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lordcooper

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Re: Roll to be a Turnip
« Reply #80 on: August 06, 2012, 02:48:58 am »

Use 30 nutrients to switch my lasers to overdrive and launch a full scale attack on MrWillsauce's lawn.
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MrWillsauce

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Re: Roll to be a Turnip
« Reply #81 on: August 06, 2012, 02:51:37 am »

KillerHellHound prepare for battle. We're about to get sieged. 
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Spinal_Taper

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Re: Roll to be a Turnip
« Reply #82 on: August 06, 2012, 02:53:02 am »

Make a dramatic entrance, intoning something badass in Latin.
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ansontan2000

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Re: Roll to be a Turnip
« Reply #83 on: August 06, 2012, 03:02:37 am »

GROW
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: Roll to be a Turnip
« Reply #84 on: August 06, 2012, 03:22:51 am »

Execute plan. Become anti turnip
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Unholy_Pariah

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Re: Roll to be a Turnip
« Reply #85 on: August 06, 2012, 03:58:13 am »

I devout all lawn space to extreme nutrient and baby production
(2)you are devout in your belief that all of your lawn space should be dedicated to nutrient production and self replication.

Ask mecha godzilla out on a date.
(5) Mecha-Godzilla points to the screen and the popcorn before reminding you that you had already asked.

Use 30 nutrients to switch my lasers to overdrive and launch a full scale attack on MrWillsauce's lawn.
(6) you devote so many resources to your lasers that when you fire upon MrWillsauces lawn you will not only destroy it but you will cause so much damage that the very fabric of space-time will be torn and it will have never existed but are interrupted by Spinal_Taper before you can fire.

Make a dramatic entrance, intoning something badass in Latin.
(6) you make an extremely dramatic entrance by exploding out of the inter-dimensional portal near Mrwillsauces lawn and yelling "Si vis pacem, para bellum" before opening fire on lordcooper.
Unfortunately when you open fire you strike his weapons system causing it to overload and explode over every moment of time past, present and future thus causing a paradox and shunting you both into a parallel universe where you can be harmlessly disintegrated by the immense heat of the earth being transformed into a sun.

GROW
(1) you shrink, you are now 25% smaller

Execute plan. Become anti turnip
(6) you become the anti-turnip, several religious orders come after you lest you bring your spiritual equals and bring about their apocalypses as well.

Characters:
LordYoinkPoke:Immune to pesticide, poisonous, 5.5 nutrients.
Yoink: 335% larger than original size, fused with LordSlowPoke.
LordSlowPoke: 25% larger, is a Carratato ,Fire Wizard plant, Burning, steam powered nutrient factory, fused with Yoink.
MrWillsauce:Gatling mouth cannon (4 shots/salvo), defending a lawn, 4 Mini Gatling turnips +2 Gatling turnips, 4 nutrients.
Sinpwn: Exploratory mining vessel, Biotic Combustion thrusters, 5 nutrients.
Greatorder: not a turnip seed,  lower body is roots, Super hero/villain, owns Gothams central park, produces 500 watts of electricity every hour, distinct lack of eyebrows, 7 nutrients.
ansontan2000: Is a Rose (has bloomed), 75% of original size, 8 nutrients
Dirg:becoming a turnip, redefined the definition of turnip, 5 nutrients.
Lordcooper: Mecha-Turnip, Burning in parallel universe, 25 nutrients.
Killerhellhound: Magnet shroom, 5 nutrients.
Corai:In control of American defence network, 5 nutrients.
Spinal_Taper:Mecha-Something, Burning in parallel universe, 5 nutrients.
10ebbor10: Is the anti-turnip, 5 nutrients.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Spinal_Taper

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Re: Roll to be a Turnip
« Reply #86 on: August 06, 2012, 04:02:55 am »

"Watanashi shien, Shienzu!"
Use my Poorly translated Japanese ultimate mecha ability to reopen the wormhole, ejecting me back to earth.
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lordcooper

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Re: Roll to be a Turnip
« Reply #87 on: August 06, 2012, 04:03:49 am »

Use my remaining nutrients in an attempt to gain the ability to absorb heat as nutrients.

Also, I really want to own your die.
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ansontan2000

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Re: Roll to be a Turnip
« Reply #88 on: August 06, 2012, 05:44:29 am »

Use 3 nutrients to grow.
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When a soldier makes a mistake, one man dies.
When a captain makes a mistake, a dozen men die.
When a commander makes a mistake, a thousand men die.
When an emperor makes a mistake, well, there is a game save for retry.

10ebbor10

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Re: Roll to be a Turnip
« Reply #89 on: August 06, 2012, 06:06:49 am »

Shrink
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