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Author Topic: Roll to Be a Bandit - On hold  (Read 17777 times)

Remalle

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Re: Roll to Be a Bandit - Day One
« Reply #90 on: August 26, 2012, 07:53:10 pm »

lawas and borno still haven't posted.
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Caerwyn

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Re: Roll to Be a Bandit - Day One
« Reply #91 on: August 26, 2012, 08:11:37 pm »

OFF WITH THEIR HEADS.

Or, something like that, anyways.
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Remalle

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Re: Roll to Be a Bandit - Day One
« Reply #92 on: August 26, 2012, 08:13:51 pm »

Yep.  I'll give them two days.
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Caerwyn

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Re: Roll to Be a Bandit - Day One
« Reply #93 on: August 26, 2012, 08:23:35 pm »

Gyeh. That's a long time...
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lawastooshort

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Re: Roll to Be a Bandit - Day One
« Reply #94 on: August 27, 2012, 06:56:58 am »

Gosh, sorry all. Was sure I had posted.

Eggen jumps out in front of the merchants and shouts, whilst brandishing his spear, "Your goods or your life!

Stab the mule if it looks like they want to flee with their goods.
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Remalle

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Re: Roll to Be a Bandit - Turn Four!
« Reply #95 on: August 28, 2012, 05:55:36 pm »

Turn four.  borno is getting auto'd, and if he misses another turn, he's getting booted.  I'm just too merciful sometimes...

Jake looks around for a rock [4] and picks up one of the plentiful fist-sized stones lying around.  [6+1]vs[4] Just as the wasteland wolf snaps at Jake he grips the rock and brings it down hard on its head, knocking it out cold.
The sun has set.  The temperature rapidly plummets, from unbearably hot to bitterly cold.

Rukukin is in a blind rage, or at least sun-blinded and a little cross.  He sits down on top of the next dune he finds and focuses his latent magical abilities, [5] sensing that all sorts of small animals have burrowed under the sand, a pair of camels are standing a few dunes south, and the nearest human is [4] stationary, several dunes to the west.
The sun has set but the desert remains sweltering.

Old Alan walks up to a patrolling guard and asks in his best "pleasant old man on a stroll" voice whether the roads around here have been experiencing bandit trouble recently.
[2+1] The guard looks sympathetic and points Old Alan towards one of the huts, telling him that the family there will set him up for the night.  He doesn't answer the question, though.
The sun has set.  A few torches are lit around the village.

Eggen leaps out from his hiding place and waves his stick around.  "Your goods or your life!"
[4] Once it becomes clear that they're surrounded, the merchants choose their lives.
As the merchants and their mule head down the path, now with a considerably lighter load, the bandits go through the spoils.  [5] Surprisingly, the cart is full of unmarked silver and iron bars!  As promised, Eggen receives half a share, which amounts to one silver and one iron bar.
The merchants go back home and describe the man who demanded their goods to the authorities.  Eggen's notoriety goes up by [2*5].
The sun has set over the Embertops.  The bandits head back to their encampment for the night without bothering to check whether Eggen is following.

Bogdan doesn't bother to decorate his cave and just falls asleep.

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Scelly9

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Re: Roll to Be a Bandit - Day One
« Reply #96 on: August 28, 2012, 06:04:56 pm »

Head back to the crevice, camp down for the night and try and find something to burn.
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Caerwyn

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Re: Roll to Be a Bandit - Day One
« Reply #97 on: August 28, 2012, 10:32:22 pm »

Rukukin will head to the west, post-haste! Another person might mean, food, water...Or, maybe it'll be a beautiful desert princess, lost and in need of a "Kind" soul to rescue her? Avoid the camels, those things spell death with two D's and extra corpses.
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ReDeadEr

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Re: Roll to Be a Bandit - Day One
« Reply #98 on: August 29, 2012, 12:00:09 am »

Old Alan will head over to the house and inquire about lodgings.
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lawastooshort

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Re: Roll to Be a Bandit - Day One
« Reply #99 on: August 29, 2012, 02:35:42 am »

Follow the bandits and try to get eat and sleep. In the morning remind them about the deal with the duel.
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borno

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Re: Roll to Be a Bandit - Day One
« Reply #100 on: August 30, 2012, 10:29:58 pm »

Sorry guys. You can replace me if you like.
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Caerwyn

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Re: Roll to Be a Bandit - Day One
« Reply #101 on: August 30, 2012, 10:39:54 pm »

I say we execute him.

All in favor, say "All Hail, Glorious Comrade Caerwyn, Slayer of Turnicles, the Bright Light of Life!"

On that note: More RTD of the bandit, please.
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Tiruin

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Re: Roll to Be a Bandit - Day One
« Reply #102 on: August 30, 2012, 10:52:29 pm »

Sorry guys. You can replace me if you like.
* Tiruin looks at IronyOwl and wishes borno good blessings on whichever way he takes.

((You're up, Irony!  :P))
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Greenstarfanatic

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Re: Roll to Be a Bandit - Day One
« Reply #103 on: August 30, 2012, 11:06:59 pm »

I say we execute him.

All in favor, say "All Hail, Glorious Comrade Caerwyn, Slayer of Turnicles, the Bright Light of Life!"

On that note: More RTD of the bandit, please.

Yes! Then only one more will die before I can plot my master-ful REVENGE!

SWEET SWEET REVENGE!
BWAHAHAHAHAHAHAHAHAAAAAAAA!
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Hey, don't forget about research boy sitting right here!

Caerwyn

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Re: Roll to Be a Bandit - Day One
« Reply #104 on: August 31, 2012, 10:37:35 am »

I say we execute him.

All in favor, say "All Hail, Glorious Comrade Caerwyn, Slayer of Turnicles, the Bright Light of Life!"

On that note: More RTD of the bandit, please.

Yes! Then only one more will die before I can plot my master-ful REVENGE!

SWEET SWEET REVENGE!
BWAHAHAHAHAHAHAHAHAAAAAAAA!

"Hm. Yes, I see what you're worried about, Miss Greenstar. He does seem a bit...Loose."
"Is there anything that can be done for him, Doctor?"
"Well, we could temporarily sedate him, and study him fully in a closed room..."

And that, my friends, is how Greenstar became a fanatic and also slightly insane. You heard it here first, folks.
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