I'll give most TDs a chance (if not two) simply because I like the kind of hands off play it represents -- set up your whatever and have it go, see what happens, adjust or learn from it. Frankly, I'm fond of Dominions 3's battle system for very similar reasons, so the preference isn't genre locked. I like stuff that gets a lot of the twitch removed, really, which factors into it.
That said, most TDs are trash (even moreso than the standard signel to noise ratio when it comes to games/everything) and we still haven't substantially progressed beyond what was done in the starcraft/WC3 (especially the latter) days.
Now that... other one... is, well, strange for me. I bloody loved AoS (Aeon of Strife) maps back in the SC/WC3 custom map days. I still absolutely love the general concept and implementation inherent in what AoS represents. What I'm not nearly as fond of is the inspiration all these AoS knockoffs have been taking from DotA and its ilk. DotA was -- is -- a fairly solid map, especially from a technical/balance (comparatively, and relative to the number of moving parts it has) perspective. That, I wouldn't argue. What is also represents, to me, however, is a backslide in what AoS style games could be -- should be, arguably.
For me, it's in the name. AoS means Aeon of Strife. Warfare and conflict on an epic scale, armies clashing against each other as great figures walk the earth, directing and leading troops into battle and changing the very face of the land as they step. It represents RTS or -- in its best -- TBS scale battles being automated so that you may walk among it as a general or squad leader and change the weft and flow of battle with your bare hands and sheer grit; a departure -- and an excellent one -- from the omniscient armchair general position of your standard strategy game. It's all the scale and influence of a large theatre strategy game without shoving you up the arse of a bird.
This newer generation would be more accurately referred to as Afternoon of Scrimmages. It's a distillation of the potential of the AoS genre into a comparatively bland weekend day of sports games with shiny special effects. It's teamcomps and cs and item builds, not armies and massacres and giants amongst men. They tend to be fairly well done -- it's actually pretty hard to genuinely fuck up this sort of diluted AoS -- but they lack the sort of soul they could, should, have. Not bad, per se, and I still play and enjoy them, but they're always -- always, for some ungodly reason -- at core a disappointment. So much potential lost in the name of slavishly following the DotA formula.
And frankly moba just sounds terrible. Just plain unattractive as acronyms go. I'll stick to my AoS like I stick to my roguelike, thank you verra' much.