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Author Topic: Were plant materials broken recently?  (Read 906 times)

Putnam

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Were plant materials broken recently?
« on: August 02, 2012, 08:42:38 pm »

I've found that, no matter what I do, I can't make reagents using plant materials. For example, this product:

Code: [Select]
[PRODUCT:100:1:DRINK:PLANT_MAT:POTION_SCIENCE:AWARE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:A]
Spits out this in the errorlog:

Code: [Select]
PUT_POTIONS_IN_BOTTLES:Unrecognized Material Token: POTION_SCIENCE
Of course I have the POTION_SCIENCE plant, but it's apparently not being recognized.

Also, one other thing--forgot who I heard this from, but it was said that you could have a reagent just be, say, REAGENT:A:1:FLASK instead of REAGENT:A:1:FLASK:NONE:NONE:NONE. This is false, and spat out an error saying that a token modifying the reagent, [EMPTY], was an invalid material token called [EMPTY.  It may appear to work, but it really doesn't.

Hugo_The_Dwarf

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Re: Were plant materials broken recently?
« Reply #1 on: August 02, 2012, 08:44:53 pm »

[PRODUCT:100:1:DRINK:PLANT_MAT:POTION_SCIENCE:AWARE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:A]

your missing a NONE for the ITEM_SUBTYPE :P

Yellow is ITEM

Cyan is MATERIAL
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Putnam

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Re: Were plant materials broken recently?
« Reply #2 on: August 02, 2012, 08:47:15 pm »

...huh.

That's an obvious reproducible human error, I D 10 T, and it keeps happening.

Hugo_The_Dwarf

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Re: Were plant materials broken recently?
« Reply #3 on: August 02, 2012, 08:48:07 pm »

[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:POTION_SCIENCE:AWARE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:A]

Fixed
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i2amroy

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Re: Were plant materials broken recently?
« Reply #4 on: August 02, 2012, 08:48:52 pm »

Typos and stupid mistakes, the ever-present bane of experienced modders. :P
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Putnam

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Re: Were plant materials broken recently?
« Reply #5 on: August 02, 2012, 09:39:39 pm »

in related news, one of the creatures in here is having a caste problem "unrecognized caste: :":

Code: [Select]
[USE_MATERIAL_TEMPLATE:POLYMORPH_RANDOM:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME:ALL_SOLID:popsickle of polymorph]
[STATE_ADJ:ALL_SOLID:frozen polymorph potion]
[STATE_NAME_ADJ:LIQUID:potion of polymorph]
[STATE_NAME_ADJ:GAS:gas of polymorph]
[MATERIAL_VALUE:50]
[DISPLAY_COLOR:4:0:1]
[EDIBLE_RAW]
[STATE_COLOR:LIQUID:CRIMSON]
[SYNDROME]
[SYN_NAME:polymorphed]
[SYN_INHALED]
[SYN_CONTACT]
[SYN_INGESTED]
[CE_BODY_TRANSFORMATION:PROB:1:START:0:END:14040][CE:CREATURE:LORD_ENGLISH_SCI:ONLY_ONE_THERE_IS]
[CE_BODY_TRANSFORMATION:PROB:1:START:1:END:14041][CE:CREATURE:CELL_SCI:DEFAULT_ONE]
[CE_BODY_TRANSFORMATION:PROB:1:START:2:END:14042][CE:CREATURE:HARD_TO_DESTROY_REPTILE_SCI:ONE]
[CE_BODY_TRANSFORMATION:PROB:1:START:3:END:14043][CE:CREATURE:ANT_MAN:SOLDIER] It's a reference to nethack.
[CE_BODY_TRANSFORMATION:PROB:1:START:4:END:14044][CE:CREATURE:DWARF:MALE] Also a nethack reference; dwarves are surprisingly deadly.
[CE_BODY_TRANSFORMATION:PROB:5:START:5:END:14045][CE:CREATURE:COLOSSUS_BRONZE:DEFAULT]
[CE_BODY_TRANSFORMATION:PROB:5:START:6:END:14046][CE:CREATURE:DRAGON:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:7:START:8:END:14048][CE:CREATURE:DRALTHA:MALE]
[CE_BODY_TRANSFORMATION:PROB:7:START:9:END:14049][CE:CREATURE:SPIDER_CAVE_GIANT:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:11:END:14051][CE:CREATURE:DOG:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:12:END:14052][CE:CREATURE:MINOTAUR:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:13:END:14053][CE:CREATURE:CAPUCHIN:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:14:END:14054][CE:CREATURE:COUGAR:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:15:END:14055][CE:CREATURE:OPOSSUM:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:16:END:14056][CE:CREATURE:PANDA:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:17:END:14057][CE:CREATURE:CRUNDLE:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:18:END:14058][CE:CREATURE:IMP_FIRE:DEFAULT]
[CE_BODY_TRANSFORMATION:PROB:8:START:19:END:14059]]CE:CREATURE:GORLAK:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:20:END:14060][CE:CREATURE:STOAT:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:21:END:14061][CE:CREATURE:TAPIR:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:22:END:14062][CE:CREATURE:SPONGE:DEFAULT]
[CE_BODY_TRANSFORMATION:PROB:8:START:24:END:14064][CE:CREATURE:HYENA:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:25:END:14065][CE:CREATURE:HARPY:DEFAULT]
[CE_BODY_TRANSFORMATION:PROB:8:START:26:END:14066][CE:CREATURE:GRIMELING:DEFAULT]
[CE_BODY_TRANSFORMATION:PROB:8:START:27:END:14067][CE:CREATURE:BEAK_DOG:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:28:END:14068][CE:CREATURE:HORSE:MALE]
[CE_BODY_TRANSFORMATION:PROB:8:START:29:END:14069][CE:CREATURE:ARMADILLO:FEMALE]
[CE_BODY_TRANSFORMATION:PROB:100:START:30:END:14070][CE:CREATURE:BADGER:FEMALE]

Also, apparently Toady fixed the "transformed creatures can't transform" thing, which saddens me.

Hugo_The_Dwarf

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Re: Were plant materials broken recently?
« Reply #6 on: August 02, 2012, 09:43:35 pm »

Also, apparently Toady fixed the "transformed creatures can't transform" thing, which saddens me.

That is bloody awsome, Time to make progressivly evolving creatures
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i2amroy

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Re: Were plant materials broken recently?
« Reply #7 on: August 02, 2012, 10:02:51 pm »

I don't see any problems with any of the vanilla creatures in your transformation gambit, so my guess would his one of the ones you custom made has a typo in it.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.