I will enjoy watching this. I'm going to be rolling up my pants, a shit storm is coming in. And we're predicting at least six inches of shitfall. hope you have flash-shit insurance!
Really though, just taking a look at things. First of all there's Big Rigs. Defendants may claim "but it's not all the same people" but let's be honest, if it's got ANY of the same people, it's off to a bad start. Just looking at a few gameplay videos of Big Rigs, it's got... well, everything wrong. If NONE of the crew ever stopped and said "Hey, maybe we could add a limit to your speed." or "Maybe we shouldn't let you drive up mountains" then this proves that every single one of them is incompetent at game design. I'm not just exaggerating here. This is, like... You cannot actually mess up that bad. You have to intentionally make your game poorly, if you're going to go that far wrong. No actual game designer would look at that and say "Yes, I like this enough to sell it." I mean, I'm trying to make a comparison to what that would be like, but I can't find anything. Bottom line is, any single person who was involved in producing, programming, or marketing for Big Rigs has a large mark against them, as it proves they care nothing for making a good game.
And don't say "but that was a different game." Yeah, it was different, but it's about reputation. If your reputation has been sullied by a poor game, people are reluctant to go for your next one. If anyone from Big Rig is on the War Z team, then their reputation takes a nose-dive.
Now, for what (little) I've seen of the actual game. First thoughts are really "so what, it's a shooter." Which is nice and all, but if I want that then I'll go play CoD on my brother's PS3. There's some screenshots up, and they look theatrically nice, but they aren't very conductive to a good experience. Closeups, dramatic shots, big explosions, meh. That tells you nothing about how the game plays. It shows some close-fighting and some FPS experience, but any good zombie survival is about long-term survival. If it's about short-term arena mode, then it doesn't have to be zombies at all, it can be nazis, russians, mutants, aliens, or dolphins, so long as they come in waves. What sets the zombie genre apart is the survival of supplies, and finding food, water, and shelter. In that regard I have very low hopes. It's likely going to be players set up on a hill shooting approaching zombies, with little to no worry about long-term care.
They even support this in the FAQ. They tell you right out "Any player joining the game will have the same crafting abilities and survival expectations of anyone else. We don't muddle with things like character levels or pointless skill points." This pretty much tells you right away that your character is disposable and that you're probably going to be dying a lot, but that's ok because death isn't a big deal. After all, you're not losing any levels or experience. You'll just be losing the gun in your hand right now, but in a few minutes you'll respawn and you'll get a brand new gun. This further supports the idea that long-term care won't be an issue, and that it's just going to be a deathmatch.
Then there's something that caught my eye. The system requirements are "2GB of RAM and be capable of running such-and-such Shader 3.0" Looking at the screenshots, those are some fairly solid graphics. Not the best, but they're very solid and they're nice to look at. Graphics will consume ungodly computer power from everywhere, the graphics card, the RAM, the CPU, everything! I'm inclined to think that the media page doesn't actually show any gameplay images at all, but instead shows some teaser art or concept art.
Oh, and my favorite part - players can host their own servers. I'll just say that and leave it there, in case anyone else didn't notice it.
Low expectations, but I'll be watching. I've been surprised by lesser things in the past, I'd hop in if it looks good, but right now I'm waiting on gameplay footage provided by non-developer players before I even pretend to think better about it.