Roll To Adventure!
Note: This is my first time managing an RtD on the Internet; I’ve played it with cue cards IRL before.
Note: This game will be complicated. Just look at the character sheet.
Note: I’m not very good at Flavor Text, if you want to give a suggestion, feel free to PM me.
Section 1General Stuff:
This is based on Dwarf Fortress. Many things from the Adventure Mode will be here; I might even add graphics.
Each of you are from a Dwarven, Human, or Elven Civilization. When you choose a civilization from the Civilization and Sites part, you will automatically be in the Capital, Mountain Home, or the first Forest Retreat listed.
Make sure that you role-play; if you don’t, I will try to make you by forcing you to roll for that. For example, someone’s about to cut down a tree, and you are an Elf. If you say you support them, you will have to roll a 6 to uneasily not interfere.
After you sign up, you can PM me after any point to say if you want to “betray” the adventurers, if you have found each other and are in an alliance. You will need acting skill to successfully do this. You can also PM me to say you change your mind and don’t want to betray them.
Any talking should be put in quotes, and dialog will be put in the update. You can use this to see if someone has betrayed you from suspicious activity.
Section 2The rolls are very different from normal RtD’s.
Most things will have a “difficulty” level, which is modified from injuries and just general “difficulty.” Rolls will have these unless otherwise specified.
Turn rolls are rolled from 0 to 10 ten times, with agility as a major modifier.
Any movement is rolled from 0 to 100, with your agility as a minor modifier.
Any attack is rolled from 0 to 10 five times, with agility as a tiny modifier, stance as a modifier, and weapon skill as a major modifier.
Any dodge is rolled from 0 to 12 five times, with agility as a minor modifier and dodge skill as a major modifier. “Difficulty” is the attack roll.
Any block is rolled from 0 to 10 six times, with agility as a minor modifier and shield skill as a major modifier.
Any parry is rolled from 0 to 10 six times, with agility as a minor modifier, shield skill as a modifier, and weapon skill as a modifier.
Any ranged attack is rolled from 0 to 50 two times, with archery/throwing skill as a major modifier.
Blunt weapon damage is rolled from 1 to 10, with strength as a modifier and density of weapon as a modifier.
Edged weapon damage is rolled from 1 to 10, with strength as a modifier, shear average as a modifier, and shear elasticity as a negative modifier.
Piercing weapon damage is rolled from 1 to 10, with strength as a modifier, contact area as a modifier, shear average as a modifier, and shear elasticity as a negative modifier.
Swimming is rolled from 0 to 50, with agility as a minor modifier and swimmer skill as a major modifier.
Falling over from pain is rolled from 0 to 10 with toughness as a modifier.
Sewing is rolled from 0 to 10 ten times, with agility as a time modifier and having and needle as a modifier.
Natural Healing is rolled from 1 to 5 once.
Sieges:
Rolled from around 0 to around 5000 every month. Difficulty changes with the time the site has gone through without one.
Battles in Sieges are rolled until my program works.
The result of each day of battle is written at the end of the day.
Ambushes:
Rolled from around 0 to around 2000 every week. Difficulty changes with the time the site has gone through without one.
Battles in Ambushes are rolled until my program works.
The result of the battle is written at the end of the day.
Natural Disasters:
Rolled from around 0 to around 1000 every week. For appropiate areas, Difficulty is not so extreme as
x vs. 1000.
Any suggestions, go to
OOC / Discussion Thread.
Change of Ages:
Rolled from around 0 to around 10000 ten times every season. Difficulty changes with adventurer actions and Extreme Events.
Actions taken in every site will be written in the start/end of day/eve, respectively.
War:
Rolled from around 0 to around 2000 ten times every month. Difficulty changes with adventurer actions, Extreme Events, and Age.
Actions taken in every site involved will be written in the start/end of day/eve, respectively.
Every day from then, Extreme Events involving battle will be rolled for with
much, much, much less difficulty.
Any suggestions, go to
OOC / Discussion Thread.
Section 3Occasionally, a character may find themselves in an ongoing battle that lasts less than an hour (one turn), or other things that require action changes in less than an hour. I will write the RtD as normal, but writing
You are in an ongoing battle,
You must make a decision, or something like that at the end of your POV.
You must reply to me in a PM in a day, or be NPC'ed till another move-changing encounter happens. The other characters will write their turns normally, and the RtD will be updated
in the post, in your POV. You will be notified by PM and this will keep going 'till you come out of that.
Section 4This RtD works with time, unlike some other RtD's that seem to let the players have their own "time dimention." This will not happen.
Each
turn is
one hour in game time, unless otherwise specified or if it is night. Each hour, a player increases needs, decreases energy, and can do actions that last that hour. If the action uses longer than an hour, you will be notified and have one day to change that. If the action uses less than an hour, see section 3.
Section 5Civilizations and Sites (Note that all of these names are made using DF. I made two worlds and looked over the legends.)
Zanor Otthat, “The Heart of Directing”, Kobold Cave
Orgozru, “The Everlasting Hell”, Kobold Cave
Xosunumo Ongrallonsust, “Spurt Caves the Hermitic Avalanche”, Kobold Cave
Aslotsmor, “Hex Handled”, Dark Fortress
Ngusluoson, “Terror Sucks”, Dark Fortress
Kutsmobgob, “Menace Muds”, Dark Fortress
Uslotazstrog, “Branded Devils”, Dark Fortress
Slazuustaba, “Fell Fragments”, Dark Fortress
Nishvukrig, “Trade Drifts”, Mountain Home
Bengengezum, “Scarlet Thames”, Mountain Halls
Atheluzol, “Ringed Oiled”, Mountain Halls
Zudenurist, “Keeper Dagger”, Mountain Home
Logemrithzam, “Paint Bulwark”, Mountain Halls
Cerolkurel, “Lens Lion”, Mountain Halls
Jonicmon, “Basement Holy”, Capital
Kimaidla, “Pearl Angel”, Town
Zostrasipkat, “Balanced Stuck”, Town
Obinapo, “Silver Nourishes”, Fortress
Gorpugelu, “Wavy Hails”, Capital
Norinnah, “Judge Channeled”, Town
Ashiresmi, “Wondrous Bearded”, Town
Risashehan, “Decent Emerald”, Fortress
Ceyecanethitha, “Chance Squids”, Forest Retreat
Araneomu, “Lacy Markets”, Forest Retreat
Cironoalatha, “Spray Lion”, Forest Retreat
Liwaalisa, “Strike Bud”, Forest Retreat
Vinenario, “Storm Parches”, Forest Retreat
Section 6You should choose a few apprenticeships for your character; it adds skills that may be useful.
A
lime green color is for elves, an
orange color for humans, and a
blue for dwarves, just for easy finding.
The money listed is the amount of money you need to pay per year for it.
Profession | Cost for Elves | Cost for Humans | Cost for Dwarves |
Carpentry | Free | $20 | $50 |
Masonry | N/A | $40 | $10 |
Metalsmithing | N/A | $100 | $30 |
Woodcutting | N/A | $30 | $40 |
Mining | N/A | $150 | $20 |
Smelting | N/A | $100 | $40 |
Swimming | $20 | $20 | $60 |
Scribing (Wrtng, Rdng) | $5 | $10 | $20 |
Farming | N/A | $5 | Free |
Butchering | N/A | $10 | $10 |
Acting | $75 | $50 | $70 |
You should also choose some skills to be worked on in the Adventurer's Guild you've been in for some time...
Skill | Cost for Elves | Cost for Humans | Cost for Dwarves |
Armor Using | N/A | $30 | $20 |
Shield Using | $20 | $20 | $10 |
Dodging | $5 | $20 | $30 |
Sword Using | $10 | $10 | $15 |
Spear Using | $10 | $15 | $20 |
Hammer Using | N/A | $20 | $15 |
Archery | $5 | $30 | $30 |
Name:
Civilization(Full name, from §5):
50 points to spend on:
Strength: __/10
Agility: __/10
Toughness: __/10
Money: __ * 5
Apprenticeships and Adventurer's Guild(from §6):
Year 01:
Year 02:
Year 03:
Year 04:
Year 05:
Year 06:
Year 07:
Year 08:
Year 09:
Year 10:
You may post a Character Sheet at any point and be added to the waitlist. When you are able to join, you join, and if you don't post an action for the next turn (unless you are
inactive), you will be bumped down to the waitlist.
The Game has Started!
All Suggestions, Put in the OOC / Discussion Thread!