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Poll

Which Embark Is More Newbish?

Embark 1
- 3 (33.3%)
Embark 2
- 1 (11.1%)
Embark 3
- 5 (55.6%)

Total Members Voted: 9


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Author Topic: New Newbish Succession Game![SUCCESSION]  (Read 6049 times)

arbiter787

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #45 on: August 10, 2012, 03:42:53 am »

Yeah, you can finish out my year on top of yours. Take it as a reward for being the first player to register.
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MasterShizzle

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #46 on: August 10, 2012, 10:03:36 am »

Sweet deal. The first year is almost done; I'll post the update as soon as it's written.
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Grillkick

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #47 on: August 11, 2012, 01:20:51 am »

Cool, looking forward to adding some bridges XD
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MasterShizzle

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #48 on: August 11, 2012, 02:55:22 am »

Journal of Deduk 'Shizzle' Fathemen, overseer of Eribkasben

1st Hematite, 52
Ugh. As if I didn't have enough to deal with, now I've got to RUN this whole blasted place. I know it's not that large as of yet, but still:

Spoiler (click to show/hide)

I don't know what Arbiter was thinking, dumping this on me like I've got nothing better to do. You'd think a group of seven perfectly fit dwarves would be able to get along without much direction. You'd be wrong.

I'm not saying that Arbiter was a bad overseer, or that he quit and passed the duty to me because he couldn't hack it: far from it. I'm just saying that it's a bit unexpected, to have to fill his shoes for the rest of the year AND serve another year on top of that. I suppose his work as manager, bookkeeper, and de facto chief medical dwarf keeps him too busy to handle the day-to-day. I'll let the rest of the community decide whether or not I should retire after this year is over with; the Big Chair is kind of nice, but it'd be a relief to get back to just mining.

Me? That's all I am, is a miner. I was given the nickname 'Shizzle' by some friends of mine at the mountainhome: don't ask me why, because they never bothered to tell me.

Meh. No use crying about it; let's get to work. That stockpile in the middle of the room has got to go, along with the workshops there. We'll have to move all the industry-related stuff to the next level down, maybe have a little breathing room. This first level will do fine for a dining hall and foodservice floor. I got rid of the hospital zones, maybe I'll move them to the left of the main staircase sometime later.

I immediately excused myself and Zefon from hauling duty; we've got enough to do without stopping to sweep up every stone that falls at our feet in the mines. We'll finish squaring off this large room on the main dining level, then we'll start carving out a decent area of farms. We're both a bit rusty with our pickwork, so mining out sand should be good practice. Getting sand in your beard is worth the quicker progress later on.

I ordered a staircase built to go up to the surface in an area separate from the entrance, so we can expand out to some more farmland. The crew was a bit puzzled at first, but this way we've got a sealed-off section of farms that won't get hit as often by thieves and whatnot. I don't know what the local crime rate is like 'round these parts, but I don't want to take any chances.

Spoiler (click to show/hide)
It's off to the mines for me; I've got some rooms to dig.

21st Hematite, 52
That lazy little bastard Urvad thought he could get away with sitting around doing nothing. Well, I don't care if he's the only stonecrafter we have; if there's nothing to craft, then he needs to find something else to do. I told him to start with the food situation. Surely there has to be something to fish in all these little ponds. He grabbed a fishing pole and whistled off. Here's hoping it keeps him out of my hair.

Spoiler (click to show/hide)

The farm plot was done quickly enough, so I told everyone to start storing their seeds in the rows in between crops, and not in our food stockpile. The stairs nearby will keep all our crops close to the kitchens, and I'm excited to report that we've broken ground on the new workshop level.

I was taken by surprise (and not in a good way) when I saw what grievous rounding errors had crept into Arbiter's bookkeeping. I "strongly recommended" to him that he start keeping track of our inventory on a per-item basis, without rounding, and that accurate counts make everyone's job easier. He just went red in the face and stalked off, uttering curses that would curl a Kobold's ear hairs. Yeesh. I yelled after him that it'll get a LOT easier later on, but he just ignored me and hid in his office. He'll come around eventually. I hope.

19th Malachite, 52
The first wave of migrants has arrived: looks like five adults and five children, none of them with any skills that stand out in my mind. Well, at least it frees up work hours for some of the more skilled dwarves here. Three of the new dwarves get placed into DUMB, the Dwarven Unskilled Mover's Brotherhood (i.e. they haul stuff around the fortress and other such menial tasks), and one is being made a ranger. The other doesn't even have the intelligence necessary to haul a rock... so, naturally, he goes into foodservice.

Speaking of which, where in the name of Armok's itchy right eyebrow did Shorast go? She was supposed to be in charge of carpentry, and I expected her here when the new recruits showed up. She's been bugging me to get her out of the logging business and back into the shop where she belongs. I hope she decides to get back to work eventually. In the meantime I've had Arbiter issue some work orders for a couple more training axes, and some extra booze. He only cussed at me for a few minutes today: I think we're starting to bond.

I showed the three peasants a trick I learned back in mining school: a quantum stockpile. Simple quantum compaction of stone molecules into what they call "foldspace". They didn't understand how it worked, but luckily that's not necessary for the method to be effective: all they have to do is drop a stone. (Truth be told, I don't know how it works either. But it does. And it keeps the peons busy.)

1st Limestone, 52
Shorast came to me in a huff, complaining that she hasn't had a decent drink in almost a week. I checked, and it turns out that Arbiter has been SO busy with stockpile records and work orders that he hasn't even touched the stills for a straight month. That has to change. One of the peons gets promoted to Chef, in charge of the still, the kitchen, and not much else. The work orders from previous attempts at making booze were still in effect, so once I gave him the news he went straight to work making wine like nobody's business.

At least no one died of dehydration, but it was close. We're in a land surrounded by nothing but trees, bushes, grass, dirt, and water. In other words, nothing to drink but what we distill on our own. So I'm glad the error was caught in time.

Zefon and I are starting to dig out the next level, which will likely be a stockpiles-only floor. I must say, it's good to have time to just dig. Makes one glad to be a dwarf, y'know? To make the job go easier, I've divided the floor up into a couple of big sections. It's a stylistic choice, really, but what's life without a little style?

Spoiler (click to show/hide)

25th Sandstone, 52
The second wave of migrants is upon us! Three more able-bodied dwarves, with three more worse-than-useless children. We've now got 23 mouths to feed and only 15 sets of hands to feed them with. The food situation is scarce; it'll take a lot of plant gathering and hunting to get us through before the farms are running at full tilt. I've ordered a plot built outdoors to grow strawberries, to perhaps give us some more variety in our diets.

One of the migrants is a certified mechanic, just as qualified as our mason Misko27, so I've put him in charge of mechanicking for the time being. I put another one in the fields to help Arbiter and his assistant get the fields planted. Hopefully we'll see some helmets come up this winter.

The stockpiles are more or less finished. We've got to wait for all this excess stone to get hauled out, but once it does we'll be sitting pretty.

Spoiler (click to show/hide)
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MasterShizzle

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #49 on: August 11, 2012, 03:11:40 am »

Journal of Deduk 'Shizzle' Fathemen, overseer of Eribkasben

13th Timber, 52
A dwarven girl was recently possessed. A scary experience for everyone, no doubt. She started ranting and mumbling, with this glassy look in her eyes, then suddenly overtook a Craftsdwarf's workshop and spent a week hauling piles of sphalerite and some logs into the work area.

Spoiler (click to show/hide)

Before we knew it, she had produced this:
Code: [Select]
Golastlanlar, "The Tenebrous Bird", a sphalerite ring (worth 10,800 Dwarfbucks)
This is a sphalerite ring. All craftsdwarfship is of the highest quality. It is encircled with bands of round sphalerite cabochons. This object is adorned with hanging rings of sphalerite and menaces with spikes of sphalerite and ash.

Not too overwhelming, if I say so. I'm not necessarily underwhelmed either, though. I'm simply... whelmed.

Zefon and I planned out the bedrooms the other day, getting everything staked out for the apartment complex I've been planning. We're only digging out the first few complexes, but this way we can dig out the rest of them at a moment's notice without worrying about the details.

Spoiler (click to show/hide)

And, in other good news, the caravan has just arrived from the mountainhomes! I told Arbiter to get off his lazy carcass and drag it over to the Depot, where we could finally get some decent food around here.

5th Moonstone, 52
The caravan has come and gone, and we ended up getting a fairly decent pile of food and booze out of the deal. All in all we had 1,200 in trade goods to dicker with, which got us plenty of food to tide us over until the farms start producing in full. I told our chef to start working on Lavish Meals, and to be creative. We've been subsisting on mushrooms for far too long. I requested a full variety of cheeses from the liaison, and Arbiter put in his requests for various metals.

I made sure to give Arbiter the full list of items we traded, as well as what we got in return. All I got for my troubles was a stone wastebasket hurled at my face and a fresh stream of curses, but at least he updated the stockpile records right away. Looks like he's getting into the swing of things.

The trap corridor at the entrance is finished, so once we get some raw materials figured out we can start making traps. I told Misko to get started on a nice long bridge, in case of emergencies. The future barracks will hold our military, but until we actually GET a decent pool of recruits to choose from it'll have to serve as a simple dormitory.

1st Hematite, 53
And, with that, my first year as overseer has come and past. Arbiter still isn't terribly happy with me, but now when he curses at me it's almost friendly, so we're making progress. Zefon and I were awarded "Legendary" mining status by the Committee of Dwarven Labor Classifications, and Misko seems to be halfway through his Master level of Masonry. I hope he gets his diploma soon; the stone furniture he's pumped out is a great addition to the base, and I'd hate to see him start slacking off.

I'm a little disappointed in how Shorast our carpenter is doing. All I've asked her to produce are bins and beds, and still we're lagging behind. Something will have to be done about her.

I've enclosed a small tour of the fortress after this first productive year: Hopefully my own crude skills at drawing will give the reader an idea of what the fort looks like now, and how much we plan to grow in the future. Here's to another great year!

Spoiler: Main Floor (click to show/hide)

Spoiler: Floor B1 (click to show/hide)

Spoiler: Floor B2 (click to show/hide)

Spoiler: Floor B3 (click to show/hide)

Spoiler: Floor B4 (click to show/hide)

Spoiler: Stocks screen (click to show/hide)
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Aigre Excalibur

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #50 on: August 11, 2012, 04:10:58 am »

I'd like to sign up. I've been playing for a week, or was it 2 weeks? I've lost count, I've not slept much since I've discovered dwarf fortress.

We're using version 34.11 are we?

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arbiter787

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #51 on: August 11, 2012, 05:00:31 am »

Sure, I'll write you up! And yes we are using Lazy Newb Pack Version 34.11 with DFHack installed.
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apiks

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #52 on: August 11, 2012, 10:42:01 am »

Jesus Shizzle, you really like mining, don't you? Looking good though!
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MasterShizzle

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #53 on: August 11, 2012, 01:33:52 pm »

I like mining more than other things because it's a "set it once and forget about it" labor, kind of like farming. I'm good at the starting years, because there's a lot of that kind of thing. Where I start to suck is doing military things and organizing big projects like a pump stack or some such. The bedrooms were easy, just a simple 40-room macro I like to use. Six of those and you're done.

I haven't needed to use any special tricks so far, though I did use DFHack's "autodump" to get rid of the stone in the bedrooms for visibility's sake. I haven't found any ore besides sphalerite, so that might be a problem. I'll dig a bit deeper with some exploratory mining and see if we can't find some coal and iron. I don't like to use "prospect all" in forts like this; tends to spoil the surprise. :)

So where should I focus in the coming year? I want to get those traps set up, which means a metals industry, which means more digging for fuel because the current amount of trees won't support much fuel-heavy stuff. Anything else I should be doing?
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apiks

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #54 on: August 11, 2012, 05:20:32 pm »

I want a garden and some RP areas. That's pretty much all for me.
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Aigre Excalibur

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #55 on: August 11, 2012, 10:42:27 pm »

okey, where are your save files? I'd like to have a look at this fortress.
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Aigre Excalibur

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #56 on: August 12, 2012, 07:29:08 pm »

just my two cents worth...

We don't need huge stockpiles. All workshop stockpiles are quantum stockpiles. Only assign stockpiles because you want a certain material at a certain place. For example, drinks in every corner is generally a good idea to prevent everyone from storming the central food stockpile and having dehydration by traffic jam.

Looks pretty decent otherwise. All we need now is a few perpetual motion machines to power the place. :D
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crew4man

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #57 on: August 12, 2012, 08:30:36 pm »

Gah, it looks so unlike my forts. (Maybe its the better graphics) Should it survive, it will be in major need of renovation...
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poothoottoot

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #58 on: August 13, 2012, 09:03:48 pm »

So how goes the fortress?
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MasterShizzle

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Re: New Newbish Succession Game![SUCCESSION]
« Reply #59 on: August 14, 2012, 01:43:29 am »

Just finished summer. It took a while because Migrant Wave 3 was 42 dwarves, 24 of which were adults, bringing the fort population up to 65. I had to go through and assign jobs to them based on what we needed. Seven of them got drafted into the military, which was just in time, because then this happened:



Didn't resolve into anything, though. The thing just appeared on the map, killed a giant crow, and then turned into a peasant and disappeared. I was seriously so shocked that I forgot to screen-cap it. I consider myself lucky. Anyone else know what happened there?
« Last Edit: August 14, 2012, 01:45:57 am by MasterShizzle »
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