Hey everybody,
I'm new here, I've racked up a few dozen hours of DF playtime, and finally have a fort that's well off and self sustaining, with very few attacks and easily defensible. Therefore, I've decided that it's time for some Fun.
Since I don't feel I'm ready to go cleaning out some cave systems or finding the HFS yet, I thought I'd go for a super-project.
My plan is to make a dual-purpose super structure to both create insane amounts of mist on the map and (if necessary) cover the entire map in magma within seconds.
I am able to do this on my map since I have an easily accessible volcano that I have already tapped into, an ocean for unlimited water, and the majority of my map is obsidian.
I call it The Dwarven Weather Machine
So, here are my plans:
OO = pump
# = grate
* = gearbox
X = stairs
H = hatch
Everything will be obsidian
A and B are the multi-pump stack I will use to pull magma up, I have them here as reference for myself.
C is the first level of the water pump station. I'll position it over the ocean.
D is the second pump station level where the water is first pumped into
E is the roof of the pump station and the first level of the water pipe. Assuming fluid dynamics work in DF like I think they do, using many pumps leading to a single thin pipe like this should increase water pressure and allow me to fill the water tank much faster
F is the water pipe, it'll go up about 50-75 z-layers, until its well above the mountain peaks.
G is a mini version of the water tank. It will have walls about 5-10 z-layers tall, including the top of the pipe. All of the hatches will tie to the same lever. The stairs will either have another hatch over them, or be closed off. G layer will cover the ENTIRE map.
If this works the way I think it will (which it probably won't) I should be able to open all of the hatches at once to create a map-wide water fall, covering everything with wonderful mist.
Should an attack come, I can drain the water, pump up some magma (which is right near my entrance) and shower the enemy with burning death, no matter where they are. The magma will have a long start-up time, but the pipe will be right over my entrance, which will be closed off and roofed with obsidian to prevent a leak into my fort (probably).
If things get too dire, I can always permanently seal off the entrance with obsidian, and leave the magma rain running until the whole land is covered. If that doesn't stop my enemies, we stop the magma and start the water, encasing us in obsidian, which we can mine out later.
I'm not sure if this has been done before, though I know Headshoots attempted something similar. It's gonna take a while, as the pumps and pipe alone will need about 4-5K obsidian and 50+ pumps. (and double that for the magma). Starting with my near-empty stores of raw stone, I'm going to have to strip-mine several layers of the map.
The only issue I see from here is that the water tank will probably make the whole map "indoors" preventing any and all evaporation. I figure I'll test it for a second, see where the water wants to go, and channel it off the map.
Thoughts?