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Assuming a session lasting four hours (at a guess), when would be best to start in GMT? Pick any options that work for you.

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Author Topic: The Sad Thread D&D [3.5] Game (Waitlist Still Open)  (Read 80388 times)

Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #510 on: August 11, 2012, 01:07:40 am »

Shouldn't it be 12 hours?
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Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #511 on: August 11, 2012, 01:10:49 am »

It's 11 in the evening my time, and last week the game started at 10 in the morning my time, so...
Well, whatever. I'll be getting up early in any case, so whenever it starts I'll be ready :)
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #512 on: August 11, 2012, 01:17:32 am »

Fuck. Is this one starting at the same time as last week?
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Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #513 on: August 11, 2012, 01:19:58 am »

I figured it would. Then again, you're the DM, so I guess it's all up to you.
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #514 on: August 11, 2012, 01:22:36 am »

I'm just confused. It started at 11:00 for me last time, which should have been 16:00 GMT.
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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #515 on: August 11, 2012, 01:28:44 am »

That'd be eight o'clock in the morning for me O_o
 I don't even get up until 8:30 on Saturdays, and I was online pretty quick once the server started. What's your time zone?
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #516 on: August 11, 2012, 01:29:36 am »

It's 1:30 AM for me right now, so GMT -5.
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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #517 on: August 11, 2012, 01:33:24 am »

You're only two hours ahead of me. You sure you got the right time zone? Or did you adjust for DST?
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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #518 on: August 11, 2012, 01:39:21 am »

TIMEZONES RAEG.

It's definitely 1:40 AM here right now, google is informing it is 6:40 GMT. So, I have no fucking idea what is going on. Hurrah!
The only explanation is that I am a derp and I was completely fucked by sleep deprivation that day. So, see ya at 18:00.
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Sirus

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #519 on: August 11, 2012, 01:42:43 am »

To be honest, I'm a little confused myself :P
See you...whenever 18:00 GMT is!
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Scelly9

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #520 on: August 11, 2012, 01:49:20 am »

Please don't hurt me if I utterly fuck up
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Yoink

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #521 on: August 11, 2012, 04:28:07 am »

Okay, um, are we using BST(British Summer Time) or whatever? Does that change things? :-\

Can anyone link me to a good timezone converter which ignores all these bloody daylight savings-type things? Ugh they make this so confusing. Overall I am pretty sure the game is at 3 or 4AM my time, but I'd like to make sure.
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RAM

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #522 on: August 11, 2012, 04:31:51 am »

I believe that the session should start in approximately eight-and-a-half hours from the posting time of this post.

P.S.
 I support a communal experience pool, but bare in mind that there are complications with things such as experience penalties, item creation, spellcasting, and such...

 Possible you could run a negative total for each character. Negative experience wouldn't result in actual levl loss, but would prevent further experience gain. If you craft a wand for 30 experience at 3000 experience, then it doesn't cause you to drop to level 2, but it does mean that you can't reach level 4 until you have 6030 experience. If you hit level 4 as a dwarven bard 3/cleric1 then you would cop 800 negative experience points for your multiclassing penalty, and if you were getting the party wizard to cast wish to grant you an inherent bonus to your charisma then they(or you if the D.M. was willing to let it happen) would take the 5000 or whatever negative experience points that it costs...
« Last Edit: August 11, 2012, 04:43:01 am by RAM »
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anzki4

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #523 on: August 11, 2012, 05:00:49 am »

Okay, um, are we using BST(British Summer Time) or whatever? Does that change things? :-\

Can anyone link me to a good timezone converter which ignores all these bloody daylight savings-type things? Ugh they make this so confusing. Overall I am pretty sure the game is at 3 or 4AM my time, but I'd like to make sure.

For simplicity's sake, just use for example this time zone converter.
Just choose UTC/GMT and your own location.
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scriver

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Re: The Sad Thread D&D [3.5] Game (Waitlist Still Open)
« Reply #524 on: August 11, 2012, 05:10:37 am »

GMT always ignores summer/daylight saving time. So British summer time is GMT+1. And we're meeting 18:00 GMT. Which would be 19:00 for any Brits.

edit: Also, since neither Barba Red or Scelly spoke up against it I'm gonna go ahead and change meine staten jah!
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